Determining valued excursion corridors in virtual worlds
    1.
    发明授权
    Determining valued excursion corridors in virtual worlds 有权
    确定虚拟世界中重要的远足走廊

    公开(公告)号:US08203561B2

    公开(公告)日:2012-06-19

    申请号:US12207588

    申请日:2008-09-10

    IPC分类号: G06T13/00 G09G5/00

    摘要: A computer implemented method, computer program product, and a data processing system determine an excursion corridor within a virtual environment. A time-stamped snapshot of a location of at least one avatar within the virtual universe is recorded. An avatar tracking data structure is then updated. The avatar tracking data structure provides a time-based history of avatar locations within the virtual universe. A weighted density map is generated. The weighted density map is then correlated with virtual object locations. Each virtual object location corresponds to a virtual object. Excursion corridors are identified. The excursion corridor identifies frequently taken routes between the virtual object locations. Waypoints are identified. Each waypoint corresponds to a virtual object. Each waypoint is an endpoint for one of the excursion corridors.

    摘要翻译: 计算机实现的方法,计算机程序产品和数据处理系统确定虚拟环境内的偏移走廊。 记录虚拟宇宙中至少一个化身的位置的时间戳快照。 然后更新头像跟踪数据结构。 头像跟踪数据结构提供了虚拟世界中头像位置的基于时间的历史。 生成加权密度图。 然后将加权密度图与虚拟对象位置相关联。 每个虚拟对象位置对应于虚拟对象。 确定了游览走廊。 偏移走廊识别虚拟对象位置之间的经常拍摄的路线。 确定了航点。 每个航点对应一个虚拟对象。 每个航路点是其中一个偏移走廊的终点。

    Three-dimensional virtual world accessible for the blind
    2.
    发明授权
    Three-dimensional virtual world accessible for the blind 失效
    三维虚拟世界可供盲人使用

    公开(公告)号:US08271888B2

    公开(公告)日:2012-09-18

    申请号:US12358838

    申请日:2009-01-23

    IPC分类号: G06F3/048

    摘要: A method, a system, and a computer program product for providing a virtual probe, associated with an avatar, which enables blind or sightless navigation of an avatar through a virtual world. The system outputs tactile information and/or audible information that depict the presence of an object in the virtual world, in association with the avatar. When the virtual probe encounters an object in the virtual world the distance between the object and the avatar, a velocity of the object, and the dimensions of the object are determined. The tactile information, such as one or more vibrations, is output proportional to the distance between the object and the avatar and/or the dimension of the object. Audible information is also output in response to the detection of the object. Audible information, such as an audible voice, outputs one or more of the distance between the object and the avatar, the velocity of the object, and the dimensions of the object.

    摘要翻译: 一种用于提供与化身相关联的虚拟探针的方法,系统和计算机程序产品,其能够通过虚拟世界盲人或无视地导航化身。 该系统输出与虚拟世界相关联的描绘虚拟世界中的对象的存在的触觉信息和/或听觉信息。 当虚拟探测器遇到虚拟世界中的对象时,确定对象和化身之间的距离,对象的速度和对象的尺寸。 诸如一个或多个振动的触觉信息与物体和化身之间的距离和/或物体的尺寸成比例地输出。 响应于对象的检测也输出声音信息。 诸如声音之类的声音信息输出物体和化身之间的距离,物体的速度和对象的尺寸中的一个或多个。

    Method for Determining Valued Excursion Corridors in Virtual Worlds
    3.
    发明申请
    Method for Determining Valued Excursion Corridors in Virtual Worlds 有权
    确定虚拟世界中有价值的游览走廊的方法

    公开(公告)号:US20100060648A1

    公开(公告)日:2010-03-11

    申请号:US12207588

    申请日:2008-09-10

    IPC分类号: G06T15/70

    摘要: A computer implemented method, computer program product, and a data processing system determine an excursion corridor within a virtual environment. A time-stamped snapshot of a location of at least one avatar within the virtual universe is recorded. An avatar tracking data structure is then updated. The avatar tracking data structure provides a time-based history of avatar locations within the virtual universe. A weighted density map is generated. The weighted density map is then correlated with virtual object locations. Each virtual object location corresponds to a virtual object. Excursion corridors are identified. The excursion corridor identifies frequently taken routes between the virtual object locations. Waypoints are identified. Each waypoint corresponds to a virtual object. Each waypoint is an endpoint for one of the excursion corridors.

    摘要翻译: 计算机实现的方法,计算机程序产品和数据处理系统确定虚拟环境内的偏移走廊。 记录虚拟宇宙中至少一个化身的位置的时间戳快照。 然后更新头像跟踪数据结构。 头像跟踪数据结构提供了虚拟世界中头像位置的基于时间的历史。 生成加权密度图。 然后将加权密度图与虚拟对象位置相关联。 每个虚拟对象位置对应于虚拟对象。 确定了游览走廊。 偏移走廊识别虚拟对象位置之间的经常拍摄的路线。 确定了航点。 每个航点对应一个虚拟对象。 每个航路点是其中一个偏移走廊的终点。