MULTIPLE-COMPUTING-NODE SYSTEM JOB NODE SELECTION
    1.
    发明申请
    MULTIPLE-COMPUTING-NODE SYSTEM JOB NODE SELECTION 审中-公开
    多计算节点系统作业节点选择

    公开(公告)号:WO2016176011A1

    公开(公告)日:2016-11-03

    申请号:PCT/US2016/026300

    申请日:2016-04-07

    CPC classification number: H04L43/08 G06F9/5044 H04L67/1002 Y02D10/22

    Abstract: Nodes of a computing cluster can be selected to run new computing jobs while providing acceptable performance of jobs running on the nodes. Respective performance metrics of respective workloads on respective computing nodes can be determined. Each workload can include a new computing job and the performance metrics can be determined based at least in part on respective measured performance data of the ones of the computing nodes and information of the new computing job. Candidate ones of the computing nodes can be determined based at least in part on the respective performance metrics. One of the candidate computing nodes can be selected based at least in part on the information of the new computing job. In some examples, identification of the new computing job can be transmitted to the selected node. In some examples, state data of the nodes can be updated based on the performance data.

    Abstract translation: 可以选择计算集群的节点来运行新的计算作业,同时提供在节点上运行的作业的可接受的性能。 可以确定各个计算节点上相应工作负载的相应性能度量。 每个工作负载可以包括新的计算任务,并且可以至少部分地基于计算节点的各个测量的性能数据和新的计算作业的信息来确定性能度量。 可以至少部分地基于相应的性能度量来确定候选的计算节点。 可以至少部分地基于新计算作业的信息来选择候选计算节点之一。 在一些示例中,可以将新计算作业的识别发送到所选择的节点。 在一些示例中,可以基于性能数据更新节点的状态数据。

    VIEW RENDERING FROM MULTIPLE SERVER-SIDE RENDERINGS
    2.
    发明申请
    VIEW RENDERING FROM MULTIPLE SERVER-SIDE RENDERINGS 审中-公开
    查看来自多个服务器端渲染的渲染

    公开(公告)号:WO2017120055A1

    公开(公告)日:2017-07-13

    申请号:PCT/US2016/068171

    申请日:2016-12-22

    Abstract: A first user input is received when a client program executed by a client computing device is in a first state. The first user input is sent to a server computing device to render a view of a virtual scene. A state change from the first state in the client program due to a second user input or a program event is identified. One or more gaps in a server-rendered current view due to the state change are determined. A rendering of the one or more gaps is selected from among the server-rendered current view, a server-rendered predicted view and one or more prior-rendered views. A current view is rendered using a simplified model of the virtual scene by rendering the one or more gaps from the selected rendering. The current rendered view is visually presented via a display of the client computing device.

    Abstract translation: 当由客户端计算设备执行的客户端程序处于第一状态时,接收第一用户输入。 第一用户输入被发送到服务器计算设备以呈现虚拟场景的视图。 识别由于第二用户输入或程序事件而从客户端程序中的第一状态开始的状态改变。 确定由于状态改变而导致服务器呈现的当前视图中的一个或多个间隙。 从服务器呈现的当前视图,服务器呈现的预测视图以及一个或多个先前呈现的视图中选择一个或多个间隙的呈现。 使用虚拟场景的简化模型通过渲染来自所选渲染的一个或多个间隙来呈现当前视图。 当前呈现的视图通过客户端计算设备的显示器可视化呈现。

    LOW LATENCY APPLICATION STREAMING USING TEMPORAL FRAME TRANSFORMATION
    3.
    发明申请
    LOW LATENCY APPLICATION STREAMING USING TEMPORAL FRAME TRANSFORMATION 审中-公开
    使用时域框架变换的低延迟应用流程

    公开(公告)号:WO2016205045A1

    公开(公告)日:2016-12-22

    申请号:PCT/US2016/036541

    申请日:2016-06-09

    Abstract: The present describes low latency streaming using temporal frame transformation. An execution component in an edge server executes a first instance of an application. A server interface component receives, from a remote server, a resolution delta frame indicating differences between a high resolution first frame and a low resolution first frame of a second instance of the application or, alternatively, receives the high resolution first frame. A video manipulation component generates a motion delta frame by identifying differences between a low resolution first frame and a low resolution second frame of the first instance of the application. The video manipulation component generates a high resolution transformed frame by applying the resolution delta frame and the motion delta frame to the low resolution second frame.

    Abstract translation: 本文描述了使用时间帧变换的低延迟流。 边缘服务器中的执行组件执行应用程序的第一个实例。 服务器接口组件从远程服务器接收指示应用的第二实例的高分辨率第一帧和低分辨率第一帧之间的差异的分辨率增量帧,或者接收高分辨率第一帧。 视频操作部件通过识别应用的第一实例的低分辨率第一帧和低分辨率第二帧之间的差异来生成运动增量帧。 视频处理组件通过将分辨率增量帧和运动增量帧应用于低分辨率第二帧来产生高分辨率变换帧。

    SYNTHESIZING SECOND EYE VIEWPORT USING INTERLEAVING
    4.
    发明申请
    SYNTHESIZING SECOND EYE VIEWPORT USING INTERLEAVING 审中-公开
    使用INTERLEAVING合成第二眼影像

    公开(公告)号:WO2016118287A1

    公开(公告)日:2016-07-28

    申请号:PCT/US2015/067555

    申请日:2015-12-28

    CPC classification number: H04N13/302 H04L65/605 H04N13/111 H04N13/332

    Abstract: A client device and method are provided for use in synthesizing a second eye viewport using interleaving in order to reduce bandwidth costs. The client device may comprise a user input device that receives a stream of user input, a stereoscopic display device, a processor, and a storage device holding instructions for a client application program, executable by the processor to obtain, at a view interpolation module of the client application program, a current rendered rendering surface representing a current view of a scene for a first eye of a user and a previously rendered rendering surface representing a past view of the scene for a second eye of the user, synthesize and display a current second eye viewport representing a current view of the scene for the second eye of the user based on the current rendered rendering surface and the previously rendered rendering surface.

    Abstract translation: 提供了一种客户端设备和方法,用于使用交织合成第二眼视口,以便降低带宽成本。 客户端设备可以包括接收用户输入流的用户输入设备,立体显示设备,处理器和保存用于客户端应用程序的指令的存储设备,该处理器可由处理器执行以在视图插值模块 客户应用程序,表示用户的第一只眼睛的场景的当前视图的当前渲染渲染表面和表示用户的第二只眼睛的场景的过去视图的先前呈现的渲染表面,合成并显示当前视频 第二眼视口基于当前渲染渲染表面和先前渲染的渲染表面代表用户的第二只眼睛的场景的当前视图。

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