METHOD AND A SYSTEM FOR GENERATING A REALISTIC 3D RECONSTRUCTION MODEL FOR AN OBJECT OR BEING
    1.
    发明申请
    METHOD AND A SYSTEM FOR GENERATING A REALISTIC 3D RECONSTRUCTION MODEL FOR AN OBJECT OR BEING 审中-公开
    用于生成用于对象或现象的现实3D重建模型的方法和系统

    公开(公告)号:US20150178988A1

    公开(公告)日:2015-06-25

    申请号:US14402999

    申请日:2013-05-13

    CPC classification number: G06T17/20 G06T13/20 G06T13/40

    Abstract: A method for generating a realistic 3D reconstruction model for an object or being, comprising: a) capturing a sequence of images of an object or being from a plurality of surrounding cameras; b) generating a mesh of said an object or being from said sequence of images captured; c) creating a texture atlas using the information obtained from said sequence of images captured of said object or being; d) deforming said generated mesh according to higher accuracy meshes of critical areas;and e) rigging said mesh using an articulated skeleton model and assigning bone weights to a plurality of vertices of said skeleton model; the method comprises generating said 3D reconstruction model as an articulation model further using semantic information enabling animation in a fully automatic framework. The system is arranged to implement the method of the invention.

    Abstract translation: 一种用于产生对象或现在的真实3D重建模型的方法,包括:a)捕获来自多个周围相机的物体或来自一系列图像的图像; b)产生所述物体的网格或来自所捕获的所述图像序列; c)使用从所述对象的所述图像序列获得的信息来创建纹理图集; d)根据关键区域的较高精确度网格使所述生成的网格变形;以及e)使用铰接骨架模型索引所述网格并且将骨量分配给所述骨架模型的多个顶点; 所述方法包括将所述3D重建模型生成为进一步使用在全自动框架中启用动画的语义信息的关节模型。 该系统被设置为实现本发明的方法。

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