모션 시뮬레이터
    1.
    发明申请

    公开(公告)号:WO2022114883A1

    公开(公告)日:2022-06-02

    申请号:PCT/KR2021/017726

    申请日:2021-11-29

    Inventor: 김대형

    Abstract: 종래에 비해 좀 더 다양한 방식의 구동이 가능한 모션 시뮬레이터를 제공한다. 본 발명의 일 실시예에 따른 모션 시뮬레이터는, 지면에 지지되는 베이스부 및 상기 베이스부에 구비되는 베이스 모션 구동부를 포함하고, 상기 베이스 모션 구동부는, 수평면상에서 전후 방향으로 이동되거나 회전되는 구동 패널부 및 상기 구동 패널부의 일측에 연결되는 한 쌍의 직선구동부를 포함하고, 상기 한 쌍의 직선구동부의 구동 방향에 따라 상기 구동 패널부를 수평면상에서 전후 방향으로 이동 또는 회전시키는 구동부 및 상기 구동 패널부 및 상기 구동부를 상하 방향에 대해 지지하는 지지부를 포함하는 것을 특징으로 한다.

    A TRAINING SYSTEM FOR BEING APPLIED IN A BRIDGE CRANE SIMULATOR

    公开(公告)号:WO2021167558A1

    公开(公告)日:2021-08-26

    申请号:PCT/TR2020/050914

    申请日:2020-10-06

    Abstract: The present invention is a bridge crane training system (10) for use in a bridge crane simulation system having a control unit (300) which produces a virtual reality medium, where a bridge crane and the components of the medium where the bridge crane is used are simulated, by means of three-dimensional virtual objects for training of an operator, a simulation seat (100) provided for seating of the operator (500) and embodied to move in at least one plane, at least one user interface (200) provided in the vicinity of the simulation seat (100) and which permits realization of user inputs for moving the virtual medium objects related to the bridge crane in the virtual reality medium, and a display unit (400) for displaying said virtual reality medium by the operator.

    SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES AND GRANTING IN-GAME RESOURCES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS

    公开(公告)号:WO2021150498A1

    公开(公告)日:2021-07-29

    申请号:PCT/US2021/013930

    申请日:2021-01-19

    Applicant: BLUEOWL, LLC

    Abstract: Method and system for granting in-game resources for a telematics-based game. In some examples, a computer-implemented method includes: generating, based on a character profile, one or more virtual occurrences to be encountered by a virtual character; determining, based on a plurality of virtual ratings of the virtual character, one or more outcomes associated with the one or more virtual occurrences; determining, based on a user's driving performance during one or more real trips, a first quantity of a first game resource at least for purchasing outcome-modifying items, the outcome-modifying items being exclusively purchasable using the first game resource; upon receiving the user's selection to use a first outcome-modifying item: updating the one or more outcomes according to a predetermined adjustment; and determining, based on the updated one or more outcomes, a second quantity of a second game resource at least for purchasing character cosmetic upgrades, unlocking in-game items, and unlocking regions of a virtual map.

    승하강 풋컨트롤러를 구비한 가상현실 시뮬레이터

    公开(公告)号:WO2021096032A1

    公开(公告)日:2021-05-20

    申请号:PCT/KR2020/010750

    申请日:2020-08-13

    Inventor: 신재중 윤은석

    Abstract: 본 발명은 승하강 풋컨트롤러를 구비한 가상현실 시뮬레이터에 관한 것이다. 본 발명의 일실시예에 의하면, 가상현실 시뮬레이터의 풋컨트롤러가 유저의 요청 또는 유저의 신체 조건 등에 따라 승하강되면서 위치가 조절됨으로써, 가상현실 프로그램을 체험 또는 이용하는 유저의 편의성을 향상시킬 수 있는 효과가 있다.

    SYSTEM AND METHOD FOR SIMULATING A NETWORK OF ONE OR MORE VEHICLES

    公开(公告)号:WO2020046205A1

    公开(公告)日:2020-03-05

    申请号:PCT/SG2019/050424

    申请日:2019-08-27

    Abstract: Disclosed is a system for simulating a network of one or more vehicles including: a central server having a simulator operable to receive at least one simulation parameter from at least one vehicle; and a terminal device arranged in data communication with the central server, the terminal device being operable to send and receive the simulation parameter to/from the simulator; wherein the simulation parameter includes a hardware parameter and/or software parameter, and the hardware parameter and/or software parameter in a real-world are capable of being related to hardware parameter and/or software parameter in a virtual-world and vice versa.

    2 자유도 회전이 이루어지는 모션 시뮬레이터

    公开(公告)号:WO2019235838A1

    公开(公告)日:2019-12-12

    申请号:PCT/KR2019/006782

    申请日:2019-06-05

    Inventor: 이종찬

    Abstract: 본 발명은 체인을 이용하여 제1 회전체를 피칭 회전시킴으로써 슬립 발생을 방지할 수 있는 모션 시뮬레이터를 제공하고자 함에 그 목적이 있다. 이를 구현하기 위한 모션 시뮬레이터는, 제1 회전체(100); 상기 제1 회전체(100)의 하부에 위치하는 제2 회전체(200); 제1 모터(310), 상기 제1 모터(310)에 의해 회전하는 제1 구동 스프로켓(321), 중앙부가 상기 제1 구동 스프로켓(321)에 연결되고 상기 제1 회전체(100)의 일측과 타측에 양측 단부가 각각 연결되어 상기 제1 모터(310)의 구동에 의해 상기 제1 회전체(100)를 피칭 회전시키는 체인(330), 상기 제1 구동 스프로켓(321)과 상기 체인 고정부(150) 사이에 구비되어 상기 체인(330)을 지지하기 위한 한 쌍의 제1 종동 스프로켓(322,323)으로 이루어진 제1 구동부(300); 상기 제1 회전체(100)와 제2 회전체(200)를 일체로 요잉 회전시키는 제2 구동부(400)를 포함한다.

    MULTI-DYNAMIC PLATFORM
    8.
    发明申请
    MULTI-DYNAMIC PLATFORM 审中-公开
    多动态平台

    公开(公告)号:WO2017141167A1

    公开(公告)日:2017-08-24

    申请号:PCT/IB2017/050836

    申请日:2017-02-15

    CPC classification number: G09B9/02 B60N2/501

    Abstract: There is provided a multi-dynamic platform (1) comprising: an upper support (2) that can be integrally attached to a mobile element (100) and defines an upper plane (2a), a base support (3) that can be fixed to the ground and defines a base plane (3a), at least one intermediate support (4) arranged between the base (3) and upper supports (2), articulated quadrilaterals (5) each comprising: two lower hinges (50), connected to one of the base or intermediate supports (3,4), two upper hinges (51), connected to one of the intermediate or upper supports (4, 2), two rods (53) which connect the lower hinges (50) to the upper hinges (51) in a crossed manner, and motor means (54) suitable to move the articulated quadrilateral (5) internally according to its single degree of freedom defining an axis of rotation (5a), the articulated quadrilaterals (5) being at least two in number and being substantially placed one on top of the other and defining reciprocally oblique axes of rotation (5a).

    Abstract translation: 提供了一种多动态平台(1),其包括:可整体附接到移动元件(100)并限定上平面(2a)的上支撑件(2),基座 (3),铰接的四边形(5),所述铰接的四边形(5)可以固定在地面上并且限定基面(3a),至少一个布置在所述基部(3)和上部支撑件(2)之间的中间支撑件(4) 连接到基座或中间支撑件3,4中的一个的两个下部铰链50,连接到中间支撑件或上部支撑件4,2中的一个的两个上部铰链51, 以交叉的方式将下部铰链(50)连接到上部铰链(51);以及适合于根据其限定旋转轴线(5a)的其单个自由度在内部移动铰接四边形(5)的马达装置(54) ,铰接的四边形(5)的数量至少为两个,并且基本上一个位于另一个的顶部并且限定了旋转的往复倾斜轴 (5a)。

    A STRESS DETECTING INPUT DEVICE FOR A GAMING MACHINE
    9.
    发明申请
    A STRESS DETECTING INPUT DEVICE FOR A GAMING MACHINE 审中-公开
    用于游戏机的应力检测输入装置

    公开(公告)号:WO2015103260A1

    公开(公告)日:2015-07-09

    申请号:PCT/US2014/072746

    申请日:2014-12-30

    CPC classification number: G07F17/3227 G07F17/3204 G07F17/3237

    Abstract: A gaming system that includes an input device with a sensor configured to measure data associated with an interaction of a player with the input device during play of a game on the gaming machine. The gaming system further includes a processor programmed to receive measured data from the sensor, determine, from the received measured data, that the interaction of the player with the input device exceeds an acceptable interaction threshold level, associate one or more gaming events that correspond to the determination that the interaction of the player with the input device exceeds the acceptable interaction threshold level, and determine a mental state of the player based on: the associated one or more gaming events, and the determination that the interaction of the player with the input device exceeds the acceptable interaction threshold level.

    Abstract translation: 一种游戏系统,其包括具有传感器的输入设备,所述传感器被配置为在游戏机游戏期间测量与玩家与输入设备的交互相关联的数据。 游戏系统还包括被编程为从传感器接收测量数据的处理器,从接收到的测量数据确定播放器与输入设备的交互超过可接受的交互阈值水平,将一个或多个对应于 确定玩家与输入装置的交互超过可接受的交互阈值水平,并且基于:相关联的一个或多个游戏事件以及玩家与输入的交互的确定来确定玩家的精神状态 设备超过可接受的交互阈值级别。

    反力決定装置及び反力決定方法
    10.
    发明申请
    反力決定装置及び反力決定方法 审中-公开
    反应力测定装置和反应力测定方法

    公开(公告)号:WO2014033990A1

    公开(公告)日:2014-03-06

    申请号:PCT/JP2013/003708

    申请日:2013-06-13

    CPC classification number: G09B9/04 F16H59/044 F16H2061/0071 G09B9/02

    Abstract:  滑らかな操作性を再現可能な操作性の高い反力決定装置及び反力決定方法を提供する。 反力決定装置100は、操作レバー11の位置情報と、操作レバー11に与える反力の特性に関する反力特性情報とが対応付けされている反力パターン情報を取得する反力パターン情報取得手段と、操作レバー11の位置を含む操作レバー情報を取得する操作レバー情報取得手段と、反力パターン情報に基づいて、操作レバー11の位置に応じた反力特性情報を抽出する反力特性情報抽出手段と、反力特性情報抽出手段により抽出した反力特性情報に基づいて、反力の特性を決定する反力特性決定手段と、反力特性決定手段により決定した反力特性と、操作レバー情報とに基づいて操作レバー11に提示する反力を決定する反力決定手段と、反力決定手段により決定した反力を提示する反力提示手段とを備える。

    Abstract translation: 提供具有高可操作性并且能够再现平滑可操作性的反作用力确定装置和反作用力确定方法。 反作用力确定装置(100)具备:反作用力模式信息获取装置,其取得由与反应特性有关的反作用力特性信息相关联的与操作杆(11)的位置信息相对应的反作用力模式信息 赋予操作杆(11)的力; 操作杆信息获取装置,其获取包含操作杆(11)的位置的操作杆信息; 反作用力特性信息提取装置,根据反作用力模式信息,提取与操作杆(11)的位置对应的反作用力特性信息; 反作用力特性确定装置,其基于由反作用力特性信息提取装置提取的反作用力特性信息来确定反作用力的特性; 反作用力确定装置,基于由反作用力特性确定装置确定的操作杆信息和反作用力特性,确定呈现给操作杆(11)的反作用力; 以及呈现由反作用力确定装置确定的反作用力的反作用力呈现装置。

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