摘要:
To provide a game device capable of realizing a user interface, in a game in which a game character acts based on first and second parameters set by a user game, the user interface for enabling a user to relatively readily set the first and second parameters. A display control unit (88) displays an image in which a first coordinate axis corresponding to the first parameter and a second coordinate axis corresponding to the second parameter are shown in a game screen image showing the game character acting based on the first parameter and the second parameter. A coordinate value obtaining unit (90) obtains a first coordinate value corresponding to the first coordinate axis and a second coordinate value corresponding to the second coordinate axis in accordance with a direction designation operation or a position designation operation. A parameter update unit (94) updates the first parameter and the second parameter, based on the first coordinate value and the second coordinate value.
摘要:
A video game player can control the movement of a moving object in a video game during a moving object dispatch operation by a character, thereby allowing the video game player to experience nervousness and a sense of realism when causing the character to dispatch the moving object. This video game program includes a first request receiving function 101, a operation display function 102, a second request receiving function 103, a moving object control function 106, and a moving object display function 107. In the video game implemented with this program, a dispatch request for dispatching the moving object is received from the controller in the second request receiving function 103 when the dispatch operation of the character is displayed on the monitor. According to the timing at which the second request receiving function 103 received the dispatch request, the movement of the moving object is controlled in the moving object control function 106.
摘要:
A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.
摘要:
A selection determining device (200) includes a detecting unit (201) which detects, when a point on a touch screen is pressed, a coordinate value of the point, detects, when two points in a two-dimensional plane are pressed, a coordinate value of a midpoint between the two points, and detects that none is pressed when no points is pressed, a determining unit (202) which determines, when it is determined that none is pressed, whether or not any of pressible predetermined regions is singularly selected, any two of the pressible predetermined regions are simultaneously selected, or none is selected based on a sequence of states detected by the detecting unit (201) by then, and a display unit (203) displaying a graphic symbol representing each of the pressible predetermined regions on the touch screen.
摘要:
An image processor capable of displaying entire or partial changing of a display image through a simple image processing. A first texture image, a second texture image, priority of displaying respective pixels constituting the first texture image, and the threshold value of priority are stored. The second texture image is described with regard to a specified polygon (S205) and then the first texture image is further described depending on the comparison results between the display priority and the threshold value (S206).