SYSTEMS AND METHODS FOR DISTRIBUTED RENDERING USING TWO-LEVEL BINNING
Abstract:
Systems and methods for distributed rendering using two-level binning include processing primitives of a frame to be rendered at a first graphics processing unit (GPU) chiplet in a set of GPU chiplets to generate visibility information of primitives for each coarse bin and providing the visibility information to the other GPU chiplets in the set of GPU chiplets. Each coarse bin is then assigned to one of the GPU chiplets of the set of GPU chiplets and rendered at the assigned GPU chiplet based on the corresponding visibility information.
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