PROCESSING OBJECT-BASED AUDIO SIGNALS
    1.
    发明申请
    PROCESSING OBJECT-BASED AUDIO SIGNALS 审中-公开
    处理基于对象的音频信号

    公开(公告)号:WO2016196226A1

    公开(公告)日:2016-12-08

    申请号:PCT/US2016/034459

    申请日:2016-05-26

    CPC classification number: H04S7/302 G10L19/008 H04S3/008 H04S7/30 H04S2400/11

    Abstract: An audio processing system and method which calculates, based on spatial metadata of the audio object, a panning coefficient for each of the audio objects in relation to each of a plurality of predefined channel coverage zones. Converts the audio signal into submixes in relation to the predefined channel coverage zones based on the calculated panning coefficients and the audio objects. Each of the submixes indicating a sum of components of the plurality of the audio objects in relation to one of the predefined channel coverage zones. Generating a submix gain by applying an audio processing to each of the submix and controls an object gain applied to each of the audio objects. The object gain being as a function of the panning coefficients for each of the audio objects and the submix gains in relation to each of the predefined channel coverage zones.

    Abstract translation: 一种音频处理系统和方法,该音频处理系统和方法基于音频对象的空间元数据,相对于多个预定义的信道覆盖区域中的每一个计算每个音频对象的平移系数。 基于所计算的摇摄系数和音频对象,将音频信号相对于预定义的信道覆盖区域转换成子混合。 每个子混合指示与预定义的信道覆盖区之一相关的多个音频对象的分量的和。 通过对每个子混合应用音频处理来生成子混合增益,并控制应用于每个音频对象的对象增益。 对象增益与每个音频对象的平移系数和与每个预定义频道覆盖区相关的子混合增益的函数。

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