Invention Grant
- Patent Title: Run-time mechanism for optimal shader
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Application No.: US17664033Application Date: 2022-05-18
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Publication No.: US12067666B2Publication Date: 2024-08-20
- Inventor: Yun Du , Eric Demers , Andrew Evan Gruber , Chun Yu , Chihong Zhang , Baoguang Yang , Yuehai Du , Gang Zhong , Avinash Seetharamaiah , Jonnala Gadda Nagendra Kumar
- Applicant: QUALCOMM Incorporated
- Applicant Address: US CA San Diego
- Assignee: QUALCOMM Incorporated
- Current Assignee: QUALCOMM Incorporated
- Current Assignee Address: US CA San Diego
- Agency: QUALCOMM Incorporated
- Main IPC: G06T15/00
- IPC: G06T15/00 ; G06T1/60

Abstract:
Aspects presented herein relate to methods and devices for graphics processing including an apparatus, e.g., a GPU. The apparatus may receive a set of draw call instructions corresponding to a graphics workload, where the set of draw call instructions is associated with at least one run-time parameter. The apparatus may also obtain a first shader program associated with storing data in a system memory and at least one second shader program associated with storing data in a constant memory. Further, the apparatus may execute the first shader program or the at least one second shader program based on whether the at least one run-time parameter is less than or equal to a size of the constant memory. The apparatus may also update or maintain a configuration of a shader processor or a streaming processor based on executing the first shader program or the at least one second shader program.
Public/Granted literature
- US20230377240A1 RUN-TIME MECHANISM FOR OPTIMAL SHADER Public/Granted day:2023-11-23
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |