GAMING MACHINE CONTROLLER AND METHOD OF USE
    1.
    发明申请
    GAMING MACHINE CONTROLLER AND METHOD OF USE 审中-公开
    游戏机控制器及其使用方法

    公开(公告)号:WO2018064160A1

    公开(公告)日:2018-04-05

    申请号:PCT/US2017/053710

    申请日:2017-09-27

    Abstract: An application (300) enabling a player to utilize a portable computing device (200), such as a Smartphone, to function as a game controller for a gaming machine (100). The user would receive and return an associating link code (420) to initiate a communication link (310) between the gaming machine (100) and the portable computing device (200) by way of tapping (161), manually (424) entering the code (420), or scanning (426, 428) an image of the code (412). The portable computing device (200) enables manual user input or use of motion controllers for controlling skill based games in a casino environment. The application (300) can receive a configuration from the gaming machine (100) to replicate or mimic the controls (320, 322) and the gaming images (330), thus enabling the player to play the game at a short distance from the machine (100). The gaming machine (100) can suspend play or terminate play when the portable computing device (200) becomes distant or disconnected from the gaming machine (100).

    Abstract translation: 使玩家能够利用诸如智能手机的便携式计算设备(200)充当游戏机(100)的游戏控制器的应用(300)。 用户将通过轻击(161)的方式接收并返回关联链接代码(420)以启动游戏机(100)与便携式计算设备(200)之间的通信链接(310),手动(424) 代码(420)或扫描(426,428)代码(412)的图像。 便携式计算设备(200)实现手动用户输入或使用运动控制器来控制娱乐场环境中的基于技能的游戏。 应用(300)可以从游戏机(100)接收配置以复制或模仿控件(320,322)和游戏图像(330),从而使玩家能够在离机器很近的距离玩游戏 (100)。 当便携式计算设备(200)变得远离游戏机(100)或从游戏机(100)断开时,游戏机(100)可以暂停游戏或终止游戏。

    METHOD, SYSTEM AND GRAPHICAL USER INTERFACE FOR PENDING WAGERS
    2.
    发明申请
    METHOD, SYSTEM AND GRAPHICAL USER INTERFACE FOR PENDING WAGERS 审中-公开
    方法,系统和图形用户界面

    公开(公告)号:WO2017044755A1

    公开(公告)日:2017-03-16

    申请号:PCT/US2016/050957

    申请日:2016-09-09

    Applicant: IPRO, INC.

    CPC classification number: G07F17/3218 G07F17/3211 G07F17/3288

    Abstract: Methods, systems and graphical user interfaces for pending wagers. In accordance with an embodiment of the present invention, a computer-implemented method includes displaying an icon on a graphical user interface corresponding to an accepted wager. The method may additionally include accessing an instruction to open a first bet on a first micro event, displaying a user interface to accept the first bet on the first micro event, and accepting the first bet on the first micro event to create the accepted wager. The method may further include accessing an instruction to open a second bet on a second micro event and displaying a user interface to accept the second bet on the second micro event.

    Abstract translation: 方法,系统和图形用户界面等待投注。 根据本发明的实施例,计算机实现的方法包括在对应于接受的赌注的图形用户界面上显示图标。 该方法可以另外包括访问在第一微事件上打开第一投注的指令,显示用户界面以接受第一微事件上的第一投注,以及接受第一微事件上的第一投注以创建接受的赌注。 该方法还可以包括访问在第二微事件上打开第二投注的指令,并且显示用户界面以接受第二微事件上的第二投注。

    WAGERING SYSTEM AND METHOD
    4.
    发明申请
    WAGERING SYSTEM AND METHOD 审中-公开
    WAGERING系统和方法

    公开(公告)号:WO2016061211A1

    公开(公告)日:2016-04-21

    申请号:PCT/US2015/055511

    申请日:2015-10-14

    Abstract: A system (100) may include an imaging device (178), a paper payment dispensing mechanism (182), a processor (170), and memory (174) storing instructions executable by the processor. The instructions may include obtaining identification information and wager information from a bar code that was captured by the imaging device (178) from a client device (150) and dispensing payments from paper payment dispensing mechanism (182).

    Abstract translation: 系统(100)可以包括成像设备(178),纸张支付分配机构(182),处理器(170)和存储器(174),其存储可由处理器执行的指令。 指令可以包括从客户端设备(150)从成像设备(178)捕获的条形码获取识别信息和下注信息,并从纸支付分配机构(182)分配付款。

    ENCRYPTED ELECTRONIC GAMING TICKET
    5.
    发明申请
    ENCRYPTED ELECTRONIC GAMING TICKET 审中-公开
    加密电子游戏票

    公开(公告)号:WO2015183739A1

    公开(公告)日:2015-12-03

    申请号:PCT/US2015/032199

    申请日:2015-05-22

    Applicant: LAZLO 326 LLC

    CPC classification number: G07F17/3241 G07F17/3218 G07F17/3251 G07F17/329

    Abstract: An electronic ticket (30) is disclosed which includes a date of purchase (31), a ticket identifier (32), wager attributes (33), a draw identifier (35), a draw date (36), draw numbers (37), an authority authorized retail identifier (38), and an authority authorized retail terminal identifier (39). The electronic ticket (30) may be a displayed version of an image file, or other electronic file type, which is stored and displayed upon a mobile computer device (50). The image file creates a matrix of pixels which together form a picture including text which form the electronic ticket. The image pixels are manipulated by steganographic techniques, to encode various attributes, including the manipulation of the least significant digits of the numeric value of the pixel color.

    Abstract translation: 公开了一种电子票据(30),其包括购买日期(31),票据识别符(32),下注属性(33),绘制标识符(35),绘制日期(36),绘制号(37) ,授权零售商标识(38)和授权零售终端标识符(39)。 电子票证(30)可以是存储并显示在移动计算机设备(50)上的图像文件或其他电子文件类型的显示版本。 图像文件创建一个像素矩阵,它们一起形成包括形成电子票的文本的图片。 图像像素通过隐写技术来操纵,以编码各种属性,包括对像素颜色的数值的最低有效位的操纵。

    PUZZLE-BASED INTERACTION SYSTEM FOR ELICITING A DESIRED BEHAVIOR
    6.
    发明申请
    PUZZLE-BASED INTERACTION SYSTEM FOR ELICITING A DESIRED BEHAVIOR 审中-公开
    基于拼图的交互系统激发期望的行为

    公开(公告)号:WO2014120639A9

    公开(公告)日:2014-09-18

    申请号:PCT/US2014013283

    申请日:2014-01-28

    Abstract: A method of operating a server including receiving a request from an electronic device for access by a user to a puzzle, and retrieving a profile for the user and conditions for access to the puzzle. If the user is authorized access then the puzzle is sent to the electronic device for display to the user. A user input regarding a puzzle piece is received and verified. If the input is valid with respect to that puzzle piece then the appearance of the display or that puzzle piece is changed. If inputs for a predetermined number of puzzle pieces or a predetermined set of puzzle pieces have been verified, then the display on the electronic device indicates that a goal has been reached.

    Abstract translation: 一种操作服务器的方法,包括接收来自电子设备的用于用户访问拼图的请求,并且检索用户的简档和访问拼图的条件。 如果用户被授权访问,则拼图被发送到电子设备以向用户显示。 关于拼图的用户输入被接收并验证。 如果输入对于拼图块有效,则显示器或拼图块的外观会发生变化。 如果已经验证了预定数量的拼图块或预定的拼图块的输入,则电子设备上的显示器指示已经达到目标。

    SYSTEM AND METHOD FOR REMOTELY CONTROLLING AN ELECTRONIC GAMING DEVICE FROM A MOBILE DEVICE
    7.
    发明申请
    SYSTEM AND METHOD FOR REMOTELY CONTROLLING AN ELECTRONIC GAMING DEVICE FROM A MOBILE DEVICE 审中-公开
    用于从移动设备远程控制电子游戏设备的系统和方法

    公开(公告)号:WO2014135692A1

    公开(公告)日:2014-09-12

    申请号:PCT/EP2014/054483

    申请日:2014-03-07

    Applicant: NOVOMATIC AG

    CPC classification number: G07F17/3209 G07F17/3218 G07F17/3223

    Abstract: A system and method for controlling an electronic gaming machine ("EGM") from a mobile device during a remote access play session. The EGM is switched between a local access mode in which the inputs on the EGM are active and a remote access mode in which the inputs on the EGM are de-activated and a player interfaces the EGM using a mobile device such as a smartphone or a tablet computer. During remote access play sessions, all critical game play operations continue to be performed exclusively on the EGM and not on the mobile device. Critical game play operations include random number generation and determination of game outcome. Game content, including video, screenshot images and audio of the game are transmitted to the mobile device for display to the player. Player input and selections are made on the mobile device.

    Abstract translation: 一种用于在远程访问播放会话期间从移动设备控制电子游戏机(“EGM”)的系统和方法。 EGM在EGM的输入有效的本地访问模式和EGM上的输入被去激活的远程访问模式之间切换,并且播放器使用诸如智能手机或移动设备的移动设备来接口EGM 平板电脑。 在远程访问播放会话期间,所有重要的游戏操作继续在EGM而不是在移动设备上执行。 关键的游戏操作包括随机数生成和游戏结果的确定。 游戏内容(包括视频,截图图像和游戏音频)被传送到移动设备以显示给玩家。 播放器输入和选择在移动设备上进行。

    INTERACTIVE MEDIA BASED GAMBLING HYBRID GAMES
    9.
    发明申请
    INTERACTIVE MEDIA BASED GAMBLING HYBRID GAMES 审中-公开
    基于互动媒体的游戏混合游戏

    公开(公告)号:WO2014071418A1

    公开(公告)日:2014-05-08

    申请号:PCT/US2013/068603

    申请日:2013-11-05

    CPC classification number: G07F17/3218 G07F17/329 G07F17/3293

    Abstract: Systems and methods for providing an interactive media based gambling hybrid game. Interactive media is provided to a player with the interactive media having a storyline and a plurality of storyline branches for the storyline. Player interactions with the interactive media are received and a determination is made when a real credit gambling event occurs based on the received player interactions. An outcome of the gambling event is determined and a storyline branch from among the plurality of storyline branches is determined on the basis of the outcome of the gambling event and presented to the player.

    Abstract translation: 用于提供基于互动式媒体的赌博混合游戏的系统和方法。 将互动媒体提供给具有交互式媒体的玩家,该媒体具有故事情节和故事情节的多个故事情节分支。 接收到与交互式媒体的玩家交互,并且当基于所接收到的玩家互动发生实际的信用赌博事件时确定玩家。 确定赌博事件的结果,并且基于赌博事件的结果确定多个故事情节分支中的故事情节分支,并呈现给玩家。

    COMMUNICATION BETWEEN A MACHINE AND REMOTE SERVER VIA INTERMEDIARY MOBILE DEVICE
    10.
    发明申请
    COMMUNICATION BETWEEN A MACHINE AND REMOTE SERVER VIA INTERMEDIARY MOBILE DEVICE 审中-公开
    通过中间移动设备的机器和远程服务器之间的通信

    公开(公告)号:WO2014053054A1

    公开(公告)日:2014-04-10

    申请号:PCT/CA2013/000841

    申请日:2013-10-04

    Applicant: JVL LABS INC.

    Inventor: ITSKOV, Boris

    Abstract: A method and system for controlling a computer machine such as a casino game machine includes a remote activation arrangement that does not require the computer machine to complete an online communication or series of communications. The method and system utilize a QR type code associated with each computer machine to simplify the communication of necessary information to an online website supported by a computer server. A separate mobile device of an operator or user scans a QR type code of the machine and uses the QR type code to simplify the communication and registration with the server. An authorization code is transmitted back to the mobile device and manually entered in the machine allowing the machine to function in its intended manner.

    Abstract translation: 用于控制诸如娱乐场游戏机的计算机的方法和系统包括不需要计算机机器来完成在线通信或一系列通信的远程激活装置。 该方法和系统利用与每个计算机机器相关联的QR类型代码来简化将必要信息传送到由计算机服务器支持的在线网站。 操作员或用户的单独移动设备扫描机器的QR类型代码,并使用QR类型代码来简化与服务器的通信和注册。 授权代码被传送回移动设备,并手动输入机器,允许机器以其预期的方式运行。

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