Storage medium having game program stored thereon and game apparatus
    1.
    发明授权
    Storage medium having game program stored thereon and game apparatus 有权
    存储有游戏程序的存储介质和游戏装置

    公开(公告)号:US08419540B2

    公开(公告)日:2013-04-16

    申请号:US12941281

    申请日:2010-11-08

    IPC分类号: A63F9/24

    摘要: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.

    摘要翻译: 在坐标检测步骤中,以单位时间的间隔检测各自表示位于显示画面上并通过指示装置输入的位置的一系列坐标值。 此外,操作状态确定步骤确定玩家是否利用指示设备控制第一对象。 当操作状态确定步骤确定玩家正在控制第一对象时,选择确定步骤基于一系列坐标值来确定指示设备的输入轨迹是否形成用于包围第二对象的封闭区域。 当形成封闭区域时,使第一物体和第二物体执行预定动作。

    Storage medium having game program stored thereon and game apparatus
    2.
    发明授权
    Storage medium having game program stored thereon and game apparatus 有权
    存储有游戏程序的存储介质和游戏装置

    公开(公告)号:US07762893B2

    公开(公告)日:2010-07-27

    申请号:US11327353

    申请日:2006-01-09

    IPC分类号: A63F13/00 A63F9/24 A63F13/06

    摘要: When a player is controlling a first object with a pointing device, an in-operation flag indicating that the player is controlling the first object with the pointing device is set as “ON”. When the in-operation flag is set as “ON” and a second object is within a predetermined distance from an input position of the pointing device, the second object is selected. When the in-operation flag is set as “OFF”, that is, when the player stops controlling the first object, the first object is caused to perform a process for exerting an effect on the second object having been selected.

    摘要翻译: 当玩家使用指示装置控制第一物体时,指示玩家正在用指示装置控制第一物体的操作标志被设置为“开”。 当操作中标志被设置为“ON”并且第二对象距离指示设备的输入位置在预定距离内时,选择第二对象。 当操作中标志被设置为“OFF”时,即当玩家停止控制第一对象时,使第一对象执行对已经被选择的第二对象施加效果的处理。

    Storage medium having game program stored thereon and game apparatus
    4.
    发明授权
    Storage medium having game program stored thereon and game apparatus 有权
    存储有游戏程序的存储介质和游戏装置

    公开(公告)号:US08690674B2

    公开(公告)日:2014-04-08

    申请号:US12941481

    申请日:2010-11-08

    IPC分类号: G07F17/32

    摘要: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.

    摘要翻译: 在坐标检测步骤中,以单位时间的间隔检测各自表示位于显示画面上并通过指示装置输入的位置的一系列坐标值。 此外,操作状态确定步骤确定玩家是否利用指示设备控制第一对象。 当操作状态确定步骤确定玩家正在控制第一对象时,选择确定步骤基于一系列坐标值来确定指示设备的输入轨迹是否形成用于包围第二对象的封闭区域。 当形成封闭区域时,使第一物体和第二物体执行预定动作。

    Storage medium having stored therein game program and game device
    5.
    发明授权
    Storage medium having stored therein game program and game device 有权
    存储有游戏程序和游戏装置的存储介质

    公开(公告)号:US08172681B2

    公开(公告)日:2012-05-08

    申请号:US11327351

    申请日:2006-01-09

    IPC分类号: A63F9/24 G06F3/033

    摘要: When a player selects an object group displayed on a screen, a related selected area display indicating that the object group is in a selected state is displayed. While the display remains, the player performs an input by drawing a track which intersects the related selected area using a stick or the like. When it is determined that the inputted track and the related selected area intersect, the selected state is released.

    摘要翻译: 当玩家选择显示在屏幕上的对象组时,显示指示对象组处于选择状态的相关选择区域显示。 当显示器保持时,玩家通过使用棒等来绘制与相关选择区域相交的轨迹来执行输入。 当确定输入的轨道和相关的选定区域相交时,所选择的状态被释放。

    Storage medium having game program stored thereon and game apparatus
    6.
    发明授权
    Storage medium having game program stored thereon and game apparatus 有权
    存储有游戏程序的存储介质和游戏装置

    公开(公告)号:US07828660B2

    公开(公告)日:2010-11-09

    申请号:US11349251

    申请日:2006-02-08

    IPC分类号: A63F9/24

    摘要: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.

    摘要翻译: 在坐标检测步骤中,以单位时间的间隔检测各自表示位于显示画面上并通过指示装置输入的位置的一系列坐标值。 此外,操作状态确定步骤确定玩家是否利用指示设备控制第一对象。 当操作状态确定步骤确定玩家正在控制第一对象时,选择确定步骤基于一系列坐标值来确定指示设备的输入轨迹是否形成用于包围第二对象的封闭区域。 当形成封闭区域时,使第一物体和第二物体执行预定动作。

    Storage medium having game program stored thereon and game apparatus
    8.
    发明申请
    Storage medium having game program stored thereon and game apparatus 有权
    存储有游戏程序的存储介质和游戏装置

    公开(公告)号:US20060252531A1

    公开(公告)日:2006-11-09

    申请号:US11327353

    申请日:2006-01-09

    IPC分类号: A63F13/00

    摘要: When a player is controlling a first object with a pointing device, an in-operation flag indicating that the player is controlling the first object with the pointing device is set as “ON”. When the in-operation flag is set as “ON” and a second object is within a predetermined distance from an input position of the pointing device, the second object is selected. When the in-operation flag is set as “OFF”, that is, when the player stops controlling the first object, the first object is caused to perform a process for exerting an effect on the second object having been selected.

    摘要翻译: 当玩家使用指示装置控制第一物体时,指示玩家正在用指示装置控制第一物体的操作标志被设置为“开”。 当操作中标志被设置为“ON”并且第二对象距离指示设备的输入位置在预定距离内时,选择第二对象。 当操作中标志被设置为“OFF”时,即当玩家停止控制第一对象时,使第一对象执行对已经被选择的第二对象施加效果的处理。

    Storage medium having stored therein game program and game device
    9.
    发明申请
    Storage medium having stored therein game program and game device 有权
    存储有游戏程序和游戏装置的存储介质

    公开(公告)号:US20060238498A1

    公开(公告)日:2006-10-26

    申请号:US11327351

    申请日:2006-01-09

    IPC分类号: G09G5/00

    摘要: When a player selects an object group displayed on a screen, a related selected area display indicating that the object group is in a selected state is displayed. While the display remains, the player performs an input by drawing a track which intersects the related selected area using a stick or the like. When it is determined that the inputted track and the related selected area intersect, the selected state is released.

    摘要翻译: 当玩家选择显示在屏幕上的对象组时,显示指示对象组处于选择状态的相关选择区域显示。 当显示器保持时,玩家通过使用棒等来绘制与相关选择区域相交的轨迹来执行输入。 当确定输入的轨道和相关的选定区域相交时,所选择的状态被释放。

    Game program and game device
    10.
    发明申请

    公开(公告)号:US20060258453A1

    公开(公告)日:2006-11-16

    申请号:US11304714

    申请日:2005-12-16

    申请人: Yuuji Kando

    发明人: Yuuji Kando

    IPC分类号: A63F9/24

    摘要: A piece of coordinate data indicating coordinates, which are inputted via a touch panel, is sequentially stored into a RAM. A piece of coordinate data in a coordinate data array stored in the RAM is sequentially invalidated when a predetermined time has passed after the piece of coordinate data has been stored into the RAM, and game processing is performed by using a valid coordinate data array. Further, an image of an operation track which comprises points respectively corresponding to a plurality of pieces of valid coordinate data stored in the RAM is generated, the image having a width which changes according to a remaining time until each of the plurality of pieces of valid coordinate data is invalidated. A game image including the image of the operation track is displayed.