Gaming machine and gaming method of performing rendering effect
    1.
    发明授权
    Gaming machine and gaming method of performing rendering effect 有权
    游戏机和游戏方法执行渲染效果

    公开(公告)号:US09058718B2

    公开(公告)日:2015-06-16

    申请号:US13741488

    申请日:2013-01-15

    CPC classification number: G07F17/3213 G07F17/3288

    Abstract: A gaming machine according to an embodiment of the present invention includes: a first display unit that includes a plurality of reels including a plurality of symbols thereon; and a controller configured to: determine whether a rendering effect activation is selected; execute a game by spinning and stopping the plurality of reels of the display device; and perform a rendering effect on the spinning and stopping of the plurality of reels when it is determined that the rendering effect activation is selected.

    Abstract translation: 根据本发明实施例的游戏机包括:第一显示单元,包括在其上包括多个符号的多个卷轴; 以及控制器,被配置为:确定是否选择了呈现效果激活; 通过旋转和停止显示装置的多个卷轴执行游戏; 并且当确定选择了呈现效果激活时,对多个卷轴的旋转和停止执行渲染效果。

    Game information integration system

    公开(公告)号:US09928684B2

    公开(公告)日:2018-03-27

    申请号:US15201640

    申请日:2016-07-05

    Abstract: The present application provides a game playing information integration system which is capable of objectively performing selection and/or settings according to preference of a player, particularly fixed customers, and thereby capable of effectively introducing a gaming machine to invoke demands of players as users and managers of gaming facilities in a well-balanced manner from a result obtained by logically analyzing the gaming machine. (a) Game playing period at one time of each player in gaming machine unit, (b) change in balance over time of player in a game playing period, (c) operation time of the gaming machine unit, and (d) data relating to profit of a shop side by the gaming machine are generated, the degree of satisfaction of player is computed based on (a) and (b), and the degree of satisfaction of a shop side is computed based on (c) and (d).

    Gaming machine and gaming method
    3.
    发明授权
    Gaming machine and gaming method 有权
    游戏机和游戏方法

    公开(公告)号:US09576432B2

    公开(公告)日:2017-02-21

    申请号:US13624231

    申请日:2012-09-21

    CPC classification number: G07F17/3267 G07F17/3213

    Abstract: A game is executed in a normal round, in a first-type free round, and in a second-type free round. The normal round is executed with a first symbol set including a plurality of symbols. The first-type free round is executed with a second symbol set that includes at least one first symbol in addition to the symbols in the first symbol set. The second-type free round is executed with a third symbol set that includes at least one second symbol in addition to the symbols in the first symbol set, the at least one second symbol being different from the at least one first symbol.

    Abstract translation: 游戏以正常轮次,第一类自由轮和第二类自由轮进行。 用包括多个符号的第一符号集执行正常回合。 除了第一符号集合中的符号之外,第一符号组还执行包括至少一个第一符号的第二符号集合。 除了第一符号集合中的符号之外,还包括除了至少一个第一符号之外还包括至少一个第二符号的第三符号集来执行第二类型自由循环,所述至少一个第二符号不同于至少一个第一符号。

    Game system
    4.
    发明授权
    Game system 有权
    游戏系统

    公开(公告)号:US09520026B2

    公开(公告)日:2016-12-13

    申请号:US14339699

    申请日:2014-07-24

    Abstract: A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided.This game system includes: a plurality of gaming machines; a bill identifying device that is associated with each of the gaming machines, for identifying bills of different currencies and an amount of the bills, and outputting data representative of an identified result; a player tracking device that is integrated with each of the gaming machine, for converting data output from the bill identifying device to credit data for executing a game, based on a money exchange rate stored therein, and sending out the converted credit data to the gaming machine; a control device for inputting a money exchange rate from an outside, providing the input money exchange rate to the player tracking device, and updating the money exchange rate stored in the player tracking device; and an information card device that is integrated with the player tracking device, for causing an information card to store data equivalent to an amount of money to be awarded to a player according to a game result of the gaming machine, and sending out credit data for executing a game to the gaming machine.

    Abstract translation: 该游戏系统包括:多个游戏机; 与每个游戏机相关联的用于识别不同货币的纸币和纸币数量的纸币识别装置,并且输出表示识别结果的数据; 与每个游戏机集成的玩家跟踪装置,用于根据存储在其中的货币兑换率将从纸币识别装置输出的数据转换为用于执行游戏的信用数据,并将转换的信用数据发送到游戏 机; 用于从外部输入货币兑换率的控制装置,向玩家跟踪装置提供输入货币兑换率,以及更新存储在玩家追踪装置中的货币兑换率; 以及与玩家跟踪装置集成的信息卡装置,用于根据游戏机的游戏结果使信息卡存储与玩家的奖励金额相当的数据,并发送用于 对游戏机执行游戏。

    Gaming machine
    5.
    发明授权
    Gaming machine 有权
    游戏机

    公开(公告)号:US09443375B2

    公开(公告)日:2016-09-13

    申请号:US14467670

    申请日:2014-08-25

    Inventor: Kazuo Okada

    CPC classification number: G07F17/3213 G07F17/34

    Abstract: The present invention provides players with fun brought by a moveable component. A gaming machine includes a game result determination unit, that determines a game result; a game execution unit, that executes a game in such a manner as to reach the game result; a moveable component, disposed at a position visible from outside and configured to be capable of mechanical movement; and a movement control unit, which enables the moveable component to move in a movement pattern corresponding to the game result.

    Abstract translation: 本发明为玩家提供了可移动组件带来的乐趣。 游戏机包括确定游戏结果的游戏结果确定单元; 游戏执行单元,其以执行游戏结果的方式执行游戏; 可移动部件,设置在从外部可见并被配置为能够机械移动的位置; 以及运动控制单元,其使得可移动部件能够以对应于游戏结果的运动模式移动。

    Gaming machine and gaming system having control lever
    6.
    发明授权
    Gaming machine and gaming system having control lever 有权
    具有控制杆的游戏机和游戏系统

    公开(公告)号:US09370716B2

    公开(公告)日:2016-06-21

    申请号:US14530623

    申请日:2014-10-31

    Abstract: A gaming machine includes a control lever that is gripped by a player, a display configured to display an effect image, and a controller programmed to execute a predetermined process. The control lever includes a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that the torque increases in accordance with the rotational speed in one direction of the rotation axis. In accordance with the game status of the game, the controller causes the rotation sensor to detect the number of rotation of the rotation axis which is rotated as the reel handle of the control lever is rotated, and changes the content of the effect image displayed on the display in accordance with the detected number of rotation.

    Abstract translation: 游戏机包括由播放器抓握的控制杆,被配置为显示效果图像的显示器和被编程为执行预定处理的控制器。 控制杆包括旋转轴,旋转旋转轴的卷轴把手,被配置为检测旋转轴的旋转次数的旋转传感器,以及旋转阻力施加单元,其构成为对旋转轴施加阻力, 扭矩根据旋转轴的一个方向上的旋转速度而增加。 根据游戏的游戏状态,控制器使旋转传感器检测当控制杆的卷轴手柄旋转时旋转的旋转轴的旋转数,并且改变显示在其上的效果图像的内容 根据检测到的旋转数显示。

    Game information integration system

    公开(公告)号:US10134230B2

    公开(公告)日:2018-11-20

    申请号:US15201713

    申请日:2016-07-05

    Abstract: The present application provides a game playing information integration system which is capable of objectively performing selection and/or settings according to preference of a player, particularly fixed customers, and thereby capable of effectively introducing a gaming machine to invoke demands of players as users and managers of gaming facilities in a well-balanced manner from a result obtained by logically analyzing the gaming machine. (a) Game playing period at one time of each player in gaming machine unit, (b) change in balance over time of player in a game playing period, (c) operation time of the gaming machine unit, and (d) data relating to profit of a shop side by the gaming machine are generated, the degree of satisfaction of player is computed based on (a) and (b), and the degree of satisfaction of a shop side is computed based on (c) and (d).

    GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER
    10.
    发明申请
    GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER 有权
    具有控制杆的游戏机和游戏系统

    公开(公告)号:US20150057080A1

    公开(公告)日:2015-02-26

    申请号:US14530623

    申请日:2014-10-31

    Abstract: A gaming machine includes a control lever that is gripped by a player, a display configured to display an effect image, and a controller programmed to execute a predetermined process. The control lever includes a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that the torque increases in accordance with the rotational speed in one direction of the rotation axis. In accordance with the game status of the game, the controller causes the rotation sensor to detect the number of rotation of the rotation axis which is rotated as the reel handle of the control lever is rotated, and changes the content of the effect image displayed on the display in accordance with the detected number of rotation.

    Abstract translation: 游戏机包括由播放器抓握的控制杆,被配置为显示效果图像的显示器和被编程为执行预定处理的控制器。 控制杆包括旋转轴,旋转旋转轴的卷轴把手,被配置为检测旋转轴的旋转次数的旋转传感器,以及旋转阻力施加单元,其构成为对旋转轴施加阻力, 扭矩根据旋转轴的一个方向上的旋转速度而增加。 根据游戏的游戏状态,控制器使旋转传感器检测当控制杆的卷轴手柄旋转时旋转的旋转轴的旋转数,并且改变显示在其上的效果图像的内容 根据检测到的旋转数显示。

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