DYNAMIC ADJUSTMENT OF CLOUD GAME DATA STREAMS TO OUTPUT DEVICE AND NETWORK QUALITY
    1.
    发明申请
    DYNAMIC ADJUSTMENT OF CLOUD GAME DATA STREAMS TO OUTPUT DEVICE AND NETWORK QUALITY 审中-公开
    云计算数据流对输出设备的动态调整和网络质量

    公开(公告)号:US20160259453A1

    公开(公告)日:2016-09-08

    申请号:US14641121

    申请日:2015-03-06

    摘要: Aspects of the present disclosure relate to systems and methods for the dynamic adjustment of data streamed over a network which is then displayed on an output device. In particular, aspects of the present disclosure relate to systems and methods for determining the display capabilities of an output device and then formatting two or more streams of data configured for display on the output device, wherein the user interface and video data are contained in separate streams, such that the content is displayed in a manner consistent with the display capabilities of the output device. The output can then be adjusted or prioritized based on device orientation and network quality.

    摘要翻译: 本公开的方面涉及用于通过网络流式传输的数据的动态调整的系统和方法,然后将其显示在输出设备上。 具体地,本公开的方面涉及用于确定输出设备的显示能力的系统和方法,然后格式化配置为在输出设备上显示的两个或更多个数据流,其中用户界面和视频数据被包含在单独的 流,使得内容以与输出设备的显示能力一致的方式显示。 然后可以根据设备方向和网络质量对输出进行调整或优先排序。

    Program Mode Transition
    3.
    发明申请
    Program Mode Transition 审中-公开
    程序模式转换

    公开(公告)号:US20160101355A1

    公开(公告)日:2016-04-14

    申请号:US14968090

    申请日:2015-12-14

    IPC分类号: A63F13/35 H04L29/06

    摘要: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.

    摘要翻译: 计算系统被配置为在服务器上执行计算机程序,并且通过通信网络将程序输出的视频流提供给地理上远程的客户端。 所述计算系统还被配置为通过所述通信网络与所述视频流并行地向所述客户端提供所述计算机程序的可执行内容。 当向客户端提供足够数量的可执行内容时,计算机程序的执行从服务器转换到客户端。 该转变可选地包括将计算机程序的状态从服务器传送到客户端。 可以以基于计算机程序的状态确定的顺序将可执行内容提供给客户端。 被认为最有可能需要支持游戏玩法的可执行内容的那些部分被优先考虑。

    Systems and methods for enabling shadow play for video games based on prior user plays
    4.
    发明授权
    Systems and methods for enabling shadow play for video games based on prior user plays 有权
    基于先前的用户播放功能,实现视频游戏的阴影播放的系统和方法

    公开(公告)号:US09233309B2

    公开(公告)日:2016-01-12

    申请号:US13779737

    申请日:2013-02-27

    摘要: Methods for playing a video game executed by a game cloud system are provided. One method includes generating a user interface for displaying game interactivity for playing the video game. The user interface includes controls for selecting a mode of play that includes a shadow mode. The method further includes detecting game play of the video game by a current user and identifying one or more previous plays of the video game by other users. After one of the other users is selected to be used in the shadow mode, for a set period of time, the shadow mode is enabled for the selected other user such that an image of the object controlled by the other user along a game sequence that is to be played by the current user of the video game is displayed.

    摘要翻译: 提供了用于玩游戏云系统执行的视频游戏的方法。 一种方法包括生成用于显示用于播放视频游戏的游戏交互性的用户界面。 用户界面包括用于选择包括阴影模式的游戏模式的控件。 该方法还包括检测当前用户的视频游戏的游戏和识别其他用户的视频游戏的一个或多个先前的播放。 在其他用户中的一个被选择为在阴影模式中使用之后,在设定的时间段内,对所选择的其他用户启用阴影模式,使得由另一用户沿着游戏顺序控制的对象的图像, 是由当前用户播放的视频游戏显示。

    Intelligent Game Loading
    5.
    发明申请
    Intelligent Game Loading 有权
    智能游戏加载

    公开(公告)号:US20140073428A1

    公开(公告)日:2014-03-13

    申请号:US14083381

    申请日:2013-11-18

    IPC分类号: A63F13/12

    摘要: Methods, systems and media are provided. One system includes a video source configured to provide a streaming video to a first client geographically remote from the video source. The system generates a streaming video at the video source responsive to a present game state of a computer game program. The system further includes a download manager configured to dynamically determine, responsive to the present game state of the computer game program, a download sequence of a plurality of parts of an executable content of the computer game program. The download manager is configured to download parts of the executable content according to the download sequence in parallel with the streaming video provided to the first client from the video source. The download manager is further configured to modify the download sequence based on probabilities of other game states of the computer game program being reached from the present game state.

    摘要翻译: 提供方法,系统和介质。 一个系统包括视频源,视频源被配置为向位于远离视频源的第一客户端提供流视频。 该系统响应于计算机游戏程序的当前游戏状态在视频源处生成流视频。 该系统还包括:下载管理器,被配置为响应于计算机游戏程序的当前游戏状态动态地确定计算机游戏程序的可执行内容的多个部分的下载顺序。 下载管理器被配置为根据下载顺序与从视频源提供给第一客户端的流式视频并行地下载可执行内容的部分。 下载管理器还被配置为基于从当前游戏状态到达的计算机游戏程序的其他游戏状态的概率来修改下载序列。

    Systems and Methods for Enabling Time-Shifted Coaching for Cloud Gaming Systems

    公开(公告)号:US20170087460A1

    公开(公告)日:2017-03-30

    申请号:US14987669

    申请日:2016-01-04

    发明人: David Perry

    摘要: Systems and methods are provided for enabling users playing online games to create coaching videos of gameplay, and post such coaching videos to a cloud gaming system. In one example, coaching videos include a video clip of the gameplay and a video of the user, guiding and/or explaining how the game was played. A user playing the same game may desire coaching, and the cloud gaming system can identify previously posted coaching videos that correspond to the point in time or action in which the user requesting coaching is currently playing. The cloud system can access a database of coaching options, which are then presented to a user. The coaching options may be videos of gameplay and videos of the user providing coaching. The user can then view the coaching videos, rate them if desired, and then resume with his or her gameplay.

    RACK SPACE POWER UTILIZATION
    10.
    发明申请
    RACK SPACE POWER UTILIZATION 有权
    机架空间功率利用

    公开(公告)号:US20160246349A1

    公开(公告)日:2016-08-25

    申请号:US14631621

    申请日:2015-02-25

    发明人: David Perry

    IPC分类号: G06F1/32

    摘要: Instances of the one or more computer processing applications are allocated to a subset of terminal processing systems in a plurality of terminal processing systems that are coupled to a network. Each application may be accessed by one or more remote client devices via the network. Each client device has one or more associated users. Each application has an associated power consumption profile and the instances are allocated to the terminal processing systems in accordance with the power consumption profiles and an aggregate power consumption capacity for the plurality of terminal processing systems. The instances are allocated to the terminal processing systems in a way that optimizes a number of users per unit power allocated to the plurality of terminal processing systems.

    摘要翻译: 一个或多个计算机处理应用的实例被分配给耦合到网络的多个终端处理系统中的终端处理系统的子集。 每个应用程序可以由一个或多个远程客户端设备经由网络访问。 每个客户端设备都有一个或多个关联的用户。 每个应用具有相关联的功耗简档,并且根据功耗曲线和多个终端处理系统的总功耗容量将实例分配给终端处理系统。 这些实例以对分配给多个终端处理系统的每单位功率的用户数量进行优化的方式分配给终端处理系统。