Shared viewing of video with prevention of cyclical following among users

    公开(公告)号:US11983822B2

    公开(公告)日:2024-05-14

    申请号:US17902080

    申请日:2022-09-02

    Inventor: Nicodemus Estee

    CPC classification number: G06T19/003 G06T2200/24 G06T2219/024

    Abstract: In some examples, a computer device uses an input video stream to generate an output video stream for presentation to a first user. The output video stream corresponds to a three-dimensional space as seen from a viewing direction specified by a particular user among a set of users including at least the first user and a second user. In response to a request from the first user to follow a perspective of the second user, the computer device determines whether a cyclic dependency would be formed, then updates the output video stream accordingly. If a cyclic dependency would be formed, the computer device maintains the viewing direction of the particular user. If no cyclic dependency would be formed, the computer device switches to generating the output video stream based on a viewing direction associated with the second user.

    METHOD FOR CREATING AN AUTOMOTIVE MIXED-REALITY GAMING SYSTEM

    公开(公告)号:US20250058226A1

    公开(公告)日:2025-02-20

    申请号:US18451351

    申请日:2023-08-17

    Abstract: An automotive mixed-reality gaming system for a vehicle includes vehicle sensors that collect vehicle data associated with movements and a position of the vehicle along a roadway, detection sensors that collect environmental data associated with an external environment of the vehicle, and a processing unit including a processor and a memory. The processing unit receives data from the vehicle sensors and the detection sensors, converts the environmental data to a game-centric coordinate system stored in the memory, and generates an interactive gameplay application including a mixed-reality environment and a virtual avatar based on the game-centric coordinate system. Further, the processing unit transmits the application to mobile devices, receives user input from the mobile devices, and controls the activity of the avatar and settings of the gameplay based on the vehicle data and user input. The avatar traverses the mixed-reality environment at a rate proportional to the vehicle.

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