Abstract:
A mobile robot drone system and method for delivering mail and goods and a personal exoskeleton. The system may comprise a mail and goods compartment (202), one or more driving motors (208),moving means (210),a processor, a memory unit, a screen (212),a camera (214), a communication system and a GPS module. A personal exoskeleton comprising an actuating device (902),an outer framework and fixing elements (904). The method may comprise self-moving the mobile robot drone system to a mail or goods receiving location. Data on the mail or goods receiving location and mail or goods to deliver id received from a user. Itinerary to the mail or goods receiving location is determined based on itinerary data received from a GPS unit. In the location, the mobile robot drone system receives the mail or goods via a mail and goods compartment (202)and then delivers the mail or goods to a predefined location.Based on user instructions,the mobile robot drone system electronically signs receipt verification documents or performs payment by displaying a payment barcode encoding user payment information. After delivering the mail or goods, the mobile robot drone system provides access to the mail or goods compartment.
Abstract:
Provided are computer implemented methods and systems for selling products and services using crowdsourcing. An exemplary method comprises receiving information associated with a crowdsourcing item. The crowdsourcing item is associated with an owner of the crowdsourcing item. The information includes a target amount for crowdsourcing. One or more contributions associated with the crowdsourcing item are received from one or more users. The total amount of the contributions is periodically calculated. When determined that the total amount has reached the target amount, the total amount is transferred to the owner. Additionally, the crowdsourcing item may be produced by the owner using the contributions and delivered to the users who made contributions either by one item to each of the users or by a share of the crowdsourcing item proportional to the contribution made.
Abstract:
Provided are computer implemented methods and systems for issuing mobile payment cards via a mobile communication network. A mobile payment card may be provided to a user mobile device shortly after applying for the card issuance. A user utilizes his mobile phone to submit the application and enter user authentication information, which is used for calculating his creditworthiness rating. Based on the creditworthiness rating, a user profile is created and sent to a payment card issuing entity that considers the user profile and makes a determination as to whether or not to approve the mobile payment card issuance. In case of approval, the mobile payment card is transmitted to the user mobile device. The mobile payment card may include a payment barcode displayable on a display of the user mobile device. After scanning the displayed barcode by a barcode scanner of the merchant, the mobile payment card may be charged.
Abstract:
Provided are a wearable personal digital eyeglass device and a method for interfacing a user with a wearable personal digital eyeglass device. The wearable personal digital eyeglass device may comprise a right earpiece and a left earpiece connected by a cable, a nosepiece portion consisting of a right nosepiece and a left nosepiece connected to each other by a connector, a display, a transceiver, an earphone, and a sensor. The right nosepiece may be connected to the right earpiece, and the left nosepiece may be connected to the left earpiece of the wearable personal digital eyeglass device. The transceiver may be configured to receive data from a control device, receive one or more commands of the user, and transmit the data and the one or more commands to the control device.
Abstract:
Provided are computer implemented methods and systems for facilitating mobile device payments using a mobile payment account. When a user is ready to tender a payment to a merchant, instead of using a credit card, cash, or check, the user activates on his mobile device an application associated with a mobile payment account of the user. The mobile payment account is associated with user information and with a mobile payment service provider. The mobile device generates a payment barcode that encodes data of the mobile payment account and displays the payment barcode on a display. After scanning the displayed barcode by a barcode scanner of the merchant, the mobile payment account of the user may be charged.
Abstract:
Provided are computer implemented methods and systems for using a global world universal digital mobile and wearable currency. The method commences with receiving a transfer request. The transfer request is associated with an amount represented in tokens of the global world universal digital mobile and wearable currency. The transfer request includes at least a sender account, a recipient account, and the amount. The method continues with transferring the amount from the sender account to the recipient account based on the transfer request.
Abstract:
Provided are computer implemented methods and systems for using a global world universal digital mobile and wearable currency. The method commences with receiving a transfer request. The transfer request is associated with an amount represented in tokens of the global world universal digital mobile and wearable currency. The transfer request includes at least a sender account, a recipient account, and the amount. The method continues with transferring the amount from the sender account to the recipient account based on the transfer request.
Abstract:
Provided are computer implemented methods and systems for multimedia capture and encrypting. According to the method, a first user input is received. Based on the first user input, one or more sensors are initiated to capture multimedia to obtain captured multimedia. The method further comprises receiving a second user input. Upon receiving the second user input, data associated with the first user input and the second user input are analyzed. Based on the analysis, one or more multimedia types are selected for recording from the captured multimedia based on predetermined rules. The selected one or more multimedia types are recorded to a memory. The recorded multimedia types are modified by a cloud-based voice changing unit. Furthermore, the recorded multimedia types and the modified multimedia types are encrypted to prepare the one or more multimedia types for sending to an intended recipient.
Abstract:
Provided are computer implemented methods and systems for selling products and services using crowdsourcing. An exemplary method comprises receiving information associated with a crowdsourcing item. The crowdsourcing item is associated with an owner of the crowdsourcing item. The information includes a target amount for crowdsourcing. One or more contributions associated with the crowdsourcing item are received from one or more users. The total amount of the contributions is periodically calculated. When determined that the total amount has reached the target amount, the total amount is transferred to the owner. Additionally, the crowdsourcing item may be produced by the owner using the contributions and delivered to the users who made contributions either by one item to each of the users or by a share of the crowdsourcing item proportional to the contribution made.
Abstract:
Provided is a system for competitive investment raising for a venture project. The system may include a memory to store data on a number of venture projects, and a processor communicatively coupled to the memory. The processor may be configured to receive the data on the number of venture projects, and assign one or more of the number of venture projects to a venture capitalist. The venture project assigned to the venture capitalist may be an assigned venture project. The processor may be also configured to provide a pre-investment amount to the assigned venture project; periodically receive a progress report from a representative of the assigned venture project; periodically receive an evaluation of the assigned venture project; based on the evaluation, periodically determine failed venture projects that drop out of the competitive investment raising; and determine a winning venture project. The winning venture project may receive an investment amount.