METHOD AND SYSTEM FOR SEAMLESS TRANSITIONS BETWEEN GAME TYPES FOR PORTABLE COMPUTER SYSTEMS
    1.
    发明申请
    METHOD AND SYSTEM FOR SEAMLESS TRANSITIONS BETWEEN GAME TYPES FOR PORTABLE COMPUTER SYSTEMS 审中-公开
    用于便携式计算机系统的游戏类型之间的无缝过渡的方法和系统

    公开(公告)号:WO2016164792A1

    公开(公告)日:2016-10-13

    申请号:PCT/US2016/026746

    申请日:2016-04-08

    Applicant: IPRO, INC.

    Abstract: Systems and methods for seamless transitions between game types for portable computer systems. In accordance with a first method embodiment of the present invention, a computer implemented method includes determining a location of a mobile device, determining a legal jurisdiction of the mobile device based on the location and automatically presenting a legal type of game to a user of the mobile device based on the legal jurisdiction. The method may include sending the location of the mobile device to an external computer system. The determination of a legal jurisdiction of the mobile device may be performed external to the mobile device.

    Abstract translation: 用于便携式计算机系统的游戏类型之间的无缝转换的系统和方法。 根据本发明的第一方法实施例,一种计算机实现的方法包括确定移动设备的位置,基于该位置确定移动设备的合法管辖权,并自动地向用户提供合法类型的游戏 移动设备基于法律管辖。 该方法可以包括将移动设备的位置发送到外部计算机系统。 可以在移动设备的外部执行移动设备的合法管辖权的确定。

    GRAPHICAL USER INTERFACE FOR ON-LINE GAMING
    2.
    发明申请
    GRAPHICAL USER INTERFACE FOR ON-LINE GAMING 审中-公开
    用于在线游戏的图形用户界面

    公开(公告)号:WO2016164801A1

    公开(公告)日:2016-10-13

    申请号:PCT/US2016/026758

    申请日:2016-04-08

    Applicant: IPRO, INC.

    CPC classification number: G07F17/3211 G07F17/32 G07F17/3225 G07F17/3288

    Abstract: Graphical user interface for on-line gaming is disclosed. In accordance with a first embodiment of the present invention, a graphical user interface includes a representation of a playing field, a plurality of player icons on the representation of a playing field for selecting to wager on a specific player. Each of the player icons includes a player number. The graphical user interface also includes a plurality of player group icons on the representation of a playing field, located among a group of the player icons, for selecting to wager on a group of players represented by the group of the player icons. The player group icon lacks a player number. The graphical user interface further includes a countdown timer for displaying the duration of time remaining to make a wager.

    Abstract translation: 公开了用于在线游戏的图形用户界面。 根据本发明的第一实施例,图形用户界面包括游戏场的表示,用于选择在特定玩家下注的游戏区域的表示上的多个玩家图标。 每个玩家图标包括玩家号码。 图形用户界面还包括位于一组玩家图标之间的游戏区域的表示上的多个玩家组图标,用于选择对由玩家图标组表示的一组玩家进行下注。 玩家组图标缺少玩家号码。 图形用户界面还包括倒计时器,用于显示持续时间以进行下注。

    METHOD AND SYSTEM FOR DYNAMIC DETERMINING OF ODDS FOR LIVE EVENTS BETTING
    3.
    发明申请
    METHOD AND SYSTEM FOR DYNAMIC DETERMINING OF ODDS FOR LIVE EVENTS BETTING 审中-公开
    用于动态确定活动场景的ODDS的方法和系统

    公开(公告)号:WO2017027311A1

    公开(公告)日:2017-02-16

    申请号:PCT/US2016/045521

    申请日:2016-08-04

    Applicant: IPRO, INC.

    CPC classification number: G07F17/3288 G07F17/3218 G07F17/323 G07F17/326

    Abstract: Methods and systems for dynamic determining of odds for live events betting. In accordance with an embodiment of the present invention, a computer system determines odds of a micro event within a live event. The determination is based on at least one dynamic factor that is updated during the live event. In addition, the odds of the micro event are presented to a user of a live events wagering application. The odds may be determined on the same computer system that presents the odds to the user, in some embodiments. The odds may be determined on a second computer system, and the odds transmitted wirelessly to a first computer system that presents the odds to the user, in some embodiments.

    Abstract translation: 动态确定现场直播投注赔率的方法和系统。 根据本发明的实施例,计算机系统确定实况事件中的微事件的几率。 该确定基于在实况事件期间更新的至少一个动态因素。 此外,将微事件的可能性呈现给实况活动投注应用程序的用户。 在一些实施例中,可以在向用户呈现可能性的同一计算机系统上确定可能性。 在一些实施例中,可以在第二计算机系统上确定可能性,并且在一些实施例中,可能性无线地发送给向用户呈现赔偿的第一计算机系统。

    SYSTEM AND METHOD FOR ON-LINE MILTI-PLAYER INTERACTIVE WAGERING
    4.
    发明申请
    SYSTEM AND METHOD FOR ON-LINE MILTI-PLAYER INTERACTIVE WAGERING 审中-公开
    用于在线微机交互式WAGERING的系统和方法

    公开(公告)号:WO2016164726A1

    公开(公告)日:2016-10-13

    申请号:PCT/US2016/026645

    申请日:2016-04-08

    Applicant: IPRO, INC.

    CPC classification number: G07F17/3211 G07F17/3225 G07F17/3272 G07F17/3288

    Abstract: Systems and methods for on-line multi-player interactive wagering. In accordance with a first method embodiment of the present invention, a computer-implemented method includes selecting an event as a subject of a wager, accepting, from more than one player, a position on a micro event of said event, comparing each of said positions to an outcome of said micro event and awarding or subtracting points to an account of each of said more than one player according to said comparing. The accepting, comparing and awarding are repeated for at least two different micro events of said event. The computer-implemented method further includes distributing winning earnings to an account of said more than one player based on a comparison on points accumulated in all accounts of said one or more players.

    Abstract translation: 在线多玩家交互式投注的系统和方法。 根据本发明的第一方法实施例,一种计算机实现的方法包括选择作为下注的对象的事件,从多于一个的玩家接受所述事件的微事件的位置,比较所述 根据所述比较将所述微事件的结果定位到所述多个玩家中的每一个的账户的奖励或减去点。 对于所述事件的至少两个不同的微事件重复接受,比较和授予。 计算机实现的方法还包括基于对所述一个或多个玩家的所有帐户中累积的积分的比较来将获胜收益分配给所述多个玩家的账户。

    METHOD, SYSTEM AND GRAPHICAL USER INTERFACE FOR PENDING WAGERS
    5.
    发明申请
    METHOD, SYSTEM AND GRAPHICAL USER INTERFACE FOR PENDING WAGERS 审中-公开
    方法,系统和图形用户界面

    公开(公告)号:WO2017044755A1

    公开(公告)日:2017-03-16

    申请号:PCT/US2016/050957

    申请日:2016-09-09

    Applicant: IPRO, INC.

    CPC classification number: G07F17/3218 G07F17/3211 G07F17/3288

    Abstract: Methods, systems and graphical user interfaces for pending wagers. In accordance with an embodiment of the present invention, a computer-implemented method includes displaying an icon on a graphical user interface corresponding to an accepted wager. The method may additionally include accessing an instruction to open a first bet on a first micro event, displaying a user interface to accept the first bet on the first micro event, and accepting the first bet on the first micro event to create the accepted wager. The method may further include accessing an instruction to open a second bet on a second micro event and displaying a user interface to accept the second bet on the second micro event.

    Abstract translation: 方法,系统和图形用户界面等待投注。 根据本发明的实施例,计算机实现的方法包括在对应于接受的赌注的图形用户界面上显示图标。 该方法可以另外包括访问在第一微事件上打开第一投注的指令,显示用户界面以接受第一微事件上的第一投注,以及接受第一微事件上的第一投注以创建接受的赌注。 该方法还可以包括访问在第二微事件上打开第二投注的指令,并且显示用户界面以接受第二微事件上的第二投注。

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