CROSS SKILL COMPETITION
    1.
    发明申请

    公开(公告)号:WO2023277981A1

    公开(公告)日:2023-01-05

    申请号:PCT/US2022/021954

    申请日:2022-03-25

    Inventor: VILLA, Mark

    Abstract: A plurality of game titles may be hosted on a gaming network platform. Real-time gameplay data involving the plurality of game titles may be tracked. A skill profile from one or more player devices associated, with, one or more players may be received by a competition server. A subset of players may be invited to join a house, neighborhood, and village. One or more scores may be received from the players in the village. The scores may be aggregated at the end of a predetermined time period.

    MOVABLE CAMERA
    2.
    发明申请
    MOVABLE CAMERA 审中-公开

    公开(公告)号:WO2022265821A1

    公开(公告)日:2022-12-22

    申请号:PCT/US2022/030496

    申请日:2022-05-23

    Inventor: OGISHITA, Naoki

    Abstract: An imaging system includes a cylindrical housing (10) defining left and right circular ends (12) and formed with a linear slit (18) extending from left end to right end. A camera (22 or 24 or 26) is in the housing with a line of sight through the slit. A processor (1500) in the housing receives signals from the camera and controls an actuator (1510) in the housing to rotate the cylindrical housing about a central axis defined the cylindrical housing such that the cylindrical housing can roll under influence of the actuator.

    SYSTEMS AND METHODS FOR EMULATION OF GRAPHICAL AND AUDIO PARAMETERS DURING A PLAY OF A LEGACY GAME

    公开(公告)号:WO2022260738A1

    公开(公告)日:2022-12-15

    申请号:PCT/US2022/021830

    申请日:2022-03-24

    Abstract: A method for emulation of graphical parameters during a play of a legacy game is described. The method includes receiving a user input from a hand-held controller and determining whether one or more basic blocks of code for servicing the user input are stored in a cache. The method further includes compiling the one or more basic blocks of code from one or more emulated processing unit (PU) code instructions upon determining that the one or more basic blocks are not stored in the cache. The method includes executing the one or more basic blocks of code to generate one or more legacy graphical parameters. The method includes emulating the one or more legacy graphical parameters to generate one or more image frames having one or more updated graphical parameters for display of one or more images of the legacy game on a display device.

    SYSTEMS AND METHODS FOR GENERATING A META-GAME FROM LEGACY GAMES

    公开(公告)号:WO2022212178A1

    公开(公告)日:2022-10-06

    申请号:PCT/US2022/021792

    申请日:2022-03-24

    Abstract: A method for generating a meta-game is described. The method includes receiving, via a first user account, a first user input for a first challenge during a play of a legacy game. The first challenge is created from a first plurality of basic blocks of the legacy game. The method further includes recording at least a portion of the first challenge and receiving, via the first user account, a second user input for a second challenge during the play of the legacy game. The second challenge is created from a second plurality of basic blocks of the legacy game. The method includes recording at least a portion of the second challenge, determining whether a third user input is received via the first user account to request creation of the meta-game, and generating the meta-game from the first and second challenges upon determining that the third user input is received.

    REAL WORLD BEACONS INDICATING VIRTUAL LOCATIONS

    公开(公告)号:WO2022115743A1

    公开(公告)日:2022-06-02

    申请号:PCT/US2021/061100

    申请日:2021-11-30

    Abstract: Techniques are described for facilitating the coordination of audio video (AV) production using multiple actors in respective locations that are remote from each other, such that an integrated AV product can be generated by coordinating the activities of multiple remote actors in concert with one another. A director (200) can indicate in the virtual world a desired location of a stage prop (206), and a beacon (302) may then be transmitted toward a real world location corresponding to the desired location to aid in placement of the prop.

    METHODS AND SYSTEMS FOR FRICTIONLESS NEW DEVICE FEATURE ON-BOARDING

    公开(公告)号:WO2022066424A1

    公开(公告)日:2022-03-31

    申请号:PCT/US2021/049688

    申请日:2021-09-09

    Abstract: Methods, systems, and computer programs are provided for on-boarding users to new features of a device. One method includes detecting use of the device by the user during a session. The method includes detecting an interactive scenario during use of the device. The interactive scenario including a plurality of device features usable to move along interactive pathways for the interactive scenario. The method includes identifying the new device feature along a new interactive pathway during said use of the device. The identifying of the new device feature is based on learning of device features used by the user in one or more prior interactive scenarios. The method includes identifying a training scenario for the new device feature. The training scenario is accessible via an interactive interface that enables demonstration use of the new device feature. The new device feature is identified for said training scenario when the new device feature is present as an option along one or more of said interactive pathways.

    METHOD FOR DETERMINING PLAYER BEHAVIOR
    7.
    发明申请

    公开(公告)号:WO2022060674A1

    公开(公告)日:2022-03-24

    申请号:PCT/US2021/050125

    申请日:2021-09-13

    Inventor: CHOW, Katrine

    Abstract: Methods and systems for determining behavior of a player playing a video game includes assigning a behavioral value point for the player and for each game item in a gaming scenario of the video game. An action performed by the player and directed toward a specific game item is detected in the gaming scenario. Adjustment value points defined for the action and for the effect of the action on the different game items are identified. A change in the behavioral value points for the player and for each game item affected by the action of the player is dynamically computed by applying adjustment value points defined for the action and for the effect of the action to the corresponding behavioral value points assigned to the player and for each game item affected by the action. The change in the behavioral value points of the player and of each game item affected by the action are examined to establish if the player is exhibiting good behavior or bad behavior.

    SYSTEM AND METHOD FOR ACCELERATED RAY TRACING

    公开(公告)号:WO2022040472A1

    公开(公告)日:2022-02-24

    申请号:PCT/US2021/046777

    申请日:2021-08-19

    Inventor: CERNY, Mark Evan

    Abstract: A graphics processing unit (GPU) (300, 400, 500) includes one or more processor cores (304, 406, 502) adapted to execute a software-implemented shader program, and one or more hardware-implemented ray tracing units (RTU) (408, 410, 504) adapted to traverse an acceleration structure to calculate intersections of rays with bounding volumes and graphics primitives. The RTU implements traversal logic to traverse (416) the acceleration structure, stack management, and other tasks to relieve burden on the shader, communicating (418) intersections to the shader which then calculates (420) whether the intersection hit a transparent or opaque portion of the object intersected. Thus, one or more processing cores within the GPU perform accelerated ray tracing by offloading aspects of processing to the RTU, which traverses the acceleration structure within which the 3D environment is represented.

    METHOD OF HAPTIC RESPONSES AND INTERACTING
    9.
    发明申请

    公开(公告)号:WO2021262409A1

    公开(公告)日:2021-12-30

    申请号:PCT/US2021/035551

    申请日:2021-06-02

    Inventor: CHOW, Katrine

    Abstract: Methods and systems for providing response to a player during game play of a video game includes detecting an interactive task within a game scenario of the video game that requires an action from the player. In response to detecting the interactive task, a profile of the player playing the video game, is identified. A haptic response is provided to the player in accordance to haptic setting defined for the player profile of the player. The haptic response is provided to the player via an input device used by the player for providing game input to the video game. The haptic response that is provided is specific for the player and is provided to guide the player toward the interactive task within the game scenario of the video game.

    DYNAMIC MUSIC MODIFICATION
    10.
    发明申请

    公开(公告)号:WO2021202868A1

    公开(公告)日:2021-10-07

    申请号:PCT/US2021/025371

    申请日:2021-04-01

    Inventor: GALUTEN, Albhy

    Abstract: A method for electronic music generation comprising electronically applying one or more functions that change one or more compositional elements of a musical input in a first tonality or other musical representation to generate a musical output in a second tonality or other musical representation and recording data corresponding to the musical output in a recording medium or rendering such musical Transformations to a reproductive medium such as an amplifier and speakers or headphones.

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