SYSTEM AND METHOD OF SIMULATING AND IMAGING REALISTIC WATER SURFACE
    1.
    发明申请
    SYSTEM AND METHOD OF SIMULATING AND IMAGING REALISTIC WATER SURFACE 审中-公开
    模拟和成像现实水面的系统与方法

    公开(公告)号:WO2003044720A1

    公开(公告)日:2003-05-30

    申请号:PCT/US2002/036436

    申请日:2002-11-13

    Abstract: Water surface and other effects are efficiently simulated to provide real time or near real time imaging on low-capacity computer graphics computation platforms. Water and other surfaces modeled using multiple independent layers (1002) can be dynamically adjusted in response to real time events (1006). The number of layers used in a given area can be adjusted to reduce computational loading as needed. Different algorithms can be employed on different layers to give different effects. The multiple layer modeling is preferably converted to polygons using an adaptive polygon mesh generator based on camera location and direction in the 3D world (1008) to provide automatic level of detailing and generating a minimal number of polygons (1010). The visual effects of water droplets and other coatings on see-through surfaces can be modeled and provided using indirect texturing.

    Abstract translation: 水面和其他效果被有效地模拟,以在低容量计算机图形计算平台上提供实时或近实时成像。 可以根据实时事件1006来动态调整使用多个独立层1002建模的水和其它表面。可以根据需要调整在给定区域中使用的层数以减少计算负荷。 可以在不同的层上使用不同的算法来产生不同的效果。 优选地,使用基于3D世界1008中的照相机位置和方向的自适应多边形网格生成器将多层建模转换为多边形以提供自动水平的细节并生成最少数量的多边形1010.水滴和其它涂层的视觉效果 透视表面可以使用间接纹理进行建模和提供。

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