DYNAMIC ADJUSTMENT OF CLOUD GAME DATA STREAMS TO OUTPUT DEVICE AND NETWORK QUALITY
    1.
    发明申请
    DYNAMIC ADJUSTMENT OF CLOUD GAME DATA STREAMS TO OUTPUT DEVICE AND NETWORK QUALITY 审中-公开
    云计算数据流对输出设备的动态调整和网络质量

    公开(公告)号:US20160259453A1

    公开(公告)日:2016-09-08

    申请号:US14641121

    申请日:2015-03-06

    Abstract: Aspects of the present disclosure relate to systems and methods for the dynamic adjustment of data streamed over a network which is then displayed on an output device. In particular, aspects of the present disclosure relate to systems and methods for determining the display capabilities of an output device and then formatting two or more streams of data configured for display on the output device, wherein the user interface and video data are contained in separate streams, such that the content is displayed in a manner consistent with the display capabilities of the output device. The output can then be adjusted or prioritized based on device orientation and network quality.

    Abstract translation: 本公开的方面涉及用于通过网络流式传输的数据的动态调整的系统和方法,然后将其显示在输出设备上。 具体地,本公开的方面涉及用于确定输出设备的显示能力的系统和方法,然后格式化配置为在输出设备上显示的两个或更多个数据流,其中用户界面和视频数据被包含在单独的 流,使得内容以与输出设备的显示能力一致的方式显示。 然后可以根据设备方向和网络质量对输出进行调整或优先排序。

    Program Mode Transition
    3.
    发明申请
    Program Mode Transition 审中-公开
    程序模式转换

    公开(公告)号:US20160101355A1

    公开(公告)日:2016-04-14

    申请号:US14968090

    申请日:2015-12-14

    Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.

    Abstract translation: 计算系统被配置为在服务器上执行计算机程序,并且通过通信网络将程序输出的视频流提供给地理上远程的客户端。 所述计算系统还被配置为通过所述通信网络与所述视频流并行地向所述客户端提供所述计算机程序的可执行内容。 当向客户端提供足够数量的可执行内容时,计算机程序的执行从服务器转换到客户端。 该转变可选地包括将计算机程序的状态从服务器传送到客户端。 可以以基于计算机程序的状态确定的顺序将可执行内容提供给客户端。 被认为最有可能需要支持游戏玩法的可执行内容的那些部分被优先考虑。

    Systems and methods for enabling shadow play for video games based on prior user plays
    4.
    发明授权
    Systems and methods for enabling shadow play for video games based on prior user plays 有权
    基于先前的用户播放功能,实现视频游戏的阴影播放的系统和方法

    公开(公告)号:US09233309B2

    公开(公告)日:2016-01-12

    申请号:US13779737

    申请日:2013-02-27

    CPC classification number: A63F13/497 A63F13/355 A63F13/5375 A63F13/795

    Abstract: Methods for playing a video game executed by a game cloud system are provided. One method includes generating a user interface for displaying game interactivity for playing the video game. The user interface includes controls for selecting a mode of play that includes a shadow mode. The method further includes detecting game play of the video game by a current user and identifying one or more previous plays of the video game by other users. After one of the other users is selected to be used in the shadow mode, for a set period of time, the shadow mode is enabled for the selected other user such that an image of the object controlled by the other user along a game sequence that is to be played by the current user of the video game is displayed.

    Abstract translation: 提供了用于玩游戏云系统执行的视频游戏的方法。 一种方法包括生成用于显示用于播放视频游戏的游戏交互性的用户界面。 用户界面包括用于选择包括阴影模式的游戏模式的控件。 该方法还包括检测当前用户的视频游戏的游戏和识别其他用户的视频游戏的一个或多个先前的播放。 在其他用户中的一个被选择为在阴影模式中使用之后,在设定的时间段内,对所选择的其他用户启用阴影模式,使得由另一用户沿着游戏顺序控制的对象的图像, 是由当前用户播放的视频游戏显示。

    Intelligent Game Loading
    5.
    发明申请
    Intelligent Game Loading 有权
    智能游戏加载

    公开(公告)号:US20140073428A1

    公开(公告)日:2014-03-13

    申请号:US14083381

    申请日:2013-11-18

    Abstract: Methods, systems and media are provided. One system includes a video source configured to provide a streaming video to a first client geographically remote from the video source. The system generates a streaming video at the video source responsive to a present game state of a computer game program. The system further includes a download manager configured to dynamically determine, responsive to the present game state of the computer game program, a download sequence of a plurality of parts of an executable content of the computer game program. The download manager is configured to download parts of the executable content according to the download sequence in parallel with the streaming video provided to the first client from the video source. The download manager is further configured to modify the download sequence based on probabilities of other game states of the computer game program being reached from the present game state.

    Abstract translation: 提供方法,系统和介质。 一个系统包括视频源,视频源被配置为向位于远离视频源的第一客户端提供流视频。 该系统响应于计算机游戏程序的当前游戏状态在视频源处生成流视频。 该系统还包括:下载管理器,被配置为响应于计算机游戏程序的当前游戏状态动态地确定计算机游戏程序的可执行内容的多个部分的下载顺序。 下载管理器被配置为根据下载顺序与从视频源提供给第一客户端的流式视频并行地下载可执行内容的部分。 下载管理器还被配置为基于从当前游戏状态到达的计算机游戏程序的其他游戏状态的概率来修改下载序列。

    Systems and methods for using reduced hops to generate an augmented virtual reality scene within a head mounted system

    公开(公告)号:US10137361B2

    公开(公告)日:2018-11-27

    申请号:US14144210

    申请日:2013-12-30

    Inventor: David Perry

    Abstract: Systems and methods for using reduced hops to generate an augmented virtual reality scene in a head mounted display. The head mounted display is used for game play via a game cloud system. The head mounted display includes a communications circuit for sending real-world media associated with a game program via a network. The real-world media is processed by the game cloud system and streamed directly from the communications circuit to the game cloud system. The head mounted display further includes a game processing circuit coupled to the communications circuit. The game processing circuit is used for decoding computer-generated interactive media received from the game cloud system via the network. The game processing circuit drives a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media. The computer-generated interactive media is generated based on the real-world media.

    USER SAVE DATA MANAGEMENT IN CLOUD GAMING
    7.
    发明申请
    USER SAVE DATA MANAGEMENT IN CLOUD GAMING 有权
    用户在云端游戏中保存数据管理

    公开(公告)号:US20170050111A1

    公开(公告)日:2017-02-23

    申请号:US15011283

    申请日:2016-01-29

    Abstract: A method is provided, including: receiving, over a network by a cloud gaming server computer, a request from a client device to initiate gameplay of a cloud video game; responsive to the request, assigning the client device to a first data center from which to stream the gameplay of the cloud video game; responsive to the request, initiating transfer of user save data over the network from a second data center to the first data center; loading the cloud video game on a cloud gaming machine at the first data center, the loading of the cloud video game including loading of generic save data; initiating interactive gameplay of the cloud video game with the generic save data; during the interactive gameplay, completing the transfer of the user save data to the first data center; applying the user save data to update the execution of the cloud video game.

    Abstract translation: 提供了一种方法,包括:由云游戏服务器计算机通过网络接收来自客户端设备的请求以发起云视频游戏的游戏; 响应于该请求,将客户端设备分配给第一数据中心,从中流式传输云视频游戏的游戏; 响应于该请求,启动通过网络将用户保存数据从第二数据中心传送到第一数据中心; 在第一个数据中心的云游戏机上加载云视频游戏,加载云视频游戏,包括加载通用保存数据; 使用通用保存数据启动云视频游戏的交互式游戏; 在交互式游戏过程中,完成将用户的传输保存到第一数据中心; 应用用户保存数据来更新云视频游戏的执行。

    LOCAL APPLICATION QUICK START WITH CLOUD TRANSITIONING
    8.
    发明申请
    LOCAL APPLICATION QUICK START WITH CLOUD TRANSITIONING 审中-公开
    本地应用程序快速启动与云计算过渡

    公开(公告)号:US20170050110A1

    公开(公告)日:2017-02-23

    申请号:US14845104

    申请日:2015-09-03

    Inventor: David Perry

    Abstract: A method is provided, including: receiving at a client device a first command to initiate a cloud video game; in response to receiving the first command, retrieving, by the client device, initial content from a client local storage; rendering the initial content to a display device; sending a first request from the client device to a cloud gaming service to access the cloud video game, the cloud gaming service being configured to assign the client device to a gaming machine configured to execute the cloud video game; receiving at the client device a second command to initiate interactive gameplay; in response to receiving the second command, sending a second request from the client device to the cloud gaming service, the cloud gaming service being configured to, in response to receiving the second request, initiate streaming of interactive gameplay content generated by the executing cloud video game to the client device.

    Abstract translation: 提供了一种方法,包括:在客户端设备接收发起云视频游戏的第一命令; 响应于接收到第一命令,由客户端设备从客户端本地存储器检索初始内容; 将初始内容呈现给显示设备; 从客户端设备向云游戏服务发送第一请求以访问云视频游戏,云游戏服务被配置为将客户端设备分配给被配置为执行云视频游戏的游戏机; 在客户端设备接收启动交互式游戏的第二命令; 响应于接收到第二命令,从客户端设备向云游戏服务发送第二请求,云游戏服务被配置为响应于接收到第二请求而启动由执行的云视频生成的交互式游戏内容的流传输 游戏到客户端设备。

    Systems and methods for generating and sharing video clips of cloud-provisioned games
    9.
    发明授权
    Systems and methods for generating and sharing video clips of cloud-provisioned games 有权
    用于生成和分享云配置游戏视频剪辑的系统和方法

    公开(公告)号:US09550111B2

    公开(公告)日:2017-01-24

    申请号:US14140402

    申请日:2013-12-24

    Inventor: David Perry

    Abstract: Apparatus, systems and methods for providing inputs to a game executing on a game server, is disclosed. A controller includes a circuit, a plurality of input controls interfaced with the circuit of the controller for producing controller data, and a communication circuit for connecting the controller with an internet access device. The communication circuit is configured to exchange controller data with a game server. The exchange of the controller data occurs without a communication link between the controller and a local game console. The game server is configured to execute a game play of a video game and drive interactivity of the video game using the controller data. The game server is remote from the local game console. The game server transmits a video feed of the game play to the game console.

    Abstract translation: 公开了一种用于向在游戏服务器上执行的游戏提供输入的装置,系统和方法。 控制器包括电路,与用于产生控制器数据的控制器的电路接口的多个输入控制,以及用于将控制器与互联网接入设备连接的通信电路。 通信电路被配置为与游戏服务器交换控制器数据。 控制器数据的交换在控制器和本地游戏机之间没有通信链路的情况下进行。 游戏服务器被配置为使用控制器数据来执行视频游戏的游戏并且驱动视频游戏的交互性。 游戏服务器远离本地游戏机。 游戏服务器将游戏的视频馈送传送到游戏机。

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