METHOD AND SYSTEMS FOR DYNAMIC QUEST GENERATION

    公开(公告)号:WO2022115161A1

    公开(公告)日:2022-06-02

    申请号:PCT/US2021/053655

    申请日:2021-10-05

    Abstract: Methods and systems are provided for executing a video game for a player. The method includes determining a golden path associated with a gameplay of a player. The golden path includes a plurality of main story quests associated with the golden path. The method includes processing the gameplay to identify player gaming metrics as the player progresses along the golden path. The method includes examining the player gaming metrics to identify a game region along the golden path where the player is determined to need assistance to advance in the video game. The method includes generating a dynamic quest for the player. The dynamic quest is generated with one or more sub-parts to enable acquisition of a reward that is useful for assisting the player to make advancement in said video game along the golden path. The method includes inserting the dynamic quest along the golden path, the inserting presents the dynamic quest to the player and enables said acquisition of said reward.

    SYSTEMS AND METHODS FOR EMULATION OF USER INPUT DURING A PLAY OF A LEGACY GAME

    公开(公告)号:WO2022250773A1

    公开(公告)日:2022-12-01

    申请号:PCT/US2022/021817

    申请日:2022-03-24

    Abstract: A method for emulation of user input during a play of a legacy game is described. The method includes receiving a user input from the updated hand-held controller and parsing the user input to identify an updated input device of the updated hand-held controller. The method further includes determining, based on the identity of the updated input device, an identity of a legacy input device of a legacy hand-held controller. The method includes determining whether one or more blocks of code for servicing a functionality of the legacy input device of the legacy hand-held controller are cached, and accessing one or more instructions of a legacy game code of the legacy game upon determining that the one or more blocks of code are not cached. The method includes compiling the one or more blocks of code from the one or more instructions of the legacy game code.

    SYSTEMS AND METHODS FOR CONVERTING A LEGACY CODE INTO AN UPDATED CODE

    公开(公告)号:WO2022140167A1

    公开(公告)日:2022-06-30

    申请号:PCT/US2021/063906

    申请日:2021-12-16

    Abstract: A method for facilitating a play of a legacy game is described. The method includes receiving a user input during the play of the legacy game, determining whether one or more blocks of code for servicing the user input are cached, and accessing one or more instructions of a legacy game code upon determining that the one or more blocks of code are not cached. The method further includes compiling the one or more blocks of code from the one or more instructions of the legacy game code, caching the one or more blocks of code, and executing the one or more blocks of code to display a virtual environment.

    SYSTEMS AND METHODS FOR EMULATION OF GRAPHICAL AND AUDIO PARAMETERS DURING A PLAY OF A LEGACY GAME

    公开(公告)号:WO2022260738A1

    公开(公告)日:2022-12-15

    申请号:PCT/US2022/021830

    申请日:2022-03-24

    Abstract: A method for emulation of graphical parameters during a play of a legacy game is described. The method includes receiving a user input from a hand-held controller and determining whether one or more basic blocks of code for servicing the user input are stored in a cache. The method further includes compiling the one or more basic blocks of code from one or more emulated processing unit (PU) code instructions upon determining that the one or more basic blocks are not stored in the cache. The method includes executing the one or more basic blocks of code to generate one or more legacy graphical parameters. The method includes emulating the one or more legacy graphical parameters to generate one or more image frames having one or more updated graphical parameters for display of one or more images of the legacy game on a display device.

    SYSTEMS AND METHODS FOR GENERATING A META-GAME FROM LEGACY GAMES

    公开(公告)号:WO2022212178A1

    公开(公告)日:2022-10-06

    申请号:PCT/US2022/021792

    申请日:2022-03-24

    Abstract: A method for generating a meta-game is described. The method includes receiving, via a first user account, a first user input for a first challenge during a play of a legacy game. The first challenge is created from a first plurality of basic blocks of the legacy game. The method further includes recording at least a portion of the first challenge and receiving, via the first user account, a second user input for a second challenge during the play of the legacy game. The second challenge is created from a second plurality of basic blocks of the legacy game. The method includes recording at least a portion of the second challenge, determining whether a third user input is received via the first user account to request creation of the meta-game, and generating the meta-game from the first and second challenges upon determining that the third user input is received.

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