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公开(公告)号:US20220355209A1
公开(公告)日:2022-11-10
申请号:US17477138
申请日:2021-09-16
IPC分类号: A63F13/798 , A63F13/537
摘要: There is a need to dynamically determine one or more levels of difficulty for a computer game associated with one or more levels of difficulty for a computer game associated with one or more dynamic difficulty tasks. In one example, embodiments comprise, during a user interaction session with a computer game, receiving a physiological evaluation data object. One or more physiological difficulty levels may be determined based at least in part on the physiological evaluation data object. One or more program control parameter values for one or more program control parameters may be determined based at least in part on the one or more physiological difficulty levels. User interface data for the computer game may be generated to enable rendering of an in-game experience of the computer game as adjusted by the one or more program control parameter values.