摘要:
A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.
摘要:
A method, system and computer-usable medium are disclosed for initiating a session in a virtual world. An instant messaging system (IMS) comprises a registry of IMS user identifiers cross-referenced to their corresponding virtual world user identifiers. A first IMS user implements a virtual world invitation module as a result of an IMS session to invite a second IMS user to participate in a virtual world session. The first IMS user selects the IMS user identifier of the second IMS user, followed by selection of a target virtual world and a virtual world identifier. Once completed, the invitation is sent the IMS user identifier of the second IMS user, who receives the invitation and signifies their acceptance or declination. If accepted, the cross-referenced virtual world user identifiers of the first and second IMS users are used to log them into the agreed-upon virtual world venue and initiate a virtual world session.
摘要:
A method, system and computer program product for associating a virtual instant messaging client, of an avatar, with a standard instant messaging account. When a communication transcript is completed in a virtual instant messaging session, the communication transcript is stored. Wherein the stored communication transcript is an archived virtual world (VW) communication transcript. The archived VW communication transcript is associated with one or more instant messaging clients. A request is received to continue communication, with one or more avatars, when a virtual instant messaging session is completed. When the request is received a graphical user interface (GUI) is automatically displayed. One or more of the following selections are enabled: communicate via the instant messaging session or do not communicate via the instant messaging session. When the selection to communicate, with the one or more avatars, via the instant messaging session is received, the system dynamically initiates an instant messaging session. The GUI is automatically closed when a do not communicate via the instant messaging session selection is received. Access to the archived VW communication transcript is enabled during one or more instant messaging sessions. The content of the archived VW communication transcript is automatically displayed when the archived VW communication transcript is accessed during the instant messaging session.
摘要:
A method, system and computer program product for associating a virtual instant messaging client, of an avatar, with a standard instant messaging account. When a communication transcript is completed in a virtual instant messaging session, the communication transcript is stored. Wherein the stored communication transcript is an archived virtual world (VW) communication transcript. The archived VW communication transcript is associated with one or more instant messaging clients. A request is received to continue communication, with one or more avatars, when a virtual instant messaging session is completed. When the request is received a graphical user interface (GUI) is automatically displayed. One or more of the following selections are enabled: communicate via the instant messaging session or do not communicate via the instant messaging session. When the selection to communicate, with the one or more avatars, via the instant messaging session is received, the system dynamically initiates an instant messaging session. The GUI is automatically closed when a do not communicate via the instant messaging session selection is received. Access to the archived VW communication transcript is enabled during one or more instant messaging sessions. The content of the archived VW communication transcript is automatically displayed when the archived VW communication transcript is accessed during the instant messaging session.
摘要:
A method, system and computer-usable medium are disclosed for initiating a session in a virtual world. An instant messaging system (IMS) comprises a registry of IMS user identifiers cross-referenced to their corresponding virtual world user identifiers. A first IMS user implements a virtual world invitation module as a result of an IMS session to invite a second IMS user to participate in a virtual world session. The first IMS user selects the IMS user identifier of the second IMS user, followed by selection of a target virtual world and a virtual world identifier. Once completed, the invitation is sent the IMS user identifier of the second IMS user, who receives the invitation and signifies their acceptance or declination. If accepted, the cross-referenced virtual world user identifiers of the first and second IMS users are used to log them into the agreed-upon virtual world venue and initiate a virtual world session.
摘要:
A static communication can be presented efficiently in different languages to facilitate propagation of the static communication across language boundaries. A static communication object that represents a static communication can be loaded with different language encodings of the static communication. When a trigger occurs (e.g., an avatar accesses the static communication object), a language encoding of the static communication that can be understood by the avatar is presented to the avatar. As the static communication propagates throughout the virtual universe, additional language encodings can be added to the static communication object.
摘要:
Embodiments of the present invention address deficiencies of the art in respect to instant messaging and provide a novel and non-obvious method, system and computer program product for managing e-mail user confidentiality. In one embodiment of the invention, a method for managing e-mail user confidentiality can be provided. The method can include transmitting an e-mail message for delivery to multiple e-mail users and corresponding e-mail addresses, identifying a privacy preference for a particular one of the e-mail users; and, concealing a display within the e-mail message of an e-mail address associated with the particular one of the e-mail users responsive to the privacy preference.
摘要:
Embodiments of the present invention address deficiencies of the art in respect to e-mail message reply handling and provide a method, system and computer program product for hidden recipient management in e-mail replies. In an embodiment of the invention, a hidden recipients e-mail reply management method can be provided. The method can include composing an e-mail message in a message thread by a composer, identifying and displaying hidden recipients previously blind carbon copied on a progenitor e-mail message for the message thread by the composer, and routing the composed e-mail message to selected ones of the hidden recipients.
摘要:
A method, information processing system, and virtual environment, provide location information to users in the virtual environment. A first user is determined to be communicating with a second user in a virtual environment. One of the first user and the second user is determined to have entered a character set substantially matching a keyword in a database entry. Location information associated with the keyword is identified. The location information indicates a location within the virtual environment. The location information is linked to the character set. The character set is visually changed to indicate to the first user and the second user that location information has been linked to the character set.
摘要:
A metaverse system and method for allowing a user to control a group of avatars in a metaverse application. The metaverse system includes a client computer, a metaverse server, and a group link engine. The metaverse server hosts a metaverse application over a network. The client computer interfaces with the metaverse application. The group link engine opens a group link connection. A linked group associated with the group link connection includes at least two linked users. At least one user is designated as a leader of the linked group. The group link engine includes a group link controller to allow the leader to control an action of an avatar of at least one other user.