Overlapping visibility and render passes for same frame
Abstract:
A method of tiled rendering of an image for display is provided which comprises receiving an image comprising one or more three dimensional (3D) objects and executing a visibility pass for determining locations of primitives of the image. The method also comprises executing, concurrently with the executing of the visibility pass, front end geometry processing of one of the primitives determined, from the visibility pass, to be in a first one of a plurality of tiles of the image and executing, concurrently with the executing of the visibility pass, back end processing of the one primitive in the first tile.
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