Abstract:
A shuffling apparatus comprising: at least three card holders, each adapted to hold at least one deck of cards; a conveying mechanism adapted to convey cards between each card holder and at least two other card holders, the conveying mechanism controllable to select a destination card holder of the at least two card holders; and a controller arranged to control the conveying mechanism in a shuffling mode in which cards are sent between a source card holder and selected ones of the at least two destination card holders.
Abstract:
Wagering games, bonus games, secondary games and/or progressive games can be enabled on a gaming system having: a set of gaming elements having a readable indicia thereon or a sensing system indicating the presence of a gaming element at a specific location and the generation of a gaming value for a sensed gaming element; a motivating system for physically moving and distributing random individual gaming elements from a set of gaming elements to individual positions within a receptor element; a sensing system configured to sense information on individual gaming elements, the information relating to at least one of game values or symbols; wherein the sensing system is in data communication connectivity with a processor and the processor is configured to determine a specific game value related to a basis for determining a game outcome.
Abstract:
A game controller for a multiple player terminal game system comprising: a terminal exchange adapted for data communication with a plurality of player terminals whereby players enter game play instructions; a random result generator; a memory module storing two or more sets of game play rules, each for a different game adapted to use the random number generator; and a game rule selector controllable by an operator to select one of the sets of game play rules to apply to game play by all players.
Abstract:
A gaming system comprising: a game controller adapted to control game play; at least one player interface in data communication with the game controller and operable by a player to enter game play instructions; an advertising module; and at least one sensor adapted to detect a person proximate a player interface and trigger the advertising module to advertise availability of the player interface when the player interface is not in use.
Abstract:
A result generator for a gaming system comprising: one or more dice, each die having a plurality of facets each facet provided with an identification circuit having a readable identification code which is unique within the random number generator; a support platform having an upper surface for supporting the dice while at rest; an agitator adapted to cause mechanical movement of the dice to generate a random dice roll result; a dice reader disposed below the upper surface of the support platform comprising a plurality of electronic detectors adapted to read the identification code of each dice facet resting against the upper surface of the dice support platform to determine the dice roll result.
Abstract:
A game controller comprising: a plurality of random result generators, whereby a separate game is playable using each one of the random result generators; and a game play coordinator adapted to, when two or more games are selected for play by a player, for each selected game, trigger the random result generator used for the relevant game to generate a random result for the game, such that two or more games are simultaneously playable by the player.