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公开(公告)号:WO2023069246A1
公开(公告)日:2023-04-27
申请号:PCT/US2022/045361
申请日:2022-09-30
Applicant: EVIL EYE PICTURES LLC
Inventor: MACLEOD, Alastair , ANGULO, Andrew Michael , MCDONALD, Matthew Keith , OSBORNE, Patrick Thomas , RIEBLI, III, Arnold Joseph , RITTS, James Paul , ROSEN, Daniel P. , SCHUBERT, Justin , SCHWARTZ, Yovel , SMITH, Brian William
Abstract: Implementations described herein relate to methods, systems, and computer-readable media for remote production collaboration tools. The remote production collaboration tools can include one or more client devices, a server providing a single connection point, and an animation server configured to produce an animated production. The one or more client devices may provide motion capture data, audio data, control data, and/or associated timestamps. The animation server is configured to process the motion capture data, audio data, control data, and/or the associated timestamps and create the animated production. The animated production may be transmitted as a video stream.
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公开(公告)号:WO2023022373A1
公开(公告)日:2023-02-23
申请号:PCT/KR2022/010226
申请日:2022-07-13
Applicant: SAMSUNG ELECTRONICS CO., LTD.
Inventor: SACHDEVA, Kapil , AGARWAL, Neha
Abstract: A method and a system for generation of an animation from a static image are provided. The system includes a scene and context analysis module which is configured to analyze the static image to determine a scene category, a plurality of objects, and a plurality of scene attributes. The scene and context analysis module is further configured to identify a user context. The system further includes an object correlator of an animation selection module which is configured to determine correlation among the plurality of objects based on the plurality of scene attributes. Further, a movement area identifier of the animation selection module is configured to analyze a movement area of the plurality of objects based on the correlation, the plurality of scene attributes and the scene category. An object prioritizer of the animation selection module is configured to prioritize at least one of the objects of the plurality of objects.
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公开(公告)号:WO2023273930A1
公开(公告)日:2023-01-05
申请号:PCT/CN2022/099693
申请日:2022-06-20
Applicant: 北京字跳网络技术有限公司
IPC: G06T13/20
Abstract: 本公开涉及一种环绕动画特效处理方法、装置及可读存储介质,其中,该方法包括:获取环绕对象;显示环绕参数配置窗口,并将所述环绕对象与所述环绕参数配置窗口进行关联;其中,所述环绕参数配置窗口包括用于生成目标环绕动画特效的多个配置项;以及根据所述多个配置项的配置信息,生成所述目标环绕动画特效的配置文件;所述目标环绕动画特效为所述环绕对象以环绕点为中心进行环绕的动画特效。
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公开(公告)号:WO2023273134A1
公开(公告)日:2023-01-05
申请号:PCT/CN2021/133604
申请日:2021-11-26
Applicant: 完美世界(北京)软件科技发展有限公司
Inventor: 颜廷超
Abstract: 本发明公开了一种游戏动画的生成方法及装置、存储介质、计算机设备,其中,该方法包括:获取攀爬对象的节点数据以及子节点数据,连接所述节点数据与所述子节点数据生成所述攀爬对象的主体模型,所述节点数据用于表征所述攀爬对象在游戏场景中依附场景物攀爬的状态,所述子节点数据基于所述节点数据确定;确定所述主体模型的目标支点,并在所述目标支点处构建所述主体模型的附属模型;对所述攀爬对象的主体模型、所述附属模型进行渲染,生成所述攀爬对象的动画。主要用于游戏动画的生成。
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公开(公告)号:WO2022242038A1
公开(公告)日:2022-11-24
申请号:PCT/CN2021/127142
申请日:2021-10-28
Applicant: 深圳市慧鲤科技有限公司
Abstract: 一种动画迁移方法和装置、设备、存储介质和计算机程序产品。该动画迁移方法包括:获取初始源骨骼、初始目标骨骼以及初始源骨骼和初始目标骨骼之间的节点映射关系(S11);基于节点映射关系更新初始源骨骼和初始目标骨骼中至少一者的节点拓扑结构,得到最终源骨骼和最终目标骨骼,其中,最终目标骨骼中的目标节点均能够映射于最终源骨骼中的源节点(S12);将与初始源骨骼相关的第一动画驱动数据迁移至最终目标骨骼上,得到最终目标骨骼的第二动画驱动数据(S13)。上述方法,能够实现不同骨骼之间的动画迁移,且提高骨骼之间动画迁移的适用度。
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公开(公告)号:WO2022121653A1
公开(公告)日:2022-06-16
申请号:PCT/CN2021/131498
申请日:2021-11-18
Inventor: 冯乐乐 FENG, Lele
Abstract: 本申请实施例公开了一种确定透明度的方法、装置、电子设备和存储介质。所述方法包括:针对第一子模型上的每个目标检测点,确定当前目标检测点的当前坐标信息,并基于当前坐标信息确定与当前目标检测点对应的距离函数;基于预先设置的球谐函数对每个目标检测点的距离函数进行处理,得到每个目标检测点的投影系数值;针对每个目标检测点,将当前目标检测点的投影系数值存储至引擎中的目标存储位置。
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公开(公告)号:WO2022087186A1
公开(公告)日:2022-04-28
申请号:PCT/US2021/055924
申请日:2021-10-20
Applicant: COLLIER, Jeffrey, Jay
Inventor: COLLIER, Jeffrey, Jay
IPC: G06T13/20 , G06F3/01 , G06F3/0484 , G06T13/40
Abstract: The approach described herein for transforming text (including emojis) to video starts with one or more users writing a screenplay (text describing a video) and sending it to our software system, where typically the following five primary steps are taken to generate and/or distribute a video (figure 1): Edit, Transform, Build, Render, Distribute. These processes can happen in different orders at different times to enable the creation or display of a video. All processes are not always required to render a video and at times processes may be combined or their sub-processes expanded into their own separate process.
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公开(公告)号:WO2022080864A1
公开(公告)日:2022-04-21
申请号:PCT/KR2021/014138
申请日:2021-10-13
Applicant: 주식회사 헬스케어뱅크
Inventor: 태주호
Abstract: 본 발명은 임의 개체에 대한 관찰정보의 입력 및 공유 서비스를 제공하기 위한 방법, 그리고 이러한 방법을 실행시키기 위한 명령어들이 저장된 컴퓨터 판독 가능한 저장 매체에 관한 것으로, 본 발명에 따른 방법은, 3차원의 개체 모델을 로드하는 단계; 3차원의 개체 모델 상에 관찰정보를 입력할 수 있는 인터페이스를 제공하는 단계; 인터페이스를 통해 사용자로부터 관찰정보들을 입력 받는 단계를 포함하되, 관찰정보는, 사용자가 개체 모델 상에 표시되는 마커를 이용하여 입력한 페인팅을 포함하는 것을 특징으로 할 수 있다.
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公开(公告)号:WO2022069616A1
公开(公告)日:2022-04-07
申请号:PCT/EP2021/076917
申请日:2021-09-30
Inventor: HELLGE, Cornelius , SCHIERL, Thomas , EISERT, Peter , HILSMANN, Anna , SKUPIN, Robert , SÁNCHEZ DE LA FUENTE, Yago , MORGENSTERN, Wieland , BHULLAR, Gurdeep Singh
Abstract: A data stream having volumetric video data encoded therein in a scene description language, the data stream representing a scene comprising one or more objects is disclosed, wherein the data stream comprises for at least one object first mesh data, second mesh data and correspondence information, wherein the first mesh data describes the at least one object with a first mesh, the second mesh data describes the at least one object with a second mesh, and wherein the correspondence information indicates a mapping between the first and second mesh. Devices, Methods and a computer program product are also described.
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公开(公告)号:WO2022068430A1
公开(公告)日:2022-04-07
申请号:PCT/CN2021/112658
申请日:2021-08-16
Applicant: 京东方科技集团股份有限公司 , 北京京东方光电科技有限公司
IPC: G06T13/20
Abstract: 本公开提供一种显示处理方法和装置。显示处理方法应用于旋转立体显示装置,旋转立体显示装置包括显示面板,显示面板可转动设置;显示处理方法包括:获取待显示图像中的图像模型的模型信息,其中,图像模型包括至少一个材质集合,每一材质集合包括构成图像模型的多个三角面;根据材质集合的关联关系,遍历每一材质集合中各三角面的顶点的坐标信息;根据每一三角面的顶点的坐标信息生成显示面板在每一相位的显示数据;在显示面板位于各相位时,根据各相位的显示数据显示画面。本公开实施例有助于降低数据处理数量,提高显示数据处理效率。
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