SELECTING A LANGUAGE ENCODING OF A STATIC COMMUNICATION IN A VIRTUAL UNIVERSE
    1.
    发明申请
    SELECTING A LANGUAGE ENCODING OF A STATIC COMMUNICATION IN A VIRTUAL UNIVERSE 有权
    选择虚拟大学中的静态通信语言编码

    公开(公告)号:US20090210213A1

    公开(公告)日:2009-08-20

    申请号:US12032530

    申请日:2008-02-15

    IPC分类号: G06F17/28

    摘要: A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.

    摘要翻译: 可以以不同的语言有效地呈现静态通信,以便于跨语言边界传播静态通信。 可以使用静态通信的不同语言编码来加载表示静态通信的静态通信对象。 当触发发生时(例如,化身访问静态通信对象),可以将该化身可以理解的静态通信的语言编码呈现给化身。 当静态通信在整个虚拟宇宙中传播时,可以向静态通信对象添加额外的语言编码。

    Method to invite users to a virtual world using instant messaging
    2.
    发明授权
    Method to invite users to a virtual world using instant messaging 有权
    使用即时消息邀请用户进入虚拟世界的方法

    公开(公告)号:US07970837B2

    公开(公告)日:2011-06-28

    申请号:US12119031

    申请日:2008-05-12

    IPC分类号: G06F15/16

    摘要: A method, system and computer-usable medium are disclosed for initiating a session in a virtual world. An instant messaging system (IMS) comprises a registry of IMS user identifiers cross-referenced to their corresponding virtual world user identifiers. A first IMS user implements a virtual world invitation module as a result of an IMS session to invite a second IMS user to participate in a virtual world session. The first IMS user selects the IMS user identifier of the second IMS user, followed by selection of a target virtual world and a virtual world identifier. Once completed, the invitation is sent the IMS user identifier of the second IMS user, who receives the invitation and signifies their acceptance or declination. If accepted, the cross-referenced virtual world user identifiers of the first and second IMS users are used to log them into the agreed-upon virtual world venue and initiate a virtual world session.

    摘要翻译: 公开了用于在虚拟世界中启动会话的方法,系统和计算机可用介质。 即时消息系统(IMS)包括与其对应的虚拟世界用户标识符交叉参考的IMS用户标识符的注册表。 作为IMS会话的结果,第一IMS用户实现虚拟世界邀请模块,以邀请第二IMS用户参与虚拟世界会话。 第一IMS用户选择第二IMS用户的IMS用户标识符,随后选择目标虚拟世界和虚拟世界标识符。 一旦完成,邀请将发送第二个IMS用户的IMS用户标识符,他们收到邀请并表示他们的接受或拒绝。 如果被接受,则使用第一和第二IMS用户的交叉引用的虚拟世界用户标识符将它们记录到协商的虚拟世界场地并发起虚拟世界会话。

    METHOD TO CONTINUE INSTANT MESSAGING EXCHANGE WHEN EXITING A VIRTUAL WORLD
    3.
    发明申请
    METHOD TO CONTINUE INSTANT MESSAGING EXCHANGE WHEN EXITING A VIRTUAL WORLD 有权
    继续在虚拟世界中出现即时消息交换的方法

    公开(公告)号:US20100005141A1

    公开(公告)日:2010-01-07

    申请号:US12166637

    申请日:2008-07-02

    IPC分类号: G06F15/16

    CPC分类号: G06Q10/00

    摘要: A method, system and computer program product for associating a virtual instant messaging client, of an avatar, with a standard instant messaging account. When a communication transcript is completed in a virtual instant messaging session, the communication transcript is stored. Wherein the stored communication transcript is an archived virtual world (VW) communication transcript. The archived VW communication transcript is associated with one or more instant messaging clients. A request is received to continue communication, with one or more avatars, when a virtual instant messaging session is completed. When the request is received a graphical user interface (GUI) is automatically displayed. One or more of the following selections are enabled: communicate via the instant messaging session or do not communicate via the instant messaging session. When the selection to communicate, with the one or more avatars, via the instant messaging session is received, the system dynamically initiates an instant messaging session. The GUI is automatically closed when a do not communicate via the instant messaging session selection is received. Access to the archived VW communication transcript is enabled during one or more instant messaging sessions. The content of the archived VW communication transcript is automatically displayed when the archived VW communication transcript is accessed during the instant messaging session.

    摘要翻译: 一种用于将化身的虚拟即时消息客户端与标准即时消息账户相关联的方法,系统和计算机程序产品。 当在虚拟即时通讯会话中完成通信记录时,存储通信记录。 其中存储的通信记录是存档的虚拟世界(VW)通信记录。 存档的大众通信记录与一个或多个即时消息客户端相关联。 当虚拟即时消息会话完成时,接收到请求以继续与一个或多个化身的通信。 当接收到请求时,会自动显示图形用户界面(GUI)。 启用以下一个或多个选项:通过即时消息传递会话进行通信,或者不通过即时消息传递会话进行通信。 当接收到通过即时消息通信与一个或多个化身进行通信的选择时,系统动态地启动即时消息接发会话。 当不通过接收到即时消息传递会话选择进行通信时,GUI被自动关闭。 在一个或多个即时通讯会话期间启用存档的大众通讯记录。 在即时通讯会话期间访问归档的大众通讯记录文件时,将自动显示存档的大众通讯记录的内容。

    Method to continue instant messaging exchange when exiting a virtual world
    4.
    发明授权
    Method to continue instant messaging exchange when exiting a virtual world 有权
    退出虚拟世界时继续即时消息交换的方法

    公开(公告)号:US07970840B2

    公开(公告)日:2011-06-28

    申请号:US12166637

    申请日:2008-07-02

    IPC分类号: G06F15/16 G06F3/048

    CPC分类号: G06Q10/00

    摘要: A method, system and computer program product for associating a virtual instant messaging client, of an avatar, with a standard instant messaging account. When a communication transcript is completed in a virtual instant messaging session, the communication transcript is stored. Wherein the stored communication transcript is an archived virtual world (VW) communication transcript. The archived VW communication transcript is associated with one or more instant messaging clients. A request is received to continue communication, with one or more avatars, when a virtual instant messaging session is completed. When the request is received a graphical user interface (GUI) is automatically displayed. One or more of the following selections are enabled: communicate via the instant messaging session or do not communicate via the instant messaging session. When the selection to communicate, with the one or more avatars, via the instant messaging session is received, the system dynamically initiates an instant messaging session. The GUI is automatically closed when a do not communicate via the instant messaging session selection is received. Access to the archived VW communication transcript is enabled during one or more instant messaging sessions. The content of the archived VW communication transcript is automatically displayed when the archived VW communication transcript is accessed during the instant messaging session.

    摘要翻译: 一种用于将化身的虚拟即时消息客户端与标准即时消息账户相关联的方法,系统和计算机程序产品。 当在虚拟即时通讯会话中完成通信记录时,存储通信记录。 其中存储的通信记录是存档的虚拟世界(VW)通信记录。 存档的大众通信记录与一个或多个即时消息客户端相关联。 当虚拟即时消息会话完成时,接收到请求以继续与一个或多个化身的通信。 当接收到请求时,会自动显示图形用户界面(GUI)。 启用以下一个或多个选项:通过即时消息传递会话进行通信,或者不通过即时消息传递会话进行通信。 当接收到通过即时消息通信与一个或多个化身进行通信的选择时,系统动态地启动即时消息接发会话。 当不通过接收到即时消息传递会话选择进行通信时,GUI被自动关闭。 在一个或多个即时通讯会话期间启用存档的大众通讯记录。 在即时通讯会话期间访问归档的大众通讯记录文件时,将自动显示存档的大众通讯记录的内容。

    Method to Invite Users to a Virtual World Using Instant Messaging
    5.
    发明申请
    Method to Invite Users to a Virtual World Using Instant Messaging 有权
    使用即时消息邀请用户进入虚拟世界的方法

    公开(公告)号:US20090282109A1

    公开(公告)日:2009-11-12

    申请号:US12119031

    申请日:2008-05-12

    IPC分类号: G06F15/16

    摘要: A method, system and computer-usable medium are disclosed for initiating a session in a virtual world. An instant messaging system (IMS) comprises a registry of IMS user identifiers cross-referenced to their corresponding virtual world user identifiers. A first IMS user implements a virtual world invitation module as a result of an IMS session to invite a second IMS user to participate in a virtual world session. The first IMS user selects the IMS user identifier of the second IMS user, followed by selection of a target virtual world and a virtual world identifier. Once completed, the invitation is sent the IMS user identifier of the second IMS user, who receives the invitation and signifies their acceptance or declination. If accepted, the cross-referenced virtual world user identifiers of the first and second IMS users are used to log them into the agreed-upon virtual world venue and initiate a virtual world session.

    摘要翻译: 公开了用于在虚拟世界中启动会话的方法,系统和计算机可用介质。 即时消息系统(IMS)包括与其对应的虚拟世界用户标识符交叉参考的IMS用户标识符的注册表。 作为IMS会话的结果,第一IMS用户实现虚拟世界邀请模块,以邀请第二IMS用户参与虚拟世界会话。 第一IMS用户选择第二IMS用户的IMS用户标识符,随后选择目标虚拟世界和虚拟世界标识符。 一旦完成,邀请将发送第二个IMS用户的IMS用户标识符,他们收到邀请并表示他们的接受或拒绝。 如果被接受,则使用第一和第二IMS用户的交叉引用的虚拟世界用户标识符将它们记录到协商的虚拟世界场地并发起虚拟世界会话。

    Selecting a language encoding of a static communication in a virtual universe
    6.
    发明授权
    Selecting a language encoding of a static communication in a virtual universe 有权
    在虚拟宇宙中选择静态通信的语言编码

    公开(公告)号:US09110890B2

    公开(公告)日:2015-08-18

    申请号:US12032530

    申请日:2008-02-15

    摘要: A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.

    摘要翻译: 可以以不同的语言有效地呈现静态通信,以便于跨语言边界传播静态通信。 可以使用静态通信的不同语言编码来加载表示静态通信的静态通信对象。 当触发发生时(例如,化身访问静态通信对象),可以将该化身可以理解的静态通信的语言编码呈现给化身。 当静态通信在整个虚拟宇宙中传播时,可以向静态通信对象添加额外的语言编码。

    Confidentiality management of e-mail users in redistributed e-mail messages

    公开(公告)号:US10453034B2

    公开(公告)日:2019-10-22

    申请号:US11840775

    申请日:2007-08-17

    IPC分类号: G06Q10/10

    摘要: Embodiments of the present invention address deficiencies of the art in respect to instant messaging and provide a novel and non-obvious method, system and computer program product for managing e-mail user confidentiality. In one embodiment of the invention, a method for managing e-mail user confidentiality can be provided. The method can include transmitting an e-mail message for delivery to multiple e-mail users and corresponding e-mail addresses, identifying a privacy preference for a particular one of the e-mail users; and, concealing a display within the e-mail message of an e-mail address associated with the particular one of the e-mail users responsive to the privacy preference.

    E-mail management for hidden recipients
    8.
    发明授权
    E-mail management for hidden recipients 有权
    隐藏收件人的电子邮件管理

    公开(公告)号:US07805491B2

    公开(公告)日:2010-09-28

    申请号:US11945837

    申请日:2007-11-27

    IPC分类号: G06F15/16 G06F3/00

    摘要: Embodiments of the present invention address deficiencies of the art in respect to e-mail message reply handling and provide a method, system and computer program product for hidden recipient management in e-mail replies. In an embodiment of the invention, a hidden recipients e-mail reply management method can be provided. The method can include composing an e-mail message in a message thread by a composer, identifying and displaying hidden recipients previously blind carbon copied on a progenitor e-mail message for the message thread by the composer, and routing the composed e-mail message to selected ones of the hidden recipients.

    摘要翻译: 本发明的实施例解决了关于电子邮件消息回复处理的本领域的缺陷,并提供了用于电子邮件回复中的隐藏接收者管理的方法,系统和计算机程序产品。 在本发明的实施例中,可以提供隐藏的收件人电子邮件回复管理方法。 该方法可以包括由作曲者在消息线程中组成电子邮件消息,识别并显示由作曲者为先前为了消息线索的祖先电子邮件消息而复制的隐藏的收件人,以及路由组合的电子邮件消息 到选定的隐藏收件人。

    PROVIDING LOCATION BASED INFORMATION IN A VIRTUAL ENVIRONMENT
    9.
    发明申请
    PROVIDING LOCATION BASED INFORMATION IN A VIRTUAL ENVIRONMENT 失效
    在虚拟环境中提供基于位置的信息

    公开(公告)号:US20100036823A1

    公开(公告)日:2010-02-11

    申请号:US12185990

    申请日:2008-08-05

    IPC分类号: G06F7/06 G06F17/30

    CPC分类号: G06F17/3087

    摘要: A method, information processing system, and virtual environment, provide location information to users in the virtual environment. A first user is determined to be communicating with a second user in a virtual environment. One of the first user and the second user is determined to have entered a character set substantially matching a keyword in a database entry. Location information associated with the keyword is identified. The location information indicates a location within the virtual environment. The location information is linked to the character set. The character set is visually changed to indicate to the first user and the second user that location information has been linked to the character set.

    摘要翻译: 一种方法,信息处理系统和虚拟环境,为虚拟环境中的用户提供位置信息。 第一用户被确定为在虚拟环境中与第二用户进行通信。 确定第一用户和第二用户中的一个已经输入了基本上与数据库条目中的关键字匹配的字符集。 识别与该关键字相关联的位置信息。 位置信息指示虚拟环境内的位置。 位置信息链接到字符集。 视觉上改变字符集以向第一用户和第二用户指示位置信息已经被链接到字符集。

    SYSTEM AND METHOD FOR GROUP CONTROL IN A METAVERSE APPLICATION
    10.
    发明申请
    SYSTEM AND METHOD FOR GROUP CONTROL IN A METAVERSE APPLICATION 有权
    系统和方法用于组分控制在一个应用中

    公开(公告)号:US20090177977A1

    公开(公告)日:2009-07-09

    申请号:US11971575

    申请日:2008-01-09

    IPC分类号: G06F3/048

    摘要: A metaverse system and method for allowing a user to control a group of avatars in a metaverse application. The metaverse system includes a client computer, a metaverse server, and a group link engine. The metaverse server hosts a metaverse application over a network. The client computer interfaces with the metaverse application. The group link engine opens a group link connection. A linked group associated with the group link connection includes at least two linked users. At least one user is designated as a leader of the linked group. The group link engine includes a group link controller to allow the leader to control an action of an avatar of at least one other user.

    摘要翻译: 用于允许用户在虚拟应用程序中控制一组化身的虚拟系统和方法。 虚拟机系统包括客户端计算机,虚拟服务器和组链接引擎。 metaverse服务器通过网络托管一个metaverse应用程序。 客户端计算机与metaverse应用程序接口。 组链接引擎打开组链接连接。 与组链接连接相关联的链接组包括至少两个链接的用户。 至少一个用户被指定为链接组的领导者。 组链接引擎包括组链接控制器,以允许领导者控制至少一个其他用户的化身的动作。