- 专利标题: Topology shader technology
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申请号: US16447397申请日: 2019-06-20
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公开(公告)号: US10957096B2公开(公告)日: 2021-03-23
- 发明人: Hugues Labbe , Tomer Bar-On , Gabor Liktor , Andrew T. Lauritzen , John G. Gierach
- 申请人: Intel Corporation
- 申请人地址: US CA Santa Clara
- 专利权人: Intel Corporation
- 当前专利权人: Intel Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Jordan IP Law, LLC
- 主分类号: G06T15/00
- IPC分类号: G06T15/00 ; G06T15/30 ; G06T15/40 ; G06T1/20 ; G06T1/60
摘要:
Systems, apparatuses and methods may provide for technology that receives, at a topology shader in a graphics pipeline, an object description and generates, at the topology shader, a set of polygons based on the object description. Additionally, the set of polygons may be sent to a vertex shader.
信息查询
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |