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公开(公告)号:WO2021190762A1
公开(公告)日:2021-09-30
申请号:PCT/EP2020/058725
申请日:2020-03-27
Applicant: FONDATION ASILE DES AVEUGLES , DROPSLAB TECHNOLOGIES GMBH
Inventor: IONTA, Silvio , MINOUFEKR, Meysam , OSIMO, Sofia
IPC: G06F3/01 , A61N1/36 , A61B5/11 , A61B2505/09 , A61B3/113 , A61B5/1104 , A61B5/1122 , A61B5/1124 , A61B5/163 , A61B5/4836 , A61B5/6803 , A61B5/6897 , A61B5/745 , A61N1/20 , A61N1/36025 , G06F3/011 , G06F3/017
Abstract: A virtual reality (VR) system is used to render a 3D VR game scene comprising at least one VR object stimulus on a VR head mounted display screen. During a first training session, the VR system measures commands from the user dominant hand with a VR handle, and the time series of respectively the user head and the user hand positions and/or orientations vectors, as well as the time series of the user gaze direction vectors relative to the user head position and orientation origin in the 3D virtual environment. A HD-tDCS neurostimulation is applied to the user in a time range between one hour before and one hour after the first session. The VR system compares the measured user motion time series data with a reference motion time series data to determine a user motion drift for the first session, possibly with a principal component analysis (PCA) or a functional principal component analysis (FPCA) to extract and compare the principal components of the user motion time series of positions and/or orientations. If the user motion drift exceeds a threshold, the VR system adapts the rendering of at least one property of the VR object stimulus and/or the HT-tDCS neurostimulation in a next session.