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公开(公告)号:US09272208B1
公开(公告)日:2016-03-01
申请号:US13604552
申请日:2012-09-05
申请人: Tim LeTourneau , Alexi Chialtas , Joe Traverso , Hao Chen
发明人: Tim LeTourneau , Alexi Chialtas , Joe Traverso , Hao Chen
IPC分类号: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , A63F13/40 , A63F13/79 , A63F13/63 , A63F13/69 , A63F13/335 , A63F13/30 , A63F13/60
CPC分类号: A63F13/63 , A63F13/10 , A63F13/12 , A63F13/30 , A63F13/335 , A63F13/60 , A63F13/69 , A63F13/79 , A63F2300/575
摘要: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating tailored game challenges are presented. To begin, a method may first identify a first game object and a second game object operable within a game challenge. The method may calculate, based on game profile data associated with a player, a first selection factor associated with the first game object and a second selection factor associated with the second game object. A game object from the first game object and the second game object is then selected. The selection is based on the first selection factor and the second selection factor. The game challenge is then generated, wherein the game challenge with the selected game object for the user.
摘要翻译: 提出了存储至少一个程序的系统,计算机可读存储介质和用于产生定制的游戏挑战的计算机实现的方法。 首先,方法可以首先识别在游戏挑战中可操作的第一游戏对象和第二游戏对象。 该方法可以基于与玩家相关联的游戏简档数据来计算与第一游戏对象相关联的第一选择因素和与第二游戏对象相关联的第二选择因素。 然后选择来自第一游戏对象和第二游戏对象的游戏对象。 该选择基于第一选择因子和第二选择因子。 然后产生游戏挑战,其中游戏挑战与所选择的游戏对象的用户。