Game with time-estimating element
    1.
    发明授权
    Game with time-estimating element 失效
    游戏与时间估计元素

    公开(公告)号:US5984306A

    公开(公告)日:1999-11-16

    申请号:US59628

    申请日:1998-04-13

    IPC分类号: A63F3/04 A63F3/00

    CPC分类号: A63F3/0497 A63F2250/1063

    摘要: A game with a time-estimating element wherein the time-estimating element is accomplished by starting and stopping a stopwatch. The game includes a game board having token spaces laid out thereon and wherein each player can elect to travel in any direction between adjacent token spaces during his/her given turn. The game includes a number of time-estimating challenges. The game can be won by outlasting the other players, i.e. having time remaining on his/her time-keeping timeline, or by being the first to collect a preset number of time-saver cards.

    摘要翻译: 一种具有时间估计元件的游戏,其中所述时间估计元件通过启动和停止秒表来完成。 游戏包括在其上布置有令牌空间的游戏板,并且其中每个玩家可以在他/她给定的转弯期间选择在相邻令牌空间之间的任何方向上行进。 该游戏包括一些时间估计挑战。 游戏可以通过超越其他玩家赢得,即有时间留在他/她的时间线上,或者是首先收集预设数量的节省时间的卡。

    Time telling educational game
    2.
    发明授权
    Time telling educational game 失效
    时间讲教育游戏

    公开(公告)号:US4817959A

    公开(公告)日:1989-04-04

    申请号:US086773

    申请日:1987-08-19

    申请人: Judy O. Tinsley

    发明人: Judy O. Tinsley

    IPC分类号: A63F3/00 A63F3/04 G09B19/12

    摘要: An educational game for teaching children to tell time has a playing board with a racetrack printed thereon. Players take turns moving their markers around the race track in accordance with their ability to correctly set the hands of a clock provided on the board to match various times printed on cards drawn from a deck.

    摘要翻译: 教育孩子们讲述时间的教育游戏有一个打印板上的赛马场。 玩家可以根据自己的能力正确地设置板上提供的时钟的手,轮流移动他们的标记,以匹配打印在卡片上的卡片上的各种时间。

    Game for teaching time concepts
    3.
    发明授权
    Game for teaching time concepts 失效
    游戏教学时间概念

    公开(公告)号:US4629431A

    公开(公告)日:1986-12-16

    申请号:US790851

    申请日:1985-10-24

    申请人: Susan Sanders

    发明人: Susan Sanders

    IPC分类号: A63F3/04 A63F9/10 G09B19/12

    CPC分类号: G09B19/12 A63F3/0497 A63F9/10

    摘要: An educational game is described for teaching time concepts (e.g., hours in a day, days in a week and month, calendar months, and seasons). The game comprises puzzle pieces which can be assembled in interconnecting relationship in inner and outer bands. The pieces in one band designate seasons and the pieces in the other designate calendar months. The individual pieces are so configured that assembly thereof is only possible if the seasons and the months are both in the correct sequence and the interrelationship between the seasons and the calendar months corresponding to each season is established correctly. The pieces designating months house removable pegs or like markers corresponding in number to the days in the designated months and removable for placement on associated calendar month matrices.An optional feature of the same is a day rod advantageously adapted to be mounted within the inner band of puzzle pieces. The day rod comprises a rod-like member adapted to receive beads or like pieces representing the 24 hours of the day and optionally color coded to distinguish ante-meridian from post-meridian hours.

    摘要翻译: 描述了教育游戏,用于教授时间概念(例如,一天中的几个小时,一周和一个月,日历月和季节中的几天)。 该游戏包括可以在内部和外部带内以互连关系组装的拼图。 一个乐队中的乐队指定季节,另一个节目中的作品指定日历月份。 各个装置的结构如此,只有季节和月份都是正确的顺序,并且每个季节对应的季节和日历月份之间的相互关系是正确的,才能组装。 指定月份的可拆卸栓钉或类似标记的数量与指定月份的天数相对应,并可移除以放置在相关日历月矩阵上。 其可选特征是有利地适于安装在益智块的内带内的日杆。 日间棒包括适于接收代表一天24小时的小珠或类似片的棒状构件,并且可选地进行颜色编码以区分经后子午线和子午线小时。

    Educational board game
    4.
    发明申请
    Educational board game 审中-公开
    教育板游戏

    公开(公告)号:US20100221686A1

    公开(公告)日:2010-09-02

    申请号:US12660573

    申请日:2010-03-01

    IPC分类号: G09B19/22 A63F3/00

    摘要: An educational board game includes a board depicting a track with a plurality of spaces sized to accept player position tokens and a card set for each player containing questions or tasks designed to test the player's knowledge, with each player's card set differing based on the quantity of cards, the difficulty level, and/or the subject matter. Movement of the position tokens is determined by a random number generator. Some of the spaces on the track are designated draw spaces, directing the player to draw a card from the card set and attempt to give the correct response. A player may win the game by correctly responding to all cards in the card set. The variation between each player's card set allows players of differing skill levels to play at the same time.

    摘要翻译: 教育棋盘游戏包括描绘具有多个空间的轨道的棋盘,其大小用于接受玩家位置令牌,以及为每个玩家设置的卡片,该游戏者包含设计用于测试玩家知识的问题或任务,每个玩家的卡片组基于 卡,难度级别和/或主题。 位置令牌的移动由随机数生成器确定。 轨道上的一些空格是指定的绘制空间,指示玩家从卡片集中绘制一张卡并尝试给出正确的响应。 玩家可以通过正确响应卡片中的所有卡来赢得游戏。 每个玩家的卡片组之间的变化允许不同技能水平的玩家同时玩。

    Board game with time variables
    5.
    发明申请
    Board game with time variables 审中-公开
    棋盘游戏与时间变量

    公开(公告)号:US20040104530A1

    公开(公告)日:2004-06-03

    申请号:US10307605

    申请日:2002-12-02

    发明人: Lee R. Moe

    IPC分类号: A63F003/00

    摘要: The present invention consists of a game which may be played in two distinct time phases of past and future. In one preferred embodiment, the game is begun in the past time frame and players may elect to purchase businesses and improve upon their business with the purchase of business facilities or stores in the past. However, when one player lands upon a nullpiernull space and meets the conditions required on the pier space, the player may enter into a path of contiguous spaces leading into the interior of the game board which intersect at a central space entitled the nulltemporal timenull space, or a time portal wherein the entire game is transported into the future and all costs and expenses automatically increase for all players. Of course, a second player, upon arriving at the temporal time space, may elect to transport the game values back into the past tense. A player is forced to terminate play only when that player can no longer meet the player's expenses. The goal is to become the last remaining player who has accumulated the greatest wealth, including the value of businesses, property and cash over the game playing period.

    摘要翻译: 本发明包括可以在过去和未来的两个不同时期进行的游戏。 在一个优选实施例中,游戏在过去的时间段开始,玩家可以选择购买商业,并且通过购买商业设施或商店来改善他们的业务。 然而,当一个玩家落在“码头”空间并且满足码头空间所需的条件时,玩家可以进入进入游戏板内部的连续空间的路径,该游戏板的内部在标题为“ 时间“空间或整个游戏被运送到将来的时间门户,所有玩家的所有成本和费用自动增加。 当然,第二名玩家在到达时间空间时,可以选择将游戏值传回过去时。 只有当玩家不能再满足玩家的费用时,玩家才被迫终止玩家游戏。 目标是成为最后一个积累了最大财富的球员,其中包括企业,物业和现金在游戏期间的价值。

    Weather lottery game
    6.
    发明申请
    Weather lottery game 审中-公开
    天气彩票游戏

    公开(公告)号:US20030209853A1

    公开(公告)日:2003-11-13

    申请号:US10140409

    申请日:2002-05-09

    发明人: Sabin Harris

    IPC分类号: A63F001/18 A63F009/24

    摘要: The abstract consist of the following formula, Time (T) as Choice Selection plus Weather (W) as Prediction equals Weather Lottery Winner (WLW), TnullWnullWLW. The weather is recorded by lottery sponsor, a twenty-four hour log. This log chart will be the reference to determine which player will win. The player most choose the right time which the sponsor draws randomly either manual or computerized. Time as numbers is the equivalent of twenty four as hours of the day. The weather chart will be a logged weather condition recording for each hour. The time as a number drawn will determine the weather number to be use as a match, to win. The player who has selected the right choice of time as a number and has predicted the proper weather match as a number, same as sponsors random drawing pick and weather log match, is the winner.

    摘要翻译: 摘要由以下公式组成,时间(T)作为选择选择加上天气(W)作为预测等于天气彩票获胜者(WLW),T + W = WLW。 天气由彩票赞助商记录,二十四小时记录。 该日志图将是确定哪个玩家将获胜的参考。 玩家最选择赞助商随机绘制手动或电脑化的正确时间。 时间,当天数相当于二十四小时。 天气图将是每小时记录的天气条件。 绘制数字的时间将决定要用作比赛的天气数字,以赢得胜利。 谁选择了正确的时间选择作为一个数字,并已经预测了正确的天气匹配作为一个数字,赞助商随机绘图和气象记录匹配,是赢家。

    Apparatus for playing games
    7.
    发明授权
    Apparatus for playing games 失效
    玩游戏的装置

    公开(公告)号:US5607156A

    公开(公告)日:1997-03-04

    申请号:US256536

    申请日:1994-10-18

    摘要: Apparatus for playing games relating to time comprises one or two dice and a clock. The dice are dodecahedral. One dice represents hours and has its facets numbered from 1 to 12. The other dice represents minutes and is numbered at intervals of 5 from 5 to 60. The clock is made up of a central circular core and twelve sector-shaped outer segments. Various games can be played with the apparatus.

    摘要翻译: PCT No.PCT / GB93 / 00106 Sec。 371日期:1994年10月18日 102(e)日期1994年10月18日PCT 1993年1月18日PCT公布。 公开号WO93 / 13839 日期1993年7月22日与时间相关的游戏设备包括一个或两个骰子和一个时钟。 骰子是十二面体。 一个骰子代表小时,其面数从1到12.另一个骰子代表分钟,并以5至5的间隔进行编号。时钟由中央圆形核心和十二个扇形外部段组成。 可以使用该装置来玩各种游戏。

    Time board game
    8.
    发明授权
    Time board game 失效
    时间棋盘游戏

    公开(公告)号:US5360216A

    公开(公告)日:1994-11-01

    申请号:US222901

    申请日:1994-04-05

    IPC分类号: A63F3/00 A63F3/04

    摘要: The present invention is an educational time board game. It includes a game board, a space track, at least one START space and one FINISH space on the board physically associated with the space track, a clock which has a normal clock face thereon and includes a mechanism for moving at least five times faster than a normal clock, a stop button connected to the clock, a first plurality of cards, being time cards having pre-selected various times stated thereon, a second plurality of cards, such cards indicating various predetermined penalties thereon, a third plurality of cards, such cards indicating various rewards thereon, chance device for determining a movement along the space track, and, a plurality of pieces for movement along the space track. The space track on the game board runs continuously around the game board and is divided into a predetermined number of sequential spaces. The game board and space track are preferably rectangular, e.g. square, having four inner corners and further including four diagonal track extensions connected thereto with four separate START and FINISH spaces to accommodate up to four players.

    摘要翻译: 本发明是教育时间板游戏。 它包括游戏板,空间轨道,与空间轨道物理相关联的板上的至少一个START空间和一个FINISH空间,其上具有正常时钟的时钟,并且包括用于移动至少五倍的机制 正常时钟,连接到时钟的停止按钮,第一多个卡,具有预先指定的各种时间的时间卡,第二多个卡,表示各种预定处罚的卡,第三多个卡, 表示各种奖励的卡片,用于确定沿着空间轨道的移动的机会装置,以及用于沿着空间轨道移动的多个片段。 游戏板上的空间轨迹在游戏板周围持续运行,并被分成预定数量的顺序空间。 游戏板和空间轨道优选地是矩形的,例如。 正方形,具有四个内角,并且还包括与四个独立的开始和结束空间连接的四个对角轨道延伸部,以容纳多达四个玩家。