发明授权
- 专利标题: Optimizing a graphics rendering pipeline using early Z-mode
- 专利标题(中): 使用早期Z模式优化图形渲染管道
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申请号: US11430635申请日: 2006-05-08
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公开(公告)号: US08933933B2公开(公告)日: 2015-01-13
- 发明人: Mark J. French , Emmett M. Kilgariff , Steven E. Molnar , Walter R. Steiner , Douglas A. Voorhies , Adam Clark Weitkemper
- 申请人: Mark J. French , Emmett M. Kilgariff , Steven E. Molnar , Walter R. Steiner , Douglas A. Voorhies , Adam Clark Weitkemper
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Patterson & Sheridan, LLP
- 主分类号: G06T15/40
- IPC分类号: G06T15/40 ; G06T15/00
摘要:
One embodiment of the present invention sets forth an architecture for advancing the Z-test operation prior to pixel shading whenever possible. The current rendering state, as maintained by the setup engine, determines whether advancing the Z-test function above the shader engine for “early” Z-testing is possible or whether the Z-test function should be deferred until after shading operations for “late” Z-testing. Data is dynamically routed to each processing engine in the pipeline, so that the appropriate data flow for either early Z or late Z is dynamically constructed, as determined by the current rendering state. The same functional units are utilized in both early Z and late Z configurations.
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