Invention Publication
- Patent Title: RUNTIME MECHANISM TO OPTIMIZE SHADER EXECUTION FLOW
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Application No.: US17817815Application Date: 2022-08-05
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Publication No.: US20240046543A1Publication Date: 2024-02-08
- Inventor: Yun DU , Eric DEMERS , Andrew Evan GRUBER , Chun YU , Baoguang YANG , Chihong ZHANG , Yuehai DU , Avinash SEETHARAMAIAH , Jonnala Gadda NAGENDRA KUMAR , Gang ZHONG , Zilin YING , Fei WEI
- Applicant: QUALCOMM Incorporated
- Applicant Address: US CA San Diego
- Assignee: QUALCOMM Incorporated
- Current Assignee: QUALCOMM Incorporated
- Current Assignee Address: US CA San Diego
- Main IPC: G06T15/00
- IPC: G06T15/00 ; G06T15/80

Abstract:
This disclosure provides systems, devices, apparatus, and methods, including computer programs encoded on storage media, for runtime optimization of the shader execution flow. A graphics processor may obtain instruction execution data associated with a graphics workload, the instruction execution data including graphics data for a set of shader operations. The graphics processor may configure, at a first iteration, at least one predication value based on the instruction execution data including the graphics data for the set of shader operations. The graphics processor may adjust, at a second iteration, an execution flow of the graphics workload based on the configured at least one predication value, the execution flow of the graphics workload including the set of shader operations. The graphics processor may execute or refrain from executing, at the second iteration, each of the set of shader operations based on the adjusted execution flow of the graphics workload.
Public/Granted literature
- US12229864B2 Runtime mechanism to optimize shader execution flow Public/Granted day:2025-02-18
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |