Invention Application
- Patent Title: MULTI-PASS APPARATUS AND METHOD FOR EARLY TERMINATION OF GRAPHICS SHADING
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Application No.: US16235517Application Date: 2018-12-28
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Publication No.: US20200211272A1Publication Date: 2020-07-02
- Inventor: JOSHUA BARCZAK , KAI XIAO , MICHAEL APODACA , THOMAS RAOUX , CARSON BROWNLEE , GABOR LIKTOR
- Applicant: Intel Corporation
- Main IPC: G06T15/40
- IPC: G06T15/40 ; G06T15/06 ; G06T15/00 ; G06T15/04

Abstract:
Multi-pass apparatus and method for ray tracing shading. For example, one embodiment of an apparatus comprises: graphics processing circuitry to execute a sequence of visibility testing operations related to texels within a texture domain to generate visibility results; a register or memory to store a texel mask; texel mask update circuitry/logic to update the texel mask based on the visibility results, the texel mask comprising a plurality of bits to indicate visibility of the texels within the texture domain, the texel mask update circuitry/logic to set a first bit to indicate whether any bits in the texel mask indicate a visible texel; a shader dispatcher to initiate conditional dispatch operations only if the first bit is set to indicate that at least one bit in the texel mask indicates a visible texel, wherein to perform the conditional dispatch operations, the shader dispatcher is to dispatch texel shaders for only those texels that the texel mask indicates may be visible; and a plurality of execution units (EUs) to execute the shaders dispatched by the shader dispatcher.
Public/Granted literature
- US10699475B1 Multi-pass apparatus and method for early termination of graphics shading Public/Granted day:2020-06-30
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