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公开(公告)号:US09007369B2
公开(公告)日:2015-04-14
申请号:US14022281
申请日:2013-09-10
Applicant: Technion R & D Foundation Ltd.
Inventor: Yochay Tzur , Ayellet Tal
Abstract: A method for photogrammetric texture mapping using casual images is provided. The method may include the following steps: estimating, for each vertex of at least a portion of a three dimensional (3D) mesh representing a model, projection parameters associated with a virtual camera that is unique for each vertex; mapping pixels from a two dimensional (2D) image to the vertices, such that each mapping of a pixel is based on the estimated respective virtual camera parameters; and texturing the portion of the mesh with corresponding mapped pixels wherein vertices on the textured portion are selected such that they are visible from a specified viewpoint associated with the 3D mesh.
Abstract translation: 提供了使用休闲图像的摄影测量纹理映射的方法。 该方法可以包括以下步骤:针对表示模型的三维(3D)网格的至少一部分的每个顶点估计与每个顶点唯一的虚拟相机相关联的投影参数; 将来自二维(2D)图像的像素映射到所述顶点,使得像素的每个映射基于所估计的相应的虚拟相机参数; 以及对所述网格的所述部分进行纹理化,其中所述纹理部分的顶点被选择为使得它们与从所述3D网格相关联的指定视点可见。
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公开(公告)号:US20140009466A1
公开(公告)日:2014-01-09
申请号:US14022281
申请日:2013-09-10
Applicant: Technion R&D Foundation Ltd.
Inventor: Yochay Tzur , Ayellet Tal
IPC: G06T15/04
Abstract: A method for photogrammetric texture mapping using casual images is provided. The method may include the following steps: estimating, for each vertex of at least a portion of a three dimensional (3D) mesh representing a model, projection parameters associated with a virtual camera that is unique for each vertex; mapping pixels from a two dimensional (2D) image to the vertices, such that each mapping of a pixel is based on the estimated respective virtual camera parameters; and texturing the portion of the mesh with corresponding mapped pixels wherein vertices on the textured portion are selected such that they are visible from a specified viewpoint associated with the 3D mesh.
Abstract translation: 提供了使用休闲图像的摄影测量纹理映射的方法。 该方法可以包括以下步骤:针对表示模型的三维(3D)网格的至少一部分的每个顶点估计与每个顶点唯一的虚拟相机相关联的投影参数; 将来自二维(2D)图像的像素映射到所述顶点,使得像素的每个映射基于所估计的相应的虚拟相机参数; 以及对所述网格的所述部分进行纹理化,其中所述纹理部分的顶点被选择为使得它们与从所述3D网格相关联的指定视点可见。
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