WEB-BASED SYSTEM AND METHOD FOR PREVENTING UNAUTHORIZED ACCESS TO COPYRIGHTED ACADEMIC TEXTS
    1.
    发明申请
    WEB-BASED SYSTEM AND METHOD FOR PREVENTING UNAUTHORIZED ACCESS TO COPYRIGHTED ACADEMIC TEXTS 审中-公开
    基于WEB的系统和方法,用于防止未经授权访问版权学术文章

    公开(公告)号:WO2008030345A3

    公开(公告)日:2008-11-27

    申请号:PCT/US2007018674

    申请日:2007-08-22

    CPC classification number: G09B3/00

    Abstract: A system and method for preventing unauthorized access to copyrighted academic texts is provided in which trademark licenses, discussion boards, and grade content are integrated into a web-based system that aligns the interests of teaching professionals, students, and publishers while also enhancing the overarching academic mission to create and disseminate knowledge.

    Abstract translation: 提供了一种用于防止未经授权访问版权保护的学术文本的系统和方法,其中将商标许可证,讨论板和成绩内容整合到基于网络的系统中,该系统与教学专业人员,学生和出版商的利益一致,同时还增强了总体 学术使命来创造和传播知识。

    カ-ド式学習具、学習装置、学習装置用プログラムおよびその記憶媒体
    2.
    发明申请
    カ-ド式学習具、学習装置、学習装置用プログラムおよびその記憶媒体 审中-公开
    卡类学习工具,学习设备,学习设备程序和包含程序的存储介质

    公开(公告)号:WO2008126931A1

    公开(公告)日:2008-10-23

    申请号:PCT/JP2008/057369

    申请日:2008-04-09

    Applicant: 角井 靖雄

    Inventor: 角井 靖雄

    Abstract: 攻撃側は、入力手段32の操作によって、メモリ42に記憶されている多数の問題の中から1つの問題あるいは複数の関連問題を表示画面31に提示し、攻撃側および守備側共にその解答を入力する。入力された解答の正誤の判定結果に応じて敗者側にダメージポイントが付与される。複数の関連問題の提示は、相手方のダメージポイントが所定値以上の場合とされる。また、攻撃側用と守備側用とにそれぞれ、2つのエリア11と12を表示画面31に表示して、今回勝者となった側のエリア11あるいは12に今回の問題提示用となったカ-ド3を置き、エリア11がカ-ド3で一杯になっていると共にエリア12にカ-ドが置かれているときにのみ、複数関連問題の提示を行えるようにしてもよい。本発明によれば、楽しみつつ体系的な知識を習得させて、学習効果を高めることができる。

    Abstract translation: 进攻球员操作输入装置(32),以在显示屏(31)上显示存储在存储器(42)中的大量问题的一个或多个相关问题,使得进攻球员和防守球员都输入答案。 根据输入的答案的结果(正确或不正确),对丢失的玩家给予伤害点。 当伙伴玩家的伤害点达到预定值时,表示多个相关联的问题。 此外,在用于进攻型玩家和防守玩家的显示屏幕(31)上显示两个区域(11,12)。 此次将这个问题的卡片(3)放在赢得的玩家的区域(11或12)中。 只有当区域(11)充满卡(3)并且区域(12)具有卡时,可以表示多个相关联的问题。 本发明使玩家能够在享受比赛的同时获得系统的知识,从而增加学习效果。

    SYSTEMS AND METHODS FOR COMPUTERIZED INTERACTIVE SKILL TRAINING
    3.
    发明申请
    SYSTEMS AND METHODS FOR COMPUTERIZED INTERACTIVE SKILL TRAINING 审中-公开
    用于计算机化互动技能培训的系统和方法

    公开(公告)号:WO2008094736A3

    公开(公告)日:2008-09-18

    申请号:PCT/US2008050806

    申请日:2008-01-10

    Abstract: The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. A training challenge related to the first training subject is accessed from computer readable memory. The training challenge is provided to a user via a terminal, optionally in verbal form. A first score related to the correctness and/or completeness of a verbalized challenge response provided by the user is stored in memory. A second score related to how quickly the trainee provided the verbalized challenge response is stored in memory. A third challenge score related to the confidence and/or style with which the trainee verbalized the challenge response is stored in memory.

    Abstract translation: 本发明涉及交互式训练,并且特别涉及用于计算机化交互技能训练的方法和系统。 示例实施例提供了一种使用计算机化系统提供技能培训的方法和系统。 计算机化系统接收第一个培训对象的选择。 从计算机可读存储器访问与第一训练主题有关的训练挑战。 训练挑战通过终端提供给用户,任选地以口头形式。 与用户提供的言语化质询响应的正确性和/或完整性相关的第一分数被存储在存储器中。 第二个得分与受训者提供口头回答反应的速度有多快有关,存储在内存中。 记忆中存储与受训者口头化询问响应的置信度和/或风格相关的第三个挑战分数。

    DISPLAY APPARATUS
    4.
    发明申请
    DISPLAY APPARATUS 审中-公开
    显示设备

    公开(公告)号:WO00011632A1

    公开(公告)日:2000-03-02

    申请号:PCT/GB1999/002732

    申请日:1999-08-20

    CPC classification number: G09B1/32 G09B1/00 G09B3/00

    Abstract: A teaching aid comprising a base member (2) supporting a row of three stracks of cards (4, 6, 8). Each stack consists of cards carrying different numbers and/or other material. Each card has a flexible tab (4A, 6A, 8A) bearing the same data as the card. The tabs are staggered so that they can all be viewed simultaneously and used to select the desired card. The cards are all connected to a common spiral wire (10) along the opposite side to the tabs so that they can be flipped over to display any three figure number. The base member (2) is rigid but does not extend below the tabs, thus allowing a selected tab, when engaged, to flex and create an initial lift in the cards above. This then eases the subsequent flipping of the cards to expose the card whose tab has been engaged.

    Abstract translation: 一种助教,其包括支撑一排三排卡片(4,6,8)的基座构件(2)。 每个堆叠由携带不同数字和/或其他材料的卡组成。 每个卡具有带有与卡相同的数据的柔性片(4A,6A,8A)。 标签交错,以便它们都可以同时查看并用于选择所需的卡。 这些卡都沿着与突片的相对侧连接到公共螺旋线(10),使得它们可以翻转以显示任何三个数字。 基部构件(2)是刚性的,但不在突出部下方延伸,从而允许当接合时所选择的突出部弯曲并在上述卡中产生初始升降。 这样就可以随后翻转卡片,使其卡片已经被卡住了。

    SWATCH DISPLAY
    5.
    发明申请
    SWATCH DISPLAY 审中-公开

    公开(公告)号:WO2018206984A1

    公开(公告)日:2018-11-15

    申请号:PCT/GB2018/051289

    申请日:2018-05-11

    CPC classification number: G09B3/00 G09B1/06 G09F5/00 G09F2005/043

    Abstract: A swatch display comprising: a plurality of physically separate elements, each element comprising a machine-readable identifier and having a region bearing a respective surface finish; a storage area for holding a plurality of the elements; a computer having access to a memory storing data defining the appearance ofa product having one or more regions to which the surface finishes of the elements have been applied; an input device whereby a user can provide input to the computer indicating a subset of the elements; a reader capable of reading the machine-readable identifiers; and a display device; the computer being configured to, in response to the identifier of one of the elements being read by the reader, cause the display device to display the product having one or more regions to which the surface finish of thatelement has been applied; and in response to an input to the computer indicating a subset of the elements, highlight the elements of that subset in the storage area.

    FUN AND EDUCATIONAL CHILDREN'S BOOK COMPRISING A CREATIVE GAME IN WHICH PRINTED, DIE-CUT, TRANSPARENT SELF-ADHESIVE VINYL PARTS ARE COMBINED, SAID PARTS BEING REUSABLE AND REMOVABLE
    6.
    发明申请
    FUN AND EDUCATIONAL CHILDREN'S BOOK COMPRISING A CREATIVE GAME IN WHICH PRINTED, DIE-CUT, TRANSPARENT SELF-ADHESIVE VINYL PARTS ARE COMBINED, SAID PARTS BEING REUSABLE AND REMOVABLE 审中-公开
    有趣的和教育儿童的书包括一个创造性的游戏,其中打印,切割,透明自粘乙烯部件组合,说明部件是可重复使用和可拆卸

    公开(公告)号:WO2011007029A2

    公开(公告)日:2011-01-20

    申请号:PCT/ES2010000317

    申请日:2010-07-15

    CPC classification number: A63H33/38 B42D1/006 G09B3/00

    Abstract: The invention relates to a fun and educational children's book comprising a creative game in which printed, die-cut, transparent self-adhesive vinyl parts are combined, said parts being reusable and removable. The book is formed by: an undetermined number of pages which, once unfolded, form a storage area and an assembly area; and reusabe, removable, printed and transparent self-adhesive vinyl sheets containing an undetermined number of die-cut parts (5) that can be separated from the sheets, said parts being housed in the corresponding recesses (6) provided in the storage area. The different parts (5) are combined on the assembly area in order to form a figure (7).

    Abstract translation: 本发明涉及一种有趣和有教育的儿童书,其中包括组合印刷,模切,透明的自粘乙烯基部分的创意游戏,所述部分是可重复使用和可移除的。 这本书的形成是:一旦展开,形成一个存储区域和装配区域的页数不确定; 以及可重复使用的,可移除的,印刷的和透明的自粘乙烯基片,其含有可以与片材分离的未确定数量的模切部分(5),所述部分容纳在设置在存储区域中的相应凹部(6)中。 在组装区域上组合不同的部件(5)以形成图形(7)。

    LOGIC GAME
    7.
    发明申请
    LOGIC GAME 审中-公开
    逻辑游戏

    公开(公告)号:WO2009063126A1

    公开(公告)日:2009-05-22

    申请号:PCT/FI2008050535

    申请日:2008-09-25

    Abstract: The invention relates to a logic game, which consists of two or more game elements, whereby one or a plurality of faces of each game element is/are provided with one or more visual or recognizeable markings, and whereby the meaning of the game is positioning of the game elements in a way that a logic is fulfilled of markings existing on parallel faces of adjacent and/or successive game elements. A logic game particularly applicable for educational purposes has cubical game elements (1), in each one of which four sides (1a1, 1a2, 1a3, 1a4) on each face (Ia) thereof are provided with at least one part (a or b) of a logical pair of markings (a, b), whereby the meaning of the game is positioning of the game elements (1) in a way that correct parts (a', b') of all logical pairs of markings, existing on all mutual joint sides (1a1) on the faces (1a) of the adjacent and/or successive game elements (1), are at corresponding points.

    Abstract translation: 本发明涉及一种逻辑游戏,其由两个或更多个游戏元件组成,由此每个游戏元件的一个或多个面被提供有一个或多个视觉或可识别的标记,并且由此游戏的意义是定位 游戏元素的逻辑满足存在于相邻和/或连续游戏元素的平行面上的标记的方式。 一种特别适用于教育目的的逻辑游戏具有立方形游戏元素(1),在每一个游戏元素中的每个面(1a)上的四个侧面(1a1,1a2,1a3,1a4)设置有至少一个部分(a或b ),其中游戏的意义在于游戏元素(1)的定位,使得所有逻辑对的标记(a',b')的正确部分(a',b')存在于 相邻和/或相继的游戏元件(1)的面(1a)上的所有相互接合侧(1a1)位于相应的点处。

    A SYSTEM FOR SUBMITTING AND DELIVERING CONTENT EVENTS TO REMOTE DEVICES
    8.
    发明申请
    A SYSTEM FOR SUBMITTING AND DELIVERING CONTENT EVENTS TO REMOTE DEVICES 审中-公开
    提供和传送内容事件以远程设备的系统

    公开(公告)号:WO2007097986A3

    公开(公告)日:2008-09-18

    申请号:PCT/US2007003995

    申请日:2007-02-14

    CPC classification number: G09B3/00

    Abstract: The present invention is directed to a system and method for selectively delivering multimedia content, such as sports highlights, a video clip, or a movie, to a mobile communication device, such as a cellular telephone, a laptop computer, or a personal digital assistant. In particular, a content service provider receives multimedia content from a variety of content providers, such as television broadcasters, Internet website operators, or individual users, and categorizes the content in accordance with certain predetermined criteria. At the same time, the content service provider receives, from various different mobile communication devices, a preference to receive certain category of multimedia content. In accordance with the preferred embodiment, shortened versions or highlights of the multimedia content (such as the sores of a basket ball game), referred as notification messages, are sent to the mobile communication devices, the notification messages are sent to the users who have expressed an interest to receive the type of content indicated by the notification message. Upon receiving a request from the users in response to the notification messages, the multimedia content corresponding to the notification message is delivered to the user's mobile communication device.

    Abstract translation: 本发明涉及一种系统和方法,用于将诸如运动亮点,视频剪辑或电影之类的多媒体内容选择性地传递到移动通信设备,诸如蜂窝电话,膝上型计算机或个人数字助理 。 特别地,内容服务提供商从诸如电视广播机构,因特网网站运营商或个人用户的各种内容提供商接收多媒体内容,并根据某些预定标准对内容进行分类。 同时,内容服务提供商从各种不同的移动通信设备接收到接收特定类别的多媒体内容的偏好。 根据优选实施例,将被称为通知消息的多媒体内容(诸如篮球游戏的伤口)的缩短版本或亮点发送到移动通信设备,将通知消息发送给具有 表示有兴趣收到由通知信息指示的内容类型。 在响应于通知消息接收到来自用户的请求时,与通知消息对应的多媒体内容被传送到用户的移动通信设备。

    SYSTEMS AND METHODS FOR COMPUTERIZED INTERACTIVE SKILL TRAINING
    9.
    发明申请
    SYSTEMS AND METHODS FOR COMPUTERIZED INTERACTIVE SKILL TRAINING 审中-公开
    用于计算机互动技能训练的系统和方法

    公开(公告)号:WO2008094736A2

    公开(公告)日:2008-08-07

    申请号:PCT/US2008/050806

    申请日:2008-01-10

    Abstract: The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. A training challenge related to the first training subject is accessed from computer readable memory. The training challenge is provided to a user via a terminal, optionally in verbal form. A first score related to the correctness and/or completeness of a verbalized challenge response provided by the user is stored in memory. A second score related to how quickly the trainee provided the verbalized challenge response is stored in memory. A third challenge score related to the confidence and/or style with which the trainee verbalized the challenge response is stored in memory.

    Abstract translation: 本发明涉及交互式训练,特别涉及用于计算机化交互技能训练的方法和系统。 示例性实施例提供了一种使用计算机化系统提供技能训练的方法和系统。 计算机化系统接收第一训练对象的选择。 从计算机可读存储器访问与第一训练主题相关的训练挑战。 通过终端,可选地以口头形式向用户提供训练挑战。 与用户提供的口头化挑战响应的正确性和/或完整性相关的第一分数被存储在存储器中。 与学员提供语言挑战响应的速度相关的第二个分数存储在内存中。 第三个挑战分数与学员对挑战回应进行口头表达的信心和/或风格相关,存储在记忆中。

    A GAME BOOK
    10.
    发明申请
    A GAME BOOK 审中-公开
    一个游戏书

    公开(公告)号:WO2008072236A2

    公开(公告)日:2008-06-19

    申请号:PCT/IL2007001537

    申请日:2007-12-11

    CPC classification number: G09B3/00

    Abstract: A game book comprising a plurality of pages adapted to rotate around a common axis, one or more housings adapted to contain the plurality of pages, and a page stand adapted to stabilize at least one page of said plurality of pages in an essentially vertical position.

    Abstract translation: 一种游戏书,其包括适于围绕公共轴线旋转的多个页面,适于容纳所述多个页面的一个或多个框架以及适于将所述多个页面的至少一页稳定在基本垂直位置的页面支架。

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