WEB-LIKE HIERARCHICAL MENU DISPLAY CONFIGURATION FOR A NEAR-EYE DISPLAY
    1.
    发明申请
    WEB-LIKE HIERARCHICAL MENU DISPLAY CONFIGURATION FOR A NEAR-EYE DISPLAY 审中-公开
    WEB-LIKE分层菜单显示近旁显示器的配置

    公开(公告)号:WO2014210151A1

    公开(公告)日:2014-12-31

    申请号:PCT/US2014/044089

    申请日:2014-06-25

    CPC classification number: G06F3/0482 G06F3/012 G06F3/04815

    Abstract: Technology is described for web-like hierarchical menu interface which displays a menu in a web-like hierarchical menu display configuration in a near-eye display (NED). The web-like hierarchical menu display configuration links menu levels and menu items within a menu level with flexible spatial dimensions for menu elements. One or more processors executing the interface select a web-like hierarchical menu display configuration based on the available menu space and user head view direction determined from a 3D mapping of the NED field of view data and stored user head comfort rules. Activation parameters in menu item selection criteria are adjusted to be user specific based on user head motion data tracked based on data from one or more sensors when the user wears the NED. Menu display layout may be triggered by changes in head view direction of the user and available menu space about the user's head.

    Abstract translation: 技术被描述为网络式分层菜单界面,其在近眼显示(NED)中显示类似网络的层级菜单显示配置中的菜单。 网络式分级菜单显示配置在菜单级别内链接菜单级别和菜单项,并且菜单元素具有灵活的空间维度。 执行接口的一个或多个处理器基于从NED视场数据和存储的用户头舒适度规则的3D映射确定的可用菜单空间和用户头视图方向来选择网状分层菜单显示配置。 菜单项选择标准中的激活参数基于当用户穿戴NED时基于来自一个或多个传感器的数据跟踪的用户头部运动数据被调整为用户特定的。 菜单显示布局可以由用户的头视图方向的改变和关于用户头部的可用菜单空间的触发来触发。

    SCENARIO BASED ANIMATION LIBRARY
    2.
    发明申请
    SCENARIO BASED ANIMATION LIBRARY 审中-公开
    基于场景的动画图书馆

    公开(公告)号:WO2013036251A1

    公开(公告)日:2013-03-14

    申请号:PCT/US2011/055498

    申请日:2011-10-08

    CPC classification number: G06F8/38 G06F3/04883

    Abstract: Various embodiments provide a library of animation descriptions based upon various common user interface scenarios. Application developers can query the animation library for animations based on a user's interaction with the user interface. The library defines usage of transformation primitives, storyboarding of the transformation primitives and associated timing functions that are used to create particular animations. These definitions can be provided to a calling application so that the application can implement an animation that utilizes the storyboarded transformation primitives.

    Abstract translation: 各种实施例提供了基于各种常见用户界面情景的动画描述库。 应用程序开发人员可以根据用户与用户界面的交互来查询动画库的动画。 库定义了转换原语的使用,转换原语的故事板和用于创建特定动画的相关定时功能。 这些定义可以提供给调用应用程序,以便应用程序可以实现利用故事板转换原语的动画。

    COORDINATION OF ANIMATIONS ACROSS MULTIPLE APPLICATIONS OR PROCESSES
    3.
    发明申请
    COORDINATION OF ANIMATIONS ACROSS MULTIPLE APPLICATIONS OR PROCESSES 审中-公开
    通过多种应用或过程协调动画

    公开(公告)号:WO2012082458A1

    公开(公告)日:2012-06-21

    申请号:PCT/US2011/063458

    申请日:2011-12-06

    CPC classification number: G06T13/80 G06F9/451 G06T13/00 G06T2213/04

    Abstract: Animation coordination system and methods are provided that manage animation context transitions between and/or among multiple applications. A global coordinator can obtain initial information, such as initial graphical representations and object types, initial positions, etc., from initiator applications and final information, such as final graphical representations and object types, final positions, etc. from destination applications. The global coordination creates an animation context transition between initiator applications and destination applications based upon the initial information and the final information.

    Abstract translation: 提供了动画协调系统和方法,其管理多个应用之间和/或之间的动画上下文转换。 全球协调员可以从发起者应用程序获取初始信息,例如初始图形表示,对象类型,初始位置等,以及来自目的地应用程序的最终图形表示和对象类型,最终位置等最终信息。 全局协调根据初始信息和最终信息,在启动器应用程序和目标应用程序之间创建动画上下文转换。

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