摘要:
A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.
摘要:
A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.