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公开(公告)号:US20090304797A1
公开(公告)日:2009-12-10
申请号:US12304148
申请日:2007-06-22
申请人: Venkatasubramanian Radhakrishnan Tarur , Dhananjay Govind Sathe , Narayana Rao , Kamles Digambar Sawant , Sasi Kumar Mohan Thoovara , Bhupendra Shaligram Rane
发明人: Venkatasubramanian Radhakrishnan Tarur , Dhananjay Govind Sathe , Narayana Rao , Kamles Digambar Sawant , Sasi Kumar Mohan Thoovara , Bhupendra Shaligram Rane
IPC分类号: A61K9/14 , C07D257/04 , A61K31/41 , A61P9/12
摘要: The present invention relates to process for preparing micronized Valsartan with particle size distribution of d10 less than 5μ, d50 less than 10μ and d90 less than 20μ preferably d90
摘要翻译: 本发明涉及具有d10小于5mu,d50小于10mu和d90小于20mu,优选d90 <10mu的粒度分布的微粉化缬沙坦的方法。
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公开(公告)号:US20130004147A1
公开(公告)日:2013-01-03
申请号:US13610604
申请日:2012-09-11
申请人: Narayana Rao , Satish lyer
发明人: Narayana Rao , Satish lyer
IPC分类号: H04N5/917
CPC分类号: H04N19/587 , H03M7/30 , H04N7/17318 , H04N19/115 , H04N19/132 , H04N19/149 , H04N19/152 , H04N19/164 , H04N19/172 , H04N19/61 , H04N21/44209 , H04N21/482 , H04N21/6373
摘要: A player decodes and renders encoded digital data received from an encoder. During processing, the player periodically monitors dropped frames as well as time spent. If the dropped frames are below a minimum, the player determines to signal the encoder to increase bit rate or frame rate by consulting a table. If the player determines to increase bit rate, the player signals accordingly. However, if the player determines to increase frame rate, the player first verifies that the spent time is below a minimum. To the contrary, if the dropped frames are both above the minimum and a first maximum but not a second maximum, the player determines to signal the encoder to decrease bit rate or frame rate by consulting the table and signaling accordingly. However, if the dropped frames are above the second maximum, the player signals the encoder to decrease the frame rate without consulting the table.
摘要翻译: 播放器解码并呈现从编码器接收的编码数字数据。 在处理期间,玩家周期性地监视丢帧以及花费的时间。 如果掉落的帧低于最小值,播放器将通过查看表来确定信号,以增加比特率或帧速率。 如果玩家确定提高比特率,玩家将相应地发出信号。 然而,如果玩家确定增加帧速率,则玩家首先验证所花费的时间低于最小值。 相反,如果丢弃的帧都在最小值之上,并且第一个最大值但不是第二个最大值,播放器就会通过查看表格和相应的信令来确定发信号通过编码器降低比特率或帧速率。 但是,如果丢帧超过了第二个最大值,则播放器发信号通知编码器,以便在不咨询表格的情况下降低帧速率。
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公开(公告)号:US20120106669A1
公开(公告)日:2012-05-03
申请号:US12913625
申请日:2010-10-27
申请人: Narayana Rao , Satish Iyer
发明人: Narayana Rao , Satish Iyer
IPC分类号: H04L27/00
CPC分类号: H04N19/587 , H03M7/30 , H04N7/17318 , H04N19/115 , H04N19/132 , H04N19/149 , H04N19/152 , H04N19/164 , H04N19/172 , H04N19/61 , H04N21/44209 , H04N21/482 , H04N21/6373
摘要: A player decodes and renders encoded digital data received from an encoder. During processing, the player periodically monitors dropped frames as well as time spent. If the dropped frames are below a minimum, the player determines to signal the encoder to increase bit rate or frame rate by consulting a table. If the player determines to increase bit rate, the player signals accordingly. However, if the player determines to increase frame rate, the player first verifies that the spent time is below a minimum. To the contrary, if the dropped frames are both above the minimum and a first maximum but nota second maximum, the player determines to signal the encoder to decrease bit rate or frame rate by consulting the table and signaling accordingly. However, if the dropped frames are above the second maximum, the player signals the encoder to decrease the frame rate without consulting the table.
摘要翻译: 播放器解码并呈现从编码器接收的编码数字数据。 在处理期间,玩家周期性地监视丢帧以及花费的时间。 如果掉落的帧低于最小值,播放器将通过查看表来确定信号,以增加比特率或帧速率。 如果玩家确定提高比特率,玩家将相应地发出信号。 然而,如果玩家确定增加帧速率,则玩家首先验证所花费的时间低于最小值。 相反,如果丢弃的帧都在最小值之上,而且是第一个最大值但不是第二个最大值,播放器将通过查看表格和相应的信令来确定信号通过编码器降低比特率或帧速率。 但是,如果丢帧超过了第二个最大值,则播放器发信号通知编码器,以便在不咨询表格的情况下降低帧速率。
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公开(公告)号:US09060178B2
公开(公告)日:2015-06-16
申请号:US13610604
申请日:2012-09-11
申请人: Narayana Rao , Satish Iyer
发明人: Narayana Rao , Satish Iyer
IPC分类号: H03M7/38 , H04N19/587 , H04N19/172 , H04N19/149 , H04N19/115 , H04N19/132 , H04N19/152 , H04N19/164 , H04N21/482 , H03M7/30 , H04N19/61 , H04N7/173
CPC分类号: H04N19/587 , H03M7/30 , H04N7/17318 , H04N19/115 , H04N19/132 , H04N19/149 , H04N19/152 , H04N19/164 , H04N19/172 , H04N19/61 , H04N21/44209 , H04N21/482 , H04N21/6373
摘要: A player decodes and renders encoded digital data received from an encoder. During processing, the player periodically monitors dropped frames as well as time spent. If the dropped frames are below a minimum, the player determines to signal the encoder to increase bit rate or frame rate by consulting a table. If the player determines to increase bit rate, the player signals accordingly. However, if the player determines to increase frame rate, the player first verifies that the spent time is below a minimum. To the contrary, if the dropped frames are both above the minimum and a first maximum but not a second maximum, the player determines to signal the encoder to decrease bit rate or frame rate by consulting the table and signaling accordingly. However, if the dropped frames are above the second maximum, the player signals the encoder to decrease the frame rate without consulting the table.
摘要翻译: 播放器解码并呈现从编码器接收的编码数字数据。 在处理期间,玩家周期性地监视丢帧以及花费的时间。 如果掉落的帧低于最小值,播放器将通过查看表来确定信号,以增加比特率或帧速率。 如果玩家确定提高比特率,玩家将相应地发出信号。 然而,如果玩家确定增加帧速率,则玩家首先验证所花费的时间低于最小值。 相反,如果丢弃的帧都在最小值之上,并且第一个最大值但不是第二个最大值,播放器就会通过查看表格和相应的信令来确定发信号通过编码器降低比特率或帧速率。 但是,如果丢帧超过了第二个最大值,则播放器发信号通知编码器,以便在不咨询表格的情况下降低帧速率。
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公开(公告)号:US08284082B2
公开(公告)日:2012-10-09
申请号:US12913625
申请日:2010-10-27
申请人: Narayana Rao , Satish Iyer
发明人: Narayana Rao , Satish Iyer
IPC分类号: H03M7/34
CPC分类号: H04N19/587 , H03M7/30 , H04N7/17318 , H04N19/115 , H04N19/132 , H04N19/149 , H04N19/152 , H04N19/164 , H04N19/172 , H04N19/61 , H04N21/44209 , H04N21/482 , H04N21/6373
摘要: A player decodes and renders encoded digital data received from an encoder. During processing, the player periodically monitors dropped frames as well as time spent. If the dropped frames are below a minimum, the player determines to signal the encoder to increase bit rate or frame rate by consulting a table. If the player determines to increase bit rate, the player signals accordingly. However, if the player determines to increase frame rate, the player first verifies that the spent time is below a minimum. To the contrary, if the dropped frames are both above the minimum and a first maximum but not a second maximum, the player determines to signal the encoder to decrease bit rate or frame rate by consulting the table and signaling accordingly. However, if the dropped frames are above the second maximum, the player signals the encoder to decrease the frame rate without consulting the table.
摘要翻译: 播放器解码并呈现从编码器接收的编码数字数据。 在处理期间,玩家周期性地监视丢帧以及花费的时间。 如果掉落的帧低于最小值,播放器将通过查看表来确定信号,以增加比特率或帧速率。 如果玩家确定提高比特率,玩家将相应地发出信号。 然而,如果玩家确定增加帧速率,则玩家首先验证所花费的时间低于最小值。 相反,如果丢弃的帧都在最小值之上,并且第一个最大值但不是第二个最大值,播放器就会通过查看表格和相应的信令来确定发信号通过编码器降低比特率或帧速率。 但是,如果丢帧超过了第二个最大值,则播放器发信号通知编码器,以便在不咨询表格的情况下降低帧速率。
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