摘要:
An input device, such as game peripheral, for a computing device, such as a game console, may have some components that may be powered by AC power only, and some components that may be powered by either AC power or battery power. The switch from AC power to battery power, or vice versa, can be made on-the-fly, in realtime, without disrupting the underlying software application that is being run on the computing device.
摘要:
An input device, such as game peripheral, for a computing device, such as a game console, may have some components that may be powered by AC power only, and some components that may be powered by either AC power or battery power. The switch from AC power to battery power, or vice versa, can be made on-the-fly, in realtime, without disrupting the underlying software application that is being run on the computing device.
摘要:
Haptic features are stored in a haptic device by preloading or otherwise downloading them, e.g., wirelessly, into the haptic device at the time of manufacture, immediately prior to game play, during game play, and/or at any other time. Haptic features may be activated, deactivated, modified or replaced at any time. All or a subset of the haptic features may be selected as an active play list, which may be modified as necessary. A host may manage some or all device memory and the haptic features stored therein. Haptic features stored in haptic devices and control information provided by the host are used by the haptic device to execute haptic effects. The haptic device may sustain haptic effects between control messages from the host. New communication messages may be added to an underlying communication protocol to support haptic effects. New messages may use header portions of communication packets as payload portions.
摘要:
Haptic features are stored in a haptic device by preloading or otherwise downloading them, e.g., wirelessly, into the haptic device at the time of manufacture, immediately prior to game play, during game play, and/or at any other time. Haptic features may be activated, deactivated, modified or replaced at any time. All or a subset of the haptic features may be selected as an active play list, which may be modified as necessary. A host may manage some or all device memory and the haptic features stored therein. Haptic features stored in haptic devices and control information provided by the host are used by the haptic device to execute haptic effects. The haptic device may sustain haptic effects between control messages from the host. New communication messages may be added to an underlying communication protocol to support haptic effects. New messages may use header portions of communication packets as payload portions.