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公开(公告)号:WO2009062187A1
公开(公告)日:2009-05-14
申请号:PCT/US2008/083051
申请日:2008-11-10
Applicant: BALLY GAMING, INC. , KELLY, Bryan, M. , CROWDER, Robert, W., Jr. , PATEL, Pravinkumar , GREEN, Anthony, E. , LINK, John, E. , SOLITERMAN, Gennady , ALLEN, Jeffrey, L. , LOCKARD, Dennis , TALLCOTT, Jeffrey, C. , LARSEN, Joshua, D. , SCOTT, Thomas , BARTON, Christopher, D. , VEMURI, Sudheer , REDDY, Mettu, R.
Inventor: KELLY, Bryan, M. , CROWDER, Robert, W., Jr. , PATEL, Pravinkumar , GREEN, Anthony, E. , LINK, John, E. , SOLITERMAN, Gennady , ALLEN, Jeffrey, L. , LOCKARD, Dennis , TALLCOTT, Jeffrey, C. , LARSEN, Joshua, D. , SCOTT, Thomas , BARTON, Christopher, D. , VEMURI, Sudheer , REDDY, Mettu, R.
IPC: G06F13/00
CPC classification number: G07F17/32
Abstract: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. The gaming system includes a tournament server in communication with a plurality of gaming devices as well as a plurality of tournament displays positioned throughout a gaming establishment. In one embodiment, the gaming devices are configured to enable concurrent play of a base game and an on-demand tournament game in which the on-demand tournament game is player initiated. Alternatively, the base game presented on the gaming devices are reconfigured from a normal mode to a tournament mode. The tournament server manages play of the tournament game, and the tournament server also sends tournament information to the tournament displays near the location of active and eligible players of the tournament game.
Abstract translation: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 游戏系统包括与多个游戏设备通信的比赛服务器以及定位在整个游戏机构中的多个比赛显示器。 在一个实施例中,游戏设备被配置为能够同时播放基本游戏和按需游戏,其中玩家发起了按需游戏。 或者,游戏装置上呈现的基本游戏从正常模式重新配置为比赛模式。 比赛服务器管理比赛游戏的游戏,并且比赛服务器还将比赛信息发送到比赛游戏的活跃和合格玩家的位置附近的比赛显示。
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公开(公告)号:WO2007024584A3
公开(公告)日:2007-10-18
申请号:PCT/US2006031914
申请日:2006-08-16
Applicant: BALLY GAMING INC , KELLY BRYAN M , LOCKARD DENNIS W , SILVESTRO FRANK J , DOYLE THOMAS P , GALLAWAY RONALD C
Inventor: KELLY BRYAN M , LOCKARD DENNIS W , SILVESTRO FRANK J , DOYLE THOMAS P , GALLAWAY RONALD C
CPC classification number: G07F17/3232 , G07F17/32 , G07F17/3258 , G07F17/3276
Abstract: A progressive game is implemented on a gaming system, wherein the gaming system includes one or more gaming machines connected to a game server, and wherein the progressive game has a progressive prize value that increases according to a progressive prize growth rate. The progressive game includes a selectable targeted progressive prize value, a selectable targeted progressive prize time, and one or more enticement factors. The progressive prize growth rate is calculated using the selectable targeted progressive prize value, the selectable targeted progressive prize time, and the one or more enticement factors. Additionally, a random number generation algorithm tests to determine if there is a progressive prize win at each predetermined time period. The selectable targeted progressive prize time is used to calculate the predetermined time period for testing for a progressive prize win.
Abstract translation: 在游戏系统上实现逐行游戏,其中游戏系统包括连接到游戏服务器的一个或多个游戏机,并且其中渐进游戏具有根据渐进奖金增长率而增加的渐进奖励值。 渐进式游戏包括可选择的进取奖励值,可选择的渐进奖赏时间和一个或多个诱惑因素。 使用可选择的目标渐进奖励值,可选择的目标渐进奖金时间和一个或多个诱惑因素来计算累进奖金增长率。 此外,随机数生成算法进行测试以确定在每个预定时间段是否存在渐进奖。 可选择的进球奖金时间用于计算用于进行奖金的测试的预定时间段。
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公开(公告)号:WO2007030766A2
公开(公告)日:2007-03-15
申请号:PCT/US2006035161
申请日:2006-09-07
Applicant: BALLY GAMING INC , KELLY BRYAN M , CROWDER ROBERT W JR , LOCKARD DENNIS W , LUCIANO ROBERT A JR , TALLCOTT JEFFREY C
Inventor: KELLY BRYAN M , CROWDER ROBERT W JR , LOCKARD DENNIS W , LUCIANO ROBERT A JR , TALLCOTT JEFFREY C
IPC: G06F19/00
CPC classification number: G07F17/3255 , G07F17/3267 , G07F17/3276
Abstract: A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.
Abstract translation: 一种方法提供一种玩家跟踪系统和系统游戏装置,用于通过资助游戏循环的信用方来玩非基本游戏。 该系统还包括具有基本游戏的至少一个游戏设备。 玩家跟踪系统和系统游戏装置包括玩家跟踪用户界面。 玩家跟踪用户界面为玩家提供了选择和播放非基本游戏的机会,该游戏可能由促销资助或玩家资助。
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公开(公告)号:WO2007030766A3
公开(公告)日:2007-03-15
申请号:PCT/US2006/035161
申请日:2006-09-07
Applicant: BALLY GAMING, INC. , KELLY, Bryan, M , CROWDER, Robert, W., Jr , LOCKARD, Dennis, W. , LUCIANO, Robert, A., Jr , TALLCOTT, Jeffrey, C.
Inventor: KELLY, Bryan, M , CROWDER, Robert, W., Jr , LOCKARD, Dennis, W. , LUCIANO, Robert, A., Jr , TALLCOTT, Jeffrey, C.
IPC: G06F17/00
Abstract: A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.
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公开(公告)号:WO2007024584A2
公开(公告)日:2007-03-01
申请号:PCT/US2006/031914
申请日:2006-08-16
Applicant: BALLY GAMING, INC. , KELLY, Bryan, M , LOCKARD, Dennis, W. , SILVESTRO, Frank, J. , DOYLE, Thomas, P. , GALLAWAY, Ronald, C.
Inventor: KELLY, Bryan, M , LOCKARD, Dennis, W. , SILVESTRO, Frank, J. , DOYLE, Thomas, P. , GALLAWAY, Ronald, C.
IPC: G06F19/00
CPC classification number: G07F17/3232 , G07F17/32 , G07F17/3258 , G07F17/3276
Abstract: A progressive game is implemented on a gaming system, wherein the gaming system includes one or more gaming machines connected to a game server, and wherein the progressive game has a progressive prize value that increases according to a progressive prize growth rate. The progressive game includes a selectable targeted progressive prize value, a selectable targeted progressive prize time, and one or more enticement factors. The progressive prize growth rate is calculated using the selectable targeted progressive prize value, the selectable targeted progressive prize time, and the one or more enticement factors. Additionally, a random number generation algorithm tests to determine if there is a progressive prize win at each predetermined time period. The selectable targeted progressive prize time is used to calculate the predetermined time period for testing for a progressive prize win. If a progressive prize win has not been identified, the progressive prize value is incremented by the progressive prize growth rate. If a progressive prize win has been identified, a random number generation algorithm determines one or more winners of the progressive prize.
Abstract translation: 在游戏系统上实现逐行游戏,其中游戏系统包括连接到游戏服务器的一个或多个游戏机,并且其中渐进游戏具有根据渐进奖金增长率而增加的渐进奖励值。 渐进式游戏包括可选择的进取奖励值,可选择的渐进奖赏时间和一个或多个诱惑因素。 使用可选择的目标渐进奖励值,可选择的目标渐进奖金时间和一个或多个诱惑因素来计算累进奖金增长率。 此外,随机数生成算法进行测试以确定在每个预定时间段是否存在渐进奖。 可选择的进球奖金时间用于计算用于进行奖金的测试的预定时间段。 如果没有确定进步奖,则渐进奖金增值率为递增奖金增长率。 如果已经识别出进步奖,则随机数生成算法确定渐进奖的一个或多个获胜者。
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