AUDIO/VIDEO COMPUTER ARCHITECTURE
    2.
    发明申请
    AUDIO/VIDEO COMPUTER ARCHITECTURE 审中-公开
    音频/视频计算机架构

    公开(公告)号:WO1994010641A1

    公开(公告)日:1994-05-11

    申请号:PCT/US1992009349

    申请日:1992-11-02

    CPC classification number: G06T1/20

    Abstract: A consumer interactive multi-media system in which a CPU (102) is loosely coupled with system memory (108), and a graphics manipulation processor (spryte engine) performs substantially all of the graphics rendering and manipulation functions. The spryte system accesses the memory by DMA and has a significantly higher bus priority than does the CPU (102). Graphic images are stored, rendered and manipulated in a compressed format (166), both in terms of the number of bits stored per pixel and in terms of the number of pixels stored per frame. The frame buffer information is read out from a serial port of the system memory and expanded to full 640 by 480 pixel format, with a substantially full 24-bit color resolution, all within the video display path. The resulting images are nearly of broadcast quality and can be made highly realistic. Commands to modify CLUT tables or other parameters in the video display path are provided via the display path itself, and so are automatically synchronized appropriately with pixels, scan lines, fields and frames. The system also includes an audio manipulation processor (162) which receives audio sample data via DMA from the system memory (108), also with a higher priority than the CPU (102).

    Abstract translation: 一种消费者交互式多媒体系统,其中CPU(102)与系统存储器(108)松散耦合,并且图形处理处理器(spryte engine)执行基本上所有的图形呈现和操作功能。 spryte系统通过DMA访问存储器,并且具有比CPU(102)高得多的总线优先级。 图形图像以压缩格式(166)存储,呈现和操纵,无论是在每个像素存储的位数以及每帧存储的像素数量方面。 帧缓冲器信息从系统存储器的串行端口读出,并且在视频显示路径内全部扩展为全640×480像素格式,具有基本上完全的24位色彩分辨率。 所得到的图像几乎具有广播质量,并且可以变得非常现实。 通过显示路径本身提供修改视频显示路径中的CLUT表或其他参数的命令,并自动与像素,扫描线,字段和帧进行适当的同步。 该系统还包括音频处理处理器(162),其经由DMA从系统存储器(108)接收音频采样数据,其优先级高于CPU(102)。

    RESOLUTION ENHANCEMENT FOR VIDEO DISPLAY USING MULTI-LINE INTERPOLATION
    3.
    发明申请
    RESOLUTION ENHANCEMENT FOR VIDEO DISPLAY USING MULTI-LINE INTERPOLATION 审中-公开
    使用多行插值的视频显示的分辨率增强

    公开(公告)号:WO1994010679A1

    公开(公告)日:1994-05-11

    申请号:PCT/US1992009342

    申请日:1992-11-02

    CPC classification number: G06T3/4007 G09G5/391 G09G2360/121 H04N5/14

    Abstract: The invention provides a method and apparatus for enhancing apparent image resolution by way of multi-line interpolation. A method for enhancing the resolution of low-resolution image-data includes the steps of: providing a memory (420) having independently addressable storage banks (420L, 420R); storing the low-resolution image-data (125) in the memory (420) such that low-resolution image-data defining a first low-resolution row (LR0) resides in a first of said storage banks (420R) and such that low-resolution image-data defining a second low-resolution row (LR1), adjacent to the first low-resolution row (LR0), resides in a second of said storage banks (420L); extracting first through Nth low-resolution pixel signals (S1-S3) from the memory (420), said signals representing values of low-resolution pixels in the adjacent first and second low-resolution rows (LR0, LR1) of the low-resolution image-data (125); and producing a high-resolution pixel signal (Hpx) from said first through Nth low-resolution pixel signals (S1-S3) in accordance with a distance-weighted algorithm.

    Abstract translation: 本发明提供一种通过多线插值增强视觉图像分辨率的方法和装置。 一种用于增强低分辨率图像数据的分辨率的方法包括以下步骤:提供具有独立可寻址存储体(420L,420R)的存储器(420); 将低分辨率图像数据(125)存储在存储器(420)中,使得限定第一低分辨率行(LR0)的低分辨率图像数据驻留在所述存储库(420R)中的第一个中,并且使得低 定义与第一低分辨率行(LR0)相邻的第二低分辨率行(LR1)的分辨率图像数据驻留在所述存储库(420L)中的第二个中。 从存储器(420)提取第一至第N低分辨率像素信号(S1-S3),所述信号表示低分辨率的相邻第一和第二低分辨率行(LR0,LR1)中的低分辨率像素的值 图像数据(125); 以及根据距离加权算法从所述第一至第N低分辨率像素信号(S1-S3)产生高分辨率像素信号(Hpx)。

    METHOD AND APPARATUS FOR UPDATING A CLUT DURING HORIZONTAL BLANKING
    4.
    发明申请
    METHOD AND APPARATUS FOR UPDATING A CLUT DURING HORIZONTAL BLANKING 审中-公开
    用于在水平压实过程中更新一个柱塞的方法和装置

    公开(公告)号:WO1994010677A1

    公开(公告)日:1994-05-11

    申请号:PCT/US1992009460

    申请日:1992-11-02

    CPC classification number: G09G5/06

    Abstract: An apparatus and method for updating a color look up table (200) and expanding video data for use in various applications such as a multimedia computer. The color look up table updating scheme permits selective updating of one entry in the table or up to all of the entries in the table. Updating of the color look up table (200) is performed during the horizontal blanking period. The table may be comprised of two buffers, and a combined output of these two buffers (125, 126) further enhances a multiplicity of colors available to a user.

    Abstract translation: 一种用于更新颜色查找表(200)并扩展视频数据以用于诸如多媒体计算机的各种应用的装置和方法。 颜色查找表更新方案允许选择性地更新表中的一个条目或直到表中的所有条目。 在水平消隐期间执行彩色查找表(200)的更新。 该表可以由两个缓冲器组成,并且这两个缓冲器(125,126)的组合输出进一步增强了用户可用的多种颜色。

    SPRYTE RENDERING SYSTEM WITH IMPROVED CORNER CALCULATING ENGINE AND IMPROVED POLYGON-PAINT ENGINE
    5.
    发明申请
    SPRYTE RENDERING SYSTEM WITH IMPROVED CORNER CALCULATING ENGINE AND IMPROVED POLYGON-PAINT ENGINE 审中-公开
    改进的角膜计算发动机和改进的聚碳酸酯发动机的SPRYTE渲染系统

    公开(公告)号:WO1994010644A1

    公开(公告)日:1994-05-11

    申请号:PCT/US1992009462

    申请日:1992-11-02

    CPC classification number: G06T15/04

    Abstract: The invention provides a method and apparatus for mapping a source image (401) to a destination grid (402). A general philosophy is followed in implementing the apparatus, namely, wherever possible or practical, leave undone at the start that which ultimately needs not to have been done in the end. One application of the philosophy produces a two stage delta summing unit in which a more significant portion of a result signal is left unaltered when addition of a small delta value to a less significant portion does not produce a carry. Another application of the philosophy provides a fast-condition recognizing unit (Munkee unit) (425) in combination with a slower region-paint calculating unit (Regis unit) (426). The Munkee unit (425) tests the input data set given to the Regis unit (426) and recognizes input conditions for which the Regis unit (426) will ultimately decide that only a single destination-pixel needs to be painted, or that no destination-pixel needs to be painted. In such cases, Munkee (425) terminates time-consuming calculations within Regis (426) and either issues the one pixel paint command itself or does nothing. Regis (426) is freed to begin working on new region-fill calculations.

    Abstract translation: 本发明提供一种用于将源图像(401)映射到目的地网格(402)的方法和装置。 在实施该仪器时,遵循一般的理念,即在可能或实际的情况下,最终不需要最终完成的开始。 哲学的一个应用产生一个二阶段增量求和单元,其中当向较不重要的部分添加小增量值时,结果信号的更重要部分保持不变,而不产生进位。 该理念的另一应用提供了一种快速状态识别单元(Munkee单元)(425)与较慢区域绘制计算单元(Regis单元)(426)的组合。 Munkee单元(425)测试给予Regis单元(426)的输入数据集,并识别Regis单元(426)最终将决定仅需要绘制单个目的地像素的输入条件,或者没有目的地 需要绘制像素。 在这种情况下,Munkee(425)在Regis(426)中终止耗时的计算,并且发出一个像素涂料命令本身或什么都不做。 Regis(426)被释放以开始新的区域填充计算。

    PLAYER BUS APPARATUS AND METHOD
    6.
    发明申请
    PLAYER BUS APPARATUS AND METHOD 审中-公开
    播放器总线设备和方法

    公开(公告)号:WO1994010636A1

    公开(公告)日:1994-05-11

    申请号:PCT/US1992009384

    申请日:1992-11-02

    CPC classification number: H04N21/4143 G06F13/423

    Abstract: A player bus (10) providing bidirectional transmission of digital data. Interface devices are connected along the bus in a daisy chained manner and data transmission is performed serially. The transmission of audio signals corresponding to a displayed video image is also provided as is a clock signal (27) providing vertical and horizontal synchronization (31) to devices on the bus. An IR link (16) may be provided within the bus for wireless transmission.

    Abstract translation: 提供数字数据的双向传输的播放器总线(10)。 接口设备沿着总线以菊花链方式连接,数据传输顺序执行。 还提供与显示的视频图像相对应的音频信号的传输,就像向总线上的装置提供垂直和水平同步(31)的时钟信号(27)一样。 可以在总线内提供IR链路(16)用于无线传输。

    IMPROVED METHOD AND APPARATUS FOR PROCESSING IMAGE DATA
    8.
    发明申请
    IMPROVED METHOD AND APPARATUS FOR PROCESSING IMAGE DATA 审中-公开
    用于处理图像数据的改进的方法和装置

    公开(公告)号:WO1994010643A1

    公开(公告)日:1994-05-11

    申请号:PCT/US1992009461

    申请日:1992-11-02

    CPC classification number: G06T15/50

    Abstract: The invention provides a method and apparatus for processing digital image data to produce realism-imparting effects such as shadowing, highlighting, color filtering, colored reflections rendering and the like. An image processing apparatus in accordance with the invention includes three independent processing units for processing the Red (201), Green (202) and Blue (203) components of a supplied set of image-defining signals. The apparatus provides either homogeneous intensity scaling for all three colors or intensity scaling on a color-by-color basis. Means are provided for changing the imparted effects in real time on a pixel-by-pixel basis. Means are provided for using one signal to control the effect imparted on a second signal.

    Abstract translation: 本发明提供了一种用于处理数字图像数据以产生真实感的效果如阴影,高亮显示,颜色过滤,彩色反射渲染等的方法和装置。 根据本发明的图像处理装置包括三个独立的处理单元,用于处理所提供的一组图像定义信号的红(201),绿(202)和蓝(203)分量。 该设备为所有三种颜色提供均匀强度缩放,或者在逐个色彩的基础上提供强度缩放。 提供了用于逐个像素地实时改变赋予效果的装置。 提供了使用一个信号来控制赋予第二信号的效果的装置。

    METHOD FOR CONTROLLING A SPRYTE RENDERING PROCESSOR
    9.
    发明申请
    METHOD FOR CONTROLLING A SPRYTE RENDERING PROCESSOR 审中-公开
    用于控制SPRYL渲染处理器的方法

    公开(公告)号:WO1994010642A1

    公开(公告)日:1994-05-11

    申请号:PCT/US1992009350

    申请日:1992-11-02

    CPC classification number: G06T15/80

    Abstract: Linked lists of spryte control blocks are prepared in memory (108) and transversed by a spryte rendering engine. Each spryte control block (106) controls the rendering of a respective spryte into the display buffer, and contains such information as a pointer to source data for the corresponding spryte, positional an incrementing specifications for a destination quadrilateral, a control word for manipulations to be performed on the spryte image source data, and an indication of which of several available formats the spryte image source data is packed in. Once the linked list is prepared, the spryte rendering engine (106) can be called by writing certain values into specific memory-mapped hardware registers, and then writing dummy data to an address recognized by the hardware as a command to initiate the spryte rendering operation (106).

    Abstract translation: spryte控制块的链接列表在存储器(108)中准备并被spryte呈现引擎横切。 每个spryte控制块(106)控制将相应spryte呈现到显示缓冲器中,并且包含诸如针对相应spryte的源数据的指针的信息,用于目的地四边形的位置增量规格,用于操作的控制字 在spryte图像源数据上执行,以及指示spryte图像源数据被打包的几种可用格式中的哪一种。一旦准备了链表,可以通过将特定值写入特定存储器来调用spryte呈现引擎(106) 映射硬件寄存器,然后将伪数据写入由硬件识别的地址作为启动spryte渲染操作的命令(106)。

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