发明授权
US08870661B2 Cloud-based game slice generation and frictionless social sharing with instant play 有权
基于云的游戏切片生成和无摩擦的社交共享与即时播放

Cloud-based game slice generation and frictionless social sharing with instant play
摘要:
Methods and system for processing a game slice of a game includes presenting a plurality of games on a display. Each game is associated with a plurality of game slices and each game slice is a pre-selected portion of the game. Passive selection activity is detected proximate to an initial image of a game. In response, a primary video segment of a game slice of the game is rendered. During the rendering of the primary video segment, active selection activity is detected for the primary video segment. The active selection activity causes executable code of the game slice to be loaded to allow playing of an unlocked subset of the game within the game slice. The plays of the unlocked subset of the game within the game slice are recorded to define secondary video segments. The secondary video segments are posted for sharing with users of a social network.
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