Abstract:
Techniques and mechanisms described herein facilitate the efficient common storage of partially encrypted content. According to various embodiments, a client device to transmit a designated representation of a media content item via a communications interface may be received. The media content item may be associated with a plurality of representations including the designated representation. The media content item may be associated with first media content data and second media content data. The first media content data may be shared among the plurality of representations. The second media content data.may be specific to the designated representation. The first media content data may be combined with the second media content data to create a designated partially encrypted media content portion associated with the designated representation via a processor. The designated partially encrypted media content portion may be transmitted to the client device via the communications interface.
Abstract:
Media such as live media streams can be efficiently delineated and distributed to a variety of devices using a number of different mechanisms. A particular media sequence can be identified by a device user to allow a content server or fragment server to generate a media segment that can be shared or distributed using mechanisms such as social networks. A device user may provide marker indicators, time frames, event triggers, etc., that indicate to a content server where a media segment can be delineated. A link to the media segment may be provided along with pre-roll and post-roll targeted or content-specific advertising to a variety of other users.
Abstract:
Device capabilities, media rights, and content are managed using a convergence platform to allow seamless consumption of content across disparate devices. Media content can be paused on one device having a particular set of capabilities and rights and resumed on a different device having another set of capabilities and rights. A user can play media on a mobile device, continue playing the media on a desktop computer, and subsequently move to a large screen television and capabilities and rights are automatically identified to seamlessly provide the most appropriate authorized content. Personalized media content information can be provided based on maintained information for user playback stoppage events and the user can resume playback of any number of media streams.
Abstract:
Media rights are managed to include not just device authentication, but to include elements of user, device, and service authorization. A user can play media on a mobile device, continue playing the media on a desktop computer, and subsequently move to a large screen television and media rights are automatically identified to provide the most appropriate authorized content. This allows an authorized user to seamlessly access different forms of the same content on a variety of authenticated devices using the same digital rights management mechanisms.
Abstract:
Mechanisms are provided for allowing a user to dynamically obtain program guide data and select video content in an efficient and effective manner. A guide generator is configured to obtain program guide information from multiple sources including content providers. The guide generator compiles a real-time most watched program guide by determining viewing patterns associated with various channels and video clips. Channels and video clips requested most frequently are listed first. A real-time most watched program guide including data such as program titles, times, icons, and links is then provided and displayed as needed on client devices. Potentially limitless amounts of program guide data can be provided on a client device while still allowing a user to efficiently and effectively select video content.
Abstract:
A client device is configurable to operate as a proxy for server operations. In particular examples, a back-end server performs transactions with a target server such as a vending server by using the client device as a proxy to allow transactions through the client device. The client device obtains from a back-end server logic information for communicating with the target server. The client device need not be configured with logic information to locate and communicate with any particular target entity.
Abstract:
A media stream is delineated into multiple fragments. Different watermark variants of individual fragments are generated. Particular sequences of watermark variants are selected for particular clients and maintained in a user access database. Analyzing media streams allows determination of the sequences of watermark variants and identification of particular clients intended to receive the media streams. Fragments can continue to be cached efficiently and unique watermarks need not be generated for each individual client.
Abstract:
Mechanisms are provided for efficient transition between broadcast media reception and multicast/unicast media reception. Broadcast media quality is dynamically analyzed to determine when transition is appropriate. Broadcast services are mapped to multicast/unicast delivered services. Transition occurs smoothly by acquiring both broadcast and multicast/unicast media during transition and analyzing timing data to allow for media stream alignment and switchover.
Abstract:
[0060] Mechanisms are provided for performing real-time synchronization of key frames across multiple streams. A streaming server samples frames from variant media streams corresponding to different quality levels of encoding for a piece of media content. The streaming server identifiers key frames in the media streams and points in time to sample for key frames that increase the chances of detecting key frames from the same group of pictures (GOPs). In some examples, the sampling point is substantially in the middle between two GOPs. When a connection request is received from a client device for an alternative stream, a measured delay is used to calculate an improved start time.
Abstract:
Mechanisms are provided for allowing a user to dynamically manage rich media content in an efficient and effective manner. Tiles including media content, personalized video selections, content pack upgrades, and promotions for featured content are presented to a user. Each tile may include calls to view, purchase, discuss, rate, review, or read about associated content. Tiles may be presented as still images, logos, text, or live video. Multiple tiles may be manipulated using keyboard, mouse, touchpad, and/or touchscreen movements, motions, and gestures. In particular examples, an overlay provided on top of a tile mechanism provides a user with additional navigation and management options.