MULTIPLE VARIABLE GAME EQUIPMENT AND SYSTEM FOR GENERATING GAME FACES
    1.
    发明申请
    MULTIPLE VARIABLE GAME EQUIPMENT AND SYSTEM FOR GENERATING GAME FACES 审中-公开
    多种可变游戏设备和用于生成游戏面的系统

    公开(公告)号:WO1996033782A1

    公开(公告)日:1996-10-31

    申请号:PCT/US1996005446

    申请日:1996-04-19

    Applicant: PRISMS, L.L.C.

    Abstract: Game systems, superficially similar to bingo, which employ combinations of multiple variables from different sets (for example colors; symbols such as numbers of letters; and geometric shapes such as circles, diamonds and squares) to increase the number of pattern permutations on individual game faces (100, 120, 140, 160, 180), in combination with random selection apparatus (350). Compared to ordinary bingo, the number of players may be greatly increased without resulting in games that are unduly short, and various version controls allow control over the mathematical probabilities of winning. Each game face (100, 120, 140, 160, 180) has a plurality of individual positions organized as columns and rows. Within each column, the individual positions are filled with a random sequence of elements from each of at least two of the sets, and each column has a unique column designation. Random selection apparatus (350) is disclosed, which is particularly useful when employed in combination with the game faces. The random selection apparatus (350) generates a sequence of calls, where each call specifies an element from each of the at least two sets of different entities, for example a color and a number, such that a game player can designate individual positions on a particular game face which have elements that match the specified elements of a particular call. In addition, a call preferably includes a column designation. The random selection apparatus (350) includes a number of random selectors (352, 364, 366, 368, 370, 372, 384r, 384b, 384y, 384o, 384g, 386r, 386b, 386y, 386o, 386g, 388r, 388b, 388y, 388o, 388g, 390r, 390b, 390y, 390o, 390g, 392r, 392b, 392y, 392o, 392g) related to each other in a particular manner. Also disclosed are systems (200) for generating game faces, and overall gaming systems (600).

    Abstract translation: 游戏系统,表面上类似于宾果,采用来自不同集合的多个变量(例如颜色;诸如字母数字的符号以及诸如圆形,菱形和正方形的几何形状)的组合,以增加单个游戏上的模式排列数 (100,120,140,​​160,180),与随机选择装置(350)组合。 与普通宾果相比,玩家人数可能会大大增加,而不会导致游戏过度短暂,各种版本控制可以控制获胜的数学概率。 每个游戏面(100,120,140,​​160,180)具有被组织为列和行的多个单独位置。 在每列中,各个位置填充有来自至少两个集合中的每一个的随机元素序列,并且每列具有唯一的列标号。 随机选择装置(350)被公开,当与游戏面组合使用时特别有用。 随机选择装置(350)产生呼叫序列,其中每个呼叫指定来自至少两组不同实体中的每一个的元素,例如颜色和数量,使得玩家可以在一个 具有匹配特定呼叫的指定元素的元素的特定游戏面。 此外,呼叫优选地包括列名称。 随机选择装置(350)包括多个随机选择器(352,364,36,368,370,372,384r,384b,384y,384o,384g,386r,386b,386y,386o,386g,388r,388b, 388y,388o,388g,390r,390b,390y,390o,390g,392r,392b,392y,392o,392g)。 还公开了用于生成游戏面部的系统(200)和整体游戏系统(600)。

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