Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay
    2.
    发明授权
    Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay 有权
    基于记录的游戏,生成用于云游戏的多部分迷你游戏

    公开(公告)号:US09364743B2

    公开(公告)日:2016-06-14

    申请号:US13831190

    申请日:2013-03-14

    CPC classification number: A63F13/00 A63F13/497 A63F13/69 A63F13/88

    Abstract: A method for generating a playable limited version of a video game is provided. A user's gameplay of a full version of the video game is recorded. A plurality of user-defined portions of the user's recorded gameplay is determined. For each user-defined portion, boundaries within a gameplay context of the video game based on the user-defined portion, and a playable portion of the video game is generated based on the defined boundaries. Each of the playable portions of the video game is arranged in a series to define the limited version of the video game; wherein the method is executed by a processor.

    Abstract translation: 提供了一种用于生成视频游戏的可播放限制版本的方法。 记录用户对完整版本的视频游戏的游戏。 确定用户记录的游戏的多个用户定义部分。 对于每个用户定义的部分,基于所定义的边界,生成基于用户定义部分的视频游戏的游戏背景内的边界以及视频游戏的可播放部分。 视频游戏的每个可播放部分被一系列地布置以限定视频游戏的有限版本; 其中所述方法由处理器执行。

    DROPPED CALL WARNING AND PREVENTION METHODS
    5.
    发明申请
    DROPPED CALL WARNING AND PREVENTION METHODS 审中-公开
    拒绝呼叫警告和预防方法

    公开(公告)号:US20150094054A1

    公开(公告)日:2015-04-02

    申请号:US14170423

    申请日:2014-01-31

    Abstract: The disclosure provides methods and systems for warning users of mobile terminals during active phone calls or active data transfer that they approach certain geographical areas known as areas where active phone calls or active data transfer may be interrupted. In one embodiment, a method includes obtaining, by a processor, location information associated with a mobile terminal, determining, by the processor, that the mobile terminal approaches a particular geographical area, the particular geographical area being associated with previous dropped calls based at least in part on historical data, and, based on the determination, sending, by the processor, a warning signal to the mobile terminal for informing a user of the mobile terminal that the mobile terminal is about to enter the particular geographical area.

    Abstract translation: 本公开提供了用于在活动电话呼叫或主动数据传输期间向移动终端的用户警告用户的方法和系统,所述方法和系统接近被称为活动电话呼叫或活动数据传输可能被中断的区域的某些地理区域。 在一个实施例中,一种方法包括由处理器获得与移动终端相关联的位置信息,由处理器确定移动终端接近特定地理区域,该特定地理区域至少与以前的丢弃呼叫相关联 部分地基于历史数据,并且基于该确定,处理器向移动终端发送警告信号,以向移动终端通知移动终端即将进入特定地理区域。

    Dropped call warning and prevention methods

    公开(公告)号:US10033847B2

    公开(公告)日:2018-07-24

    申请号:US14170423

    申请日:2014-01-31

    Abstract: The disclosure provides methods and systems for warning users of mobile terminals during active phone calls or active data transfer that they approach certain geographical areas known as areas where active phone calls or active data transfer may be interrupted. In one embodiment, a method includes obtaining, by a processor, location information associated with a mobile terminal, determining, by the processor, that the mobile terminal approaches a particular geographical area, the particular geographical area being associated with previous dropped calls based at least in part on historical data, and, based on the determination, sending, by the processor, a warning signal to the mobile terminal for informing a user of the mobile terminal that the mobile terminal is about to enter the particular geographical area.

    Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play
    8.
    发明申请
    Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play 有权
    基于云的游戏片段生成和无摩擦的社交共享与即时播放

    公开(公告)号:US20150072786A1

    公开(公告)日:2015-03-12

    申请号:US14526472

    申请日:2014-10-28

    Abstract: Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.

    Abstract translation: 方法可以从游戏中创建游戏片段。 提供多种游戏用于在显示设备上呈现。 每个游戏由图像识别。 在其中一个游戏的图像上检测到选择活动。 响应于选择,执行所选择的游戏的游戏代码以使游戏能够进行解锁游戏。 所选择的游戏被流式传输到显示设备。 接收与游戏相关的用户交互。 检查游戏的记录,以识别用于生成游戏片段的游戏片段,这些游戏片段返回到建议的列表中进行选择。 从列表中为选定的部分生成游戏切片。 游戏片段的游戏记录被记录为主视频片段。 提供游戏片段和主要视频片段以通过网络共享。

    Cloud-based game slice generation and frictionless social sharing with instant play
    9.
    发明授权
    Cloud-based game slice generation and frictionless social sharing with instant play 有权
    基于云的游戏切片生成和无摩擦的社交共享与即时播放

    公开(公告)号:US08870661B2

    公开(公告)日:2014-10-28

    申请号:US13797900

    申请日:2013-03-12

    Abstract: Methods and system for processing a game slice of a game includes presenting a plurality of games on a display. Each game is associated with a plurality of game slices and each game slice is a pre-selected portion of the game. Passive selection activity is detected proximate to an initial image of a game. In response, a primary video segment of a game slice of the game is rendered. During the rendering of the primary video segment, active selection activity is detected for the primary video segment. The active selection activity causes executable code of the game slice to be loaded to allow playing of an unlocked subset of the game within the game slice. The plays of the unlocked subset of the game within the game slice are recorded to define secondary video segments. The secondary video segments are posted for sharing with users of a social network.

    Abstract translation: 用于处理游戏棋盘的方法和系统包括在显示器上呈现多个游戏。 每个游戏与多个游戏片段相关联,并且每个游戏片段是游戏的预先选择的部分。 在游戏的初始图像附近检测被动选择活动。 作为响应,呈现游戏的游戏切片的主要视频段。 在主视频片段的呈现期间,检测主视频片段的主动选择活动。 活动选择活动导致游戏切片的可执行代码被加载以允许在游戏切片内播放游戏的解锁子集。 记录游戏片内游戏解锁子集的播放,以定义次要视频段。 张贴次要视频片段以与社交网络的用户共享。

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