Selecting a language encoding of a static communication in a virtual universe
    1.
    发明授权
    Selecting a language encoding of a static communication in a virtual universe 有权
    在虚拟宇宙中选择静态通信的语言编码

    公开(公告)号:US09110890B2

    公开(公告)日:2015-08-18

    申请号:US12032530

    申请日:2008-02-15

    摘要: A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.

    摘要翻译: 可以以不同的语言有效地呈现静态通信,以便于跨语言边界传播静态通信。 可以使用静态通信的不同语言编码来加载表示静态通信的静态通信对象。 当触发发生时(例如,化身访问静态通信对象),可以将该化身可以理解的静态通信的语言编码呈现给化身。 当静态通信在整个虚拟宇宙中传播时,可以向静态通信对象添加额外的语言编码。

    SELECTING A LANGUAGE ENCODING OF A STATIC COMMUNICATION IN A VIRTUAL UNIVERSE
    2.
    发明申请
    SELECTING A LANGUAGE ENCODING OF A STATIC COMMUNICATION IN A VIRTUAL UNIVERSE 有权
    选择虚拟大学中的静态通信语言编码

    公开(公告)号:US20090210213A1

    公开(公告)日:2009-08-20

    申请号:US12032530

    申请日:2008-02-15

    IPC分类号: G06F17/28

    摘要: A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.

    摘要翻译: 可以以不同的语言有效地呈现静态通信,以便于跨语言边界传播静态通信。 可以使用静态通信的不同语言编码来加载表示静态通信的静态通信对象。 当触发发生时(例如,化身访问静态通信对象),可以将该化身可以理解的静态通信的语言编码呈现给化身。 当静态通信在整个虚拟宇宙中传播时,可以向静态通信对象添加额外的语言编码。