Abstract:
A system and method for preventing unauthorized access to copyrighted academic texts is provided in which trademark licenses, discussion boards, and grade content are integrated into a web-based system that aligns the interests of teaching professionals, students, and publishers while also enhancing the overarching academic mission to create and disseminate knowledge.
Abstract:
The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. A training challenge related to the first training subject is accessed from computer readable memory. The training challenge is provided to a user via a terminal, optionally in verbal form. A first score related to the correctness and/or completeness of a verbalized challenge response provided by the user is stored in memory. A second score related to how quickly the trainee provided the verbalized challenge response is stored in memory. A third challenge score related to the confidence and/or style with which the trainee verbalized the challenge response is stored in memory.
Abstract:
A teaching aid comprising a base member (2) supporting a row of three stracks of cards (4, 6, 8). Each stack consists of cards carrying different numbers and/or other material. Each card has a flexible tab (4A, 6A, 8A) bearing the same data as the card. The tabs are staggered so that they can all be viewed simultaneously and used to select the desired card. The cards are all connected to a common spiral wire (10) along the opposite side to the tabs so that they can be flipped over to display any three figure number. The base member (2) is rigid but does not extend below the tabs, thus allowing a selected tab, when engaged, to flex and create an initial lift in the cards above. This then eases the subsequent flipping of the cards to expose the card whose tab has been engaged.
Abstract:
A swatch display comprising: a plurality of physically separate elements, each element comprising a machine-readable identifier and having a region bearing a respective surface finish; a storage area for holding a plurality of the elements; a computer having access to a memory storing data defining the appearance ofa product having one or more regions to which the surface finishes of the elements have been applied; an input device whereby a user can provide input to the computer indicating a subset of the elements; a reader capable of reading the machine-readable identifiers; and a display device; the computer being configured to, in response to the identifier of one of the elements being read by the reader, cause the display device to display the product having one or more regions to which the surface finish of thatelement has been applied; and in response to an input to the computer indicating a subset of the elements, highlight the elements of that subset in the storage area.
Abstract:
The invention relates to a fun and educational children's book comprising a creative game in which printed, die-cut, transparent self-adhesive vinyl parts are combined, said parts being reusable and removable. The book is formed by: an undetermined number of pages which, once unfolded, form a storage area and an assembly area; and reusabe, removable, printed and transparent self-adhesive vinyl sheets containing an undetermined number of die-cut parts (5) that can be separated from the sheets, said parts being housed in the corresponding recesses (6) provided in the storage area. The different parts (5) are combined on the assembly area in order to form a figure (7).
Abstract:
The invention relates to a logic game, which consists of two or more game elements, whereby one or a plurality of faces of each game element is/are provided with one or more visual or recognizeable markings, and whereby the meaning of the game is positioning of the game elements in a way that a logic is fulfilled of markings existing on parallel faces of adjacent and/or successive game elements. A logic game particularly applicable for educational purposes has cubical game elements (1), in each one of which four sides (1a1, 1a2, 1a3, 1a4) on each face (Ia) thereof are provided with at least one part (a or b) of a logical pair of markings (a, b), whereby the meaning of the game is positioning of the game elements (1) in a way that correct parts (a', b') of all logical pairs of markings, existing on all mutual joint sides (1a1) on the faces (1a) of the adjacent and/or successive game elements (1), are at corresponding points.
Abstract:
The present invention is directed to a system and method for selectively delivering multimedia content, such as sports highlights, a video clip, or a movie, to a mobile communication device, such as a cellular telephone, a laptop computer, or a personal digital assistant. In particular, a content service provider receives multimedia content from a variety of content providers, such as television broadcasters, Internet website operators, or individual users, and categorizes the content in accordance with certain predetermined criteria. At the same time, the content service provider receives, from various different mobile communication devices, a preference to receive certain category of multimedia content. In accordance with the preferred embodiment, shortened versions or highlights of the multimedia content (such as the sores of a basket ball game), referred as notification messages, are sent to the mobile communication devices, the notification messages are sent to the users who have expressed an interest to receive the type of content indicated by the notification message. Upon receiving a request from the users in response to the notification messages, the multimedia content corresponding to the notification message is delivered to the user's mobile communication device.
Abstract:
The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. A training challenge related to the first training subject is accessed from computer readable memory. The training challenge is provided to a user via a terminal, optionally in verbal form. A first score related to the correctness and/or completeness of a verbalized challenge response provided by the user is stored in memory. A second score related to how quickly the trainee provided the verbalized challenge response is stored in memory. A third challenge score related to the confidence and/or style with which the trainee verbalized the challenge response is stored in memory.
Abstract:
A game book comprising a plurality of pages adapted to rotate around a common axis, one or more housings adapted to contain the plurality of pages, and a page stand adapted to stabilize at least one page of said plurality of pages in an essentially vertical position.