Method for providing fishing competition management service

    公开(公告)号:US10713065B2

    公开(公告)日:2020-07-14

    申请号:US15761286

    申请日:2016-06-15

    摘要: A method for providing fishing tournament management service may include steps of transmitting data to a plurality of mobile devices, wherein the data may display a fishing tournament-related display including information on fishing tournaments being prepared for opening and a registration menu; receiving applications through the registration menu and transmitting information on application receipts to the mobile devices through which applicants have registered; receiving information on captured fish when a fishing tournament is started, from the mobile devices, to check the species and length thereof; analyzing the information on captured fish, generating ranking information if the analyzed information on captured fish corresponds to the predetermined reference and then transmitting the ranking information to the mobile devices through which applicants have registered; and determining winners according to the ranking information when the fishing tournament is over and transmitting information including winner information to the mobile devices through which applicants have registered.

    Storage medium, game system, game apparatus and game controlling method

    公开(公告)号:US11219830B2

    公开(公告)日:2022-01-11

    申请号:US16731185

    申请日:2019-12-31

    摘要: A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor causes a player character to dig the ground based on an operation input of a player, thereby to form a hole. Water is placed in the hole, whereby a water place is formed. A shape of the water place is changed by expanding the hole, and when the water place has a long shape, the water is controlled so as to flow. When the water place is not a long shape, the water does not flow. That is, a river or a pond is formed in a game field based on an operation input of the player. When causing a player character to perform fishing based on an operation input of the player, different processing is executed between the river and the pond.

    STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS AND GAME CONTROLLING METHOD

    公开(公告)号:US20200376382A1

    公开(公告)日:2020-12-03

    申请号:US16731185

    申请日:2019-12-31

    摘要: A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor causes a player character to dig the ground based on an operation input of a player, thereby to form a hole. Water is placed in the hole, whereby a water place is formed. A shape of the water place is changed by expanding the hole, and when the water place has a long shape, the water is controlled so as to flow. When the water place is not a long shape, the water does not flow. That is, a river or a pond is formed in a game field based on an operation input of the player. When causing a player character to perform fishing based on an operation input of the player, different processing is executed between the river and the pond.

    METHOD AND SYSTEM FOR REMOTELY DIRECTING A FISHING TOURNAMENT
    7.
    发明申请
    METHOD AND SYSTEM FOR REMOTELY DIRECTING A FISHING TOURNAMENT 有权
    用于远程指导钓鱼活动的方法和系统

    公开(公告)号:US20170024418A1

    公开(公告)日:2017-01-26

    申请号:US15144227

    申请日:2016-05-02

    摘要: A method for remotely directing a fishing tournament makes use of a data network over which participants transmit submissions indicating sizes of fish caught. The submissions may include digital images of fish, and size may be determined from a scale established using a reference object depicted in the image. The data network may also be used to register participants and provide them with tournament results. Participants may register for a fishing period, or multiple fishing periods of the tournament, and may be issued a code to be displayed in images of fish. Validation of entries may include an examination of metadata in submitted digital images.

    摘要翻译: 用于远程指挥钓鱼比赛的方法利用参与者发送表示鱼捕获大小的提交的数据网络。 提交的内容可以包括鱼的数字图像,并且可以从使用图像中描绘的参考对象建立的比例来确定大小。 数据网络也可以用于注册参与者并为他们提供比赛结果。 参赛者可以注册钓鱼期或者比赛的多个钓鱼期,并且可以发出以鱼图像显示的代码。 条目的验证可能包括检查提交的数字图像中的元数据。

    VIDEO-GAME-USE SIMULATED-EXPERIENCE REMOTE CONTROL BUTTON
    8.
    发明申请
    VIDEO-GAME-USE SIMULATED-EXPERIENCE REMOTE CONTROL BUTTON 审中-公开
    视频游戏使用模拟体验远程控制按钮

    公开(公告)号:US20150362996A1

    公开(公告)日:2015-12-17

    申请号:US14763826

    申请日:2014-07-10

    申请人: Shinji NISHIMURA

    发明人: Shinji NISHIMURA

    摘要: It is a problem of the present invention to provide a technical method to achieve a video-game-use simulated-experience remote control button that allows simulated experience that allows experience and reaction of tactile sense corresponding to video game software. According to the present invention, the button portion of a video-game-use remote control is replaced with a tool and a mechanical device that allow creating tactile sense corresponding to the content of a video game, providing a reaction after a human operator the created tactile sense, operation using the power level of the human, so as to generate a load. The generated load is quantified and the quantified value is set as X, and X is converted into a button operation of the video-game-use remote control so as to achieve a video-game-use simulated-experience remote control button that allows simulated experience of tactile sense.

    摘要翻译: 本发明的问题在于提供一种实现视频游戏使用的模拟体验遥控按钮的技术方法,其允许允许与视频游戏软件相对应的触觉的体验和反应的模拟体验。 根据本发明,视频游戏用遥控器的按钮部分被替换为工具和机械设备,其允许创建与视频游戏的内容相对应的触觉,从而在人操作者创建之后提供反应 触觉,操作使用人的功率级,从而产生负载。 量化生成的负载,将量化值设定为X,将X转换为视频游戏用遥控器的按钮操作,以实现视频游戏使用的模拟体验遥控按钮,其允许模拟 触觉感觉。

    GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER
    9.
    发明申请
    GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER 有权
    具有控制杆的游戏机和游戏系统

    公开(公告)号:US20150057080A1

    公开(公告)日:2015-02-26

    申请号:US14530623

    申请日:2014-10-31

    摘要: A gaming machine includes a control lever that is gripped by a player, a display configured to display an effect image, and a controller programmed to execute a predetermined process. The control lever includes a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that the torque increases in accordance with the rotational speed in one direction of the rotation axis. In accordance with the game status of the game, the controller causes the rotation sensor to detect the number of rotation of the rotation axis which is rotated as the reel handle of the control lever is rotated, and changes the content of the effect image displayed on the display in accordance with the detected number of rotation.

    摘要翻译: 游戏机包括由播放器抓握的控制杆,被配置为显示效果图像的显示器和被编程为执行预定处理的控制器。 控制杆包括旋转轴,旋转旋转轴的卷轴把手,被配置为检测旋转轴的旋转次数的旋转传感器,以及旋转阻力施加单元,其构成为对旋转轴施加阻力, 扭矩根据旋转轴的一个方向上的旋转速度而增加。 根据游戏的游戏状态,控制器使旋转传感器检测当控制杆的卷轴手柄旋转时旋转的旋转轴的旋转数,并且改变显示在其上的效果图像的内容 根据检测到的旋转数显示。