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公开(公告)号:WO2016196226A1
公开(公告)日:2016-12-08
申请号:PCT/US2016/034459
申请日:2016-05-26
Applicant: DOLBY LABORATORIES LICENSING CORPORATION
Inventor: SEEFELDT, Alan J. , LU, Lie , ZHANG, Chen
IPC: H04S7/00
CPC classification number: H04S7/302 , G10L19/008 , H04S3/008 , H04S7/30 , H04S2400/11
Abstract: An audio processing system and method which calculates, based on spatial metadata of the audio object, a panning coefficient for each of the audio objects in relation to each of a plurality of predefined channel coverage zones. Converts the audio signal into submixes in relation to the predefined channel coverage zones based on the calculated panning coefficients and the audio objects. Each of the submixes indicating a sum of components of the plurality of the audio objects in relation to one of the predefined channel coverage zones. Generating a submix gain by applying an audio processing to each of the submix and controls an object gain applied to each of the audio objects. The object gain being as a function of the panning coefficients for each of the audio objects and the submix gains in relation to each of the predefined channel coverage zones.
Abstract translation: 一种音频处理系统和方法,该音频处理系统和方法基于音频对象的空间元数据,相对于多个预定义的信道覆盖区域中的每一个计算每个音频对象的平移系数。 基于所计算的摇摄系数和音频对象,将音频信号相对于预定义的信道覆盖区域转换成子混合。 每个子混合指示与预定义的信道覆盖区之一相关的多个音频对象的分量的和。 通过对每个子混合应用音频处理来生成子混合增益,并控制应用于每个音频对象的对象增益。 对象增益与每个音频对象的平移系数和与每个预定义频道覆盖区相关的子混合增益的函数。
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公开(公告)号:WO2016061076A1
公开(公告)日:2016-04-21
申请号:PCT/US2015/055291
申请日:2015-10-13
Applicant: DOLBY LABORATORIES LICENSING CORPORATION
Inventor: MA, Guilin , ZHENG, Xiguang , ZHANG, Chen , SUN, Xuejing
CPC classification number: H04R3/04 , G10L21/0232 , G10L2021/02166 , H04M1/6016 , H04M1/605 , H04R1/326 , H04R1/406 , H04R3/005 , H04R29/001 , H04R29/004 , H04R29/005 , H04R2201/40 , H04R2201/401 , H04R2201/403 , H04R2430/20 , H04R2499/11 , H04S7/302
Abstract: Example embodiments disclosed herein relate to user experience oriented audio signal processing. There is provided a method for user experience oriented audio signal processing. The method includes obtaining a first audio signal from an audio sensor of an electronic device; computing, based on the first audio signal, a compensation factor for an acoustic path from the electronic device to a listener and applying the compensation factor to a second audio signal outputted from the electronic device. Corresponding system and computer program products are disclosed.
Abstract translation: 本文公开的示例实施例涉及面向用户体验的音频信号处理。 提供了一种用于面向用户体验音频信号处理的方法。 该方法包括从电子设备的音频传感器获得第一音频信号; 基于所述第一音频信号,计算从所述电子设备到收听者的声学路径的补偿因子,并将所述补偿因子应用于从所述电子设备输出的第二音频信号。 公开了相应的系统和计算机程序产品。
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