SECURING MOBILE WAGERING GAME MACHINES
    1.
    发明申请
    SECURING MOBILE WAGERING GAME MACHINES 审中-公开
    保护移动激光游戏机

    公开(公告)号:WO2009009201A2

    公开(公告)日:2009-01-15

    申请号:PCT/US2008061000

    申请日:2008-04-21

    CPC classification number: G07F17/3241 G07F17/32

    Abstract: Systems and methods for securing mobile wagering game machines are described herein. In some embodiments, a method includes detecting, in a mobile wagering game machine, a wager associated with a wagering game. The method can also include presenting the wagering game and detecting a security breach of the mobile wagering game machine. In some embodiments, after detecting the security breach, the method includes deleting authentication information stored in the mobile wagering game machine.

    Abstract translation: 这里描述了用于保护移动付费游戏机的系统和方法。 在一些实施例中,一种方法包括在移动投注游戏机中检测与投注游戏相关联的投注。 该方法还可以包括呈现投注游戏并检测移动投注游戏机的安全漏洞。 在一些实施例中,在检测到安全漏洞之后,该方法包括删除存储在移动投注游戏机中的验证信息。

    GAME-SPECIFIC COMPONENT ENABLEMENT IN A WAGERING GAME SYSTEM
    2.
    发明申请
    GAME-SPECIFIC COMPONENT ENABLEMENT IN A WAGERING GAME SYSTEM 审中-公开
    WAGERING GAME SYSTEM中的游戏特定组件实现

    公开(公告)号:WO2008045454A3

    公开(公告)日:2008-11-06

    申请号:PCT/US2007021609

    申请日:2007-10-10

    CPC classification number: G07F17/323 G07F17/32

    Abstract: A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered, and a physical configuration monitor module operable to enable execution of one or more wagering games associated with a game-specific physical configuration of the wagering game machine and to detect the game-specific physical configuration of the wagering game machine.

    Abstract translation: 一种计算机化的投注游戏系统包括游戏模块和物理配置监控模块,所述游戏模块包括处理器和游戏代码,所述游戏代码在所述处理器上执行时可操作以呈现可投注货币价值的投注游戏,所述物理配置监控模块能够执行一个或多个 投注游戏与游戏机的游戏特定物理配置相关联,并检测投注游戏机的游戏特定物理配置。

    NETWORKS FOR USE IN GAMING
    4.
    发明申请
    NETWORKS FOR USE IN GAMING 审中-公开
    网络使用在游戏中

    公开(公告)号:WO2007075332A3

    公开(公告)日:2008-05-02

    申请号:PCT/US2006047406

    申请日:2006-12-12

    CPC classification number: G07F17/3283 G07F17/32 G07F17/3223

    Abstract: According to one example embodiment disclosed herein, a connection is established between a network and a plurality of gaming units located in a gaming establishment, wherein each gaming unit includes at least one wagering input unit; wherein the network includes one or more network resources and is connected to at least some of the plurality of gaming units; and gaming information traffic is transmitted on the network.

    Abstract translation: 根据本文公开的一个示例性实施例,在网络和位于游戏机构中的多个游戏单元之间建立连接,其中每个游戏单元包括至少一个投注输入单元; 其中所述网络包括一个或多个网络资源并且连接到所述多个游戏单元中的至少一些游戏单元; 并且在网络上传送游戏信息流量。

    REMOTE MANAGEMENT OF A GAMING MACHINE
    5.
    发明申请
    REMOTE MANAGEMENT OF A GAMING MACHINE 审中-公开
    远程管理游戏机

    公开(公告)号:WO2007024512A3

    公开(公告)日:2007-09-13

    申请号:PCT/US2006031417

    申请日:2006-08-14

    CPC classification number: G07F17/3232 G07F17/32

    Abstract: Systems, apparatus and methods for remote management of a gaming machine are described herein. In some embodiments, an apparatus includes a host platform having a host processor controlled by a host operating system. The host platform has a host storage and a host power state, wherein the host processor is to execute instructions that includes a wagering game. The apparatus also includes a subsystem that is operable independent of the host operating system and the host power state. The subsystem includes a processor that is separate from the host processor. The subsystem also includes a nonvolatile data store that is separate from the storage of the host platform.

    Abstract translation: 本文描述了用于远程管理游戏机的系统,装置和方法。 在一些实施例中,装置包括具有由主机操作系统控制的主机处理器的主机平台。 主机平台具有主机存储和主机电源状态,其中主机处理器执行包括投注游戏的指令。 该装置还包括独立于主机操作系统和主机功率状态的子系统。 子系统包括与主处理器分离的处理器。 子系统还包括与主机平台的存储分开的非易失性数据存储。

    GAMING DEVICE WITH RESOURCE SWAPPING
    6.
    发明申请
    GAMING DEVICE WITH RESOURCE SWAPPING 审中-公开
    具有资源切换的游戏设备

    公开(公告)号:WO2005121968A3

    公开(公告)日:2007-08-23

    申请号:PCT/US2005020133

    申请日:2005-06-07

    CPC classification number: G06F12/0888 G06F12/122 G07F17/32 G07F17/3202

    Abstract: Embodiments of the invention include a method for conserving memory storage on a gaming machine. The method includes creating a resource file and caching the resource file in RAM on a gaming machine; determining whether the resource file is accessed more than a preselected number of times within a preselected time interval; caching the resource file in a SWAP store as a SWAP file if the resource file has not been accessed the preselected number of times within the preselected time interval; monitoring the number of times the SWAP file is accessed within a preselected period of time; and caching the SWAP file as a resource file in RAM of the gaming machine if the SWAP file is accessed a number of preselected times or more.

    Abstract translation: 本发明的实施例包括一种用于在游戏机上保存存储器的方法。 该方法包括在游戏机上创建资源文件并将资源文件缓存在RAM中; 在预选时间间隔内确定资源文件是否被访问多于预选次数; 如果在预选的时间间隔内尚未访问预选次数的资源文件,则将资源文件作为SWAP文件缓存在SWAP存储中; 在预选的时间段内监控SWAP文件被访问的次数; 并且如果SWAP文件被访问多个预选次数或更多次,则将SWAP文件作为资源文件缓存到游戏机的RAM中。

    GAMING DEVICE WITH A VIRTUALIZATION MANAGER
    7.
    发明申请
    GAMING DEVICE WITH A VIRTUALIZATION MANAGER 审中-公开
    带有虚拟化管理器的游戏设备

    公开(公告)号:WO2007030472A3

    公开(公告)日:2007-06-07

    申请号:PCT/US2006034600

    申请日:2006-09-06

    CPC classification number: G07F17/32 G06F9/45558

    Abstract: Gaming devices with virtualization managers are described herein. In one embodiment, a gaming device includes a plurality of operating systems, each of the operating systems to facilitate execution of one or more gaming applications. The gaming device also includes gaming device resources for use by ones of the plurality of operating systems and a virtualization manager to share the gaming device resources between the plurality of operating systems during virtually simultaneous execution of the plurality of operating systems.

    Abstract translation: 这里描述了带有虚拟化管理器的游戏设备。 在一个实施例中,游戏设备包括多个操作系统,每个操作系统有助于执行一个或多个游戏应用程序。 游戏设备还包括供多个操作系统中的一些使用的游戏设备资源以及虚拟化管理器,以在虚拟同时执行多个操作系统期间在多个操作系统之间共享游戏设备资源。

    VERIFYING AND AUDITING GAME CONTENT IN A GAMING SYSTEM
    8.
    发明申请
    VERIFYING AND AUDITING GAME CONTENT IN A GAMING SYSTEM 审中-公开
    游戏内容在游戏系统中的验证与审视

    公开(公告)号:WO2006128019A3

    公开(公告)日:2007-02-22

    申请号:PCT/US2006020498

    申请日:2006-05-25

    CPC classification number: G07F17/323 G07F17/32 G07F17/3241

    Abstract: Systems and methods provide a way to verify that software downloaded to a gaming system is approved within a gaming jurisdiction. One aspect of the systems and methods includes a process for receiving approval for gaming software that is then made available for download onto gaming systems. A further aspect of the systems and methods includes the ability to audit and verify that software components that have been downloaded onto a gaming system are approved for use in a jurisdiction. The gaming configuration elements may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, wagering game software, operating system software, device driver software and device firmware.

    Abstract translation: 系统和方法提供了一种验证下载到游戏系统的软件是否在游戏管辖区内被批准的方法。 系统和方法的一个方面包括接收游戏软件批准的过程,该游戏软件随后可用于下载到游戏系统上。 系统和方法的另一方面包括审核和验证已经下载到游戏系统上的软件组件被批准在管辖区中使用的能力。 游戏配置元素可以包括横幅内容,广告内容,面额数据,支付表,语言数据,视频内容,音频内容,情景游戏数据,投注游戏软件,操作系统软件,设备驱动程序软件和设备固件。

    GAMING MACHINE WITH SECURE FAULT-TOLERANT MEMORY
    9.
    发明申请
    GAMING MACHINE WITH SECURE FAULT-TOLERANT MEMORY 审中-公开
    具有安全的容错记忆的游戏机

    公开(公告)号:WO2006033992A2

    公开(公告)日:2006-03-30

    申请号:PCT/US2005033035

    申请日:2005-09-16

    CPC classification number: G07F17/32 G06F11/141 G06F11/1441 G07F17/3202

    Abstract: A gaming machine includes two persistent random access memory sections. Critical data written to one memory section is copied to the other. Systems and methods for managing the two memory sections may include a transaction engine executable on a gaming machine processor. Alternatively, the transaction engine may execute or on a memory controller implemented as an Application Specific Integrated Circuit, a separate processor, or programmable logic. A transaction state may be used to determine which of the copies in the two memory sections is valid.

    Abstract translation: 游戏机包括两个持久随机存取存储器部分。 写入一个内存部分的重要数据被复制到另一个内存部分。 用于管理两个存储器部分的系统和方法可以包括可在游戏机处理器上执行的事务引擎。 或者,交易引擎可以执行或实现为专用集成电路,独立处理器或可编程逻辑的存储器控​​制器。 可以使用事务状态来确定两个存储器部分中的哪个副本是有效的。

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