Sharing and lending of digital content
    1.
    发明授权
    Sharing and lending of digital content 有权
    分享和借阅数字内容

    公开(公告)号:US09275197B2

    公开(公告)日:2016-03-01

    申请号:US13220157

    申请日:2011-08-29

    申请人: Adam Harris

    发明人: Adam Harris

    IPC分类号: G06F15/16 G06F21/10 G06Q30/02

    CPC分类号: G06F21/10 G06Q30/02

    摘要: An individual may wish to make a gift of digital media to a designated recipient. The digital media may be previously purchased by the individual or may be new, unused digital media purchased specifically as a gift for the recipient. The sender of the gift sends a gift notification. The sender is then verified to ensure that the sender is authorized to make the gift by matching an identifier of the digital media with an identifier associated with the sender. The digital media may be associated with a set of rights and privileges. Further rights and privileges associated with the digital media may be offered to the recipient.

    摘要翻译: 个人可能希望向指定的收件人发送数字媒体的礼物。 数字媒体可以由个人先前购买,或者可以是专门作为接收者的礼物购买的新的未使用的数字媒体。 礼物的发件人发送礼物通知。 然后验证发送者以确保发送者被授权通过将数字媒体的标识符与与发送者相关联的标识符进行匹配来制作礼物。 数字媒体可能与一组权限和权限相关联。 与数字媒体相关的进一步的权利和特权可以提供给接收者。

    Systems and methods for enabling shadow play for video games based on prior user plays
    2.
    发明授权
    Systems and methods for enabling shadow play for video games based on prior user plays 有权
    基于先前的用户播放功能,实现视频游戏的阴影播放的系统和方法

    公开(公告)号:US09233309B2

    公开(公告)日:2016-01-12

    申请号:US13779737

    申请日:2013-02-27

    摘要: Methods for playing a video game executed by a game cloud system are provided. One method includes generating a user interface for displaying game interactivity for playing the video game. The user interface includes controls for selecting a mode of play that includes a shadow mode. The method further includes detecting game play of the video game by a current user and identifying one or more previous plays of the video game by other users. After one of the other users is selected to be used in the shadow mode, for a set period of time, the shadow mode is enabled for the selected other user such that an image of the object controlled by the other user along a game sequence that is to be played by the current user of the video game is displayed.

    摘要翻译: 提供了用于玩游戏云系统执行的视频游戏的方法。 一种方法包括生成用于显示用于播放视频游戏的游戏交互性的用户界面。 用户界面包括用于选择包括阴影模式的游戏模式的控件。 该方法还包括检测当前用户的视频游戏的游戏和识别其他用户的视频游戏的一个或多个先前的播放。 在其他用户中的一个被选择为在阴影模式中使用之后,在设定的时间段内,对所选择的其他用户启用阴影模式,使得由另一用户沿着游戏顺序控制的对象的图像, 是由当前用户播放的视频游戏显示。

    COMMUNICATION DEVICE AND DATA PROCESSING METHOD
    3.
    发明申请
    COMMUNICATION DEVICE AND DATA PROCESSING METHOD 有权
    通信设备和数据处理方法

    公开(公告)号:US20150350037A1

    公开(公告)日:2015-12-03

    申请号:US14564249

    申请日:2014-12-09

    IPC分类号: H04L12/26 H04L29/06

    摘要: A packet reception state monitoring unit calculates a target stored data number as a target number of audio packets stored in a memory based on the variation in the reception intervals of audio packets, and a reproduction control unit controls the audio reproduction speed in accordance with the difference between the target stored data number and a memory-stored data number. When the memory-stored data number is smaller than the target stored data number, reproduction control is performed in a low-speed reproduction mode at a lower speed than a regular reproduction speed. When the memory-stored data number is larger than the target stored data number, reproduction control is performed in a high-speed reproduction mode at a higher speed than the regular reproduction speed. A reproduction speed changing process is performed, with hysteresis being given to transitions of the difference between the memory-stored data number and the target stored data number.

    摘要翻译: 分组接收状态监视单元基于音频分组的接收间隔的变化,计算存储在存储器中的目标数量的目标存储数据数,并且再现控制单元根据差异来控制音频再现速度 在目标存储数据号和存储器存储的数据号之间。 当存储器存储数据数小于目标存储数据号时,以比常规再现速度更低的速度在低速再现模式下执行再现控制。 当存储器存储的数据号大于目标存储的数据号时,以比常规再现速度更高的速度在高速再现模式下进行再现控制。 执行再现速度改变处理,其中滞后被给予存储器存储的数据号和目标存储数据号之间的差的转变。

    Methods for interfacing with an interactive application using a controller with an integrated camera
    4.
    发明授权
    Methods for interfacing with an interactive application using a controller with an integrated camera 有权
    使用带集成摄像头的控制器与交互式应用程序进行接口的方法

    公开(公告)号:US09197878B2

    公开(公告)日:2015-11-24

    申请号:US13727502

    申请日:2012-12-26

    申请人: Gary Zalewski

    发明人: Gary Zalewski

    摘要: A method for determining a position of a controller in a three-dimensional space is disclosed. One method includes an operation to calibrate a computer program to identify a group of recognized fixed points from a plurality of fixed points within the three-dimensional space using a depth camera integrated with the controller. Another operation activates use of the controller and depth camera during interface with the application. During use of the controller, image and depth data within the three-dimensional space is captured with the depth camera of the controller. The captured data can then be used to enable input to a computer system.

    摘要翻译: 公开了一种用于确定三维空间中的控制器的位置的方法。 一种方法包括使用与控制器集成的深度相机来校准计算机程序以识别来自三维空间内的多个固定点的一组已识别固定点的操作。 另一个操作在与应用程序接口期间激活控制器和深度摄像机的使用。 在控制器的使用期间,三维空间内的图像和深度数据被控制器的深度摄像机捕获。 然后可以使用捕获的数据来启用对计算机系统的输入。

    Polymorphic firearm controller
    5.
    发明授权
    Polymorphic firearm controller 有权
    多形火器控制器

    公开(公告)号:US09180365B2

    公开(公告)日:2015-11-10

    申请号:US13012764

    申请日:2011-01-24

    摘要: A game controller includes a first mock firearm action associated with a first weapon mode and a second mock firearm action associated with a second weapon mode. If first mock firearm action is enabled, it can generate a load command when the first mock firearm action is operated. If second mock firearm action is enabled, it can generate a load command when the second mock firearm action is operated. The game controller includes a mode selector, to enable the first mock firearm action when the game controller is in the first weapon mode and to enable the second mock firearm action when the game controller is in the second weapon mode.

    摘要翻译: 游戏控制器包括与第一武器模式相关联的第一模拟枪支动作和与第二武器模式相关联的第二模拟枪支动作。 如果启用了第一个模拟枪支动作,则当第一个模拟枪支动作被操作时,它可以生成加载命令。 如果启用了第二个模拟枪支动作,则当第二个模拟枪支动作被操作时,它可以产生一个加载命令。 游戏控制器包括模式选择器,用于当游戏控制器处于第一武器模式时能够进行第一模拟枪支动作,并且当游戏控制器处于第二武器模式时启用第二模拟枪支动作。

    System and method for video choreography
    9.
    发明授权
    System and method for video choreography 有权
    视频编排的系统和方法

    公开(公告)号:US09114320B2

    公开(公告)日:2015-08-25

    申请号:US13778084

    申请日:2013-02-26

    发明人: Ed Annunziata

    摘要: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.

    摘要翻译: 一种用于通过基于视频游戏声音文件执行视频游戏相机行为来创建视频序列的电子娱乐系统包括被配置为存储动作事件/照相机行为(AE / CB)数据库的存储器,诸如动作生成器模块的游戏软件, 和一个或多个声音文件。 此外,该系统包括耦合到存储器的声音处理单元,用于处理所选择的声音文件,以及耦合到存储器和声音处理单元的处理器。 处理器从AE / CB数据库中随机选择AE指针和CB指针。 在选择了CB指针和AE指针后,动作发生器执行与所选择的CB指针相对应的摄像机行为,以查看与所选AE指针对应的动作事件。

    CELEBRITY VIDEO GAMING NETWORK
    10.
    发明申请
    CELEBRITY VIDEO GAMING NETWORK 审中-公开
    CELEBRITY视频游戏网络

    公开(公告)号:US20150231506A1

    公开(公告)日:2015-08-20

    申请号:US14184622

    申请日:2014-02-19

    IPC分类号: A63F13/79 A63F13/35

    摘要: A plurality of general public video game users are notified of an online celebrity gaming match. The match has at least one celebrity participant. A request to participate in the online celebrity gaming match is received from at least some of the general public video game users. At least one of the requesting users is selected for participation in the online celebrity gaming match. Interactive access to the celebrity gaming match through authentication with a corresponding user account for each of the participants selected from the general public. Access for each celebrity participant is authorized through authentication with a corresponding celebrity user account. Each celebrity user account is restricted to a verified celebrity whose celebrity identity has been previously verified.

    摘要翻译: 多名普通公众视频游戏用户被通知在线名人游戏比赛。 该比赛至少有一名名人参与。 来自至少一些普通公众视频游戏用户的参与者在线名人游戏比赛的请求。 选择至少一个请求用户参与在线名人游戏比赛。 通过与从公众中选择的每个参与者的相应用户帐户进行认证来互动访问名人游戏比赛。 通过与相应的名人用户帐户进行身份验证,可以为每个名人参与者进行访问。 每个名人用户帐户仅限于以前已验证其名人身份的经过验证的名人。