GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    121.
    发明公开
    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 审中-公开
    游戏设备,游戏设备控制方法,程序和信息存储介质

    公开(公告)号:EP2402065A1

    公开(公告)日:2012-01-04

    申请号:EP09840832.1

    申请日:2009-10-22

    发明人: TANAKA, Tatsuya

    IPC分类号: A63F13/00 A63F13/10

    摘要: To provide a game device capable of realizing a user interface, in a game in which a game character acts based on first and second parameters set by a user game, the user interface for enabling a user to relatively readily set the first and second parameters. A display control unit (88) displays an image in which a first coordinate axis corresponding to the first parameter and a second coordinate axis corresponding to the second parameter are shown in a game screen image showing the game character acting based on the first parameter and the second parameter. A coordinate value obtaining unit (90) obtains a first coordinate value corresponding to the first coordinate axis and a second coordinate value corresponding to the second coordinate axis in accordance with a direction designation operation or a position designation operation. A parameter update unit (94) updates the first parameter and the second parameter, based on the first coordinate value and the second coordinate value.

    摘要翻译: 为了提供一种能够实现用户界面的游戏装置,其中游戏角色基于由用户游戏设定的第一和第二参数而行动的游戏中的用户界面使得用户能够相对容易地设置第一和第二参数。 显示控制单元(88)显示其中与第一参数相对应的第一坐标轴和与第二参数相对应的第二坐标轴被显示在示出基于第一参数和游戏角色的游戏画面图像中的图像 第二个参数。 坐标值获取单元(90)根据方向指定操作或位置指定操作获得与第一坐标轴对应的第一坐标值和与第二坐标轴对应的第二坐标值。 参数更新单元(94)基于第一坐标值和第二坐标值来更新第一参数和第二参数。

    VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME METHOD
    122.
    发明公开
    VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME METHOD 审中-公开
    视频游戏程序,视频游戏和视频游戏程序

    公开(公告)号:EP1666107A4

    公开(公告)日:2011-08-31

    申请号:EP04787676

    申请日:2004-09-07

    发明人: YOKOYAMA YUICHI

    IPC分类号: A63F13/00 A63F13/10

    摘要: A video game player can control the movement of a moving object in a video game during a moving object dispatch operation by a character, thereby allowing the video game player to experience nervousness and a sense of realism when causing the character to dispatch the moving object. This video game program includes a first request receiving function 101, a operation display function 102, a second request receiving function 103, a moving object control function 106, and a moving object display function 107. In the video game implemented with this program, a dispatch request for dispatching the moving object is received from the controller in the second request receiving function 103 when the dispatch operation of the character is displayed on the monitor. According to the timing at which the second request receiving function 103 received the dispatch request, the movement of the moving object is controlled in the moving object control function 106.

    SERVER FOR GAME, GAME TERMINAL, SECONDARY GAME MANAGEMENT SYSTEM, AND SECONDARY GAME MANAGEMENT METHOD
    123.
    发明公开
    SERVER FOR GAME, GAME TERMINAL, SECONDARY GAME MANAGEMENT SYSTEM, AND SECONDARY GAME MANAGEMENT METHOD 审中-公开
    游戏服务器,游戏终端,辅助游戏管理系统和二次游戏管理程序

    公开(公告)号:EP2135652A4

    公开(公告)日:2011-07-27

    申请号:EP08722679

    申请日:2008-03-24

    摘要: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.

    A SELECTION DETERMINATION APPARATUS, A SELECTION DETERMINATION METHOD, A DATA RECORDING MEDIUM, AND A PROGRAM
    128.
    发明公开
    A SELECTION DETERMINATION APPARATUS, A SELECTION DETERMINATION METHOD, A DATA RECORDING MEDIUM, AND A PROGRAM 审中-公开
    AUSWAHLBESTIMMUNGSVORRICHTUNG,AUSWAHLBESTIMMUNGSVERFAHREN,DATENAUFZEICHNUNGSMEDIUM UND PROGRAMM

    公开(公告)号:EP2256599A1

    公开(公告)日:2010-12-01

    申请号:EP09710058.0

    申请日:2009-02-12

    发明人: MORI, Shoji

    IPC分类号: G06F3/041

    摘要: A selection determining device (200) includes a detecting unit (201) which detects, when a point on a touch screen is pressed, a coordinate value of the point, detects, when two points in a two-dimensional plane are pressed, a coordinate value of a midpoint between the two points, and detects that none is pressed when no points is pressed, a determining unit (202) which determines, when it is determined that none is pressed, whether or not any of pressible predetermined regions is singularly selected, any two of the pressible predetermined regions are simultaneously selected, or none is selected based on a sequence of states detected by the detecting unit (201) by then, and a display unit (203) displaying a graphic symbol representing each of the pressible predetermined regions on the touch screen.

    摘要翻译: 选择确定装置(200)包括检测单元(201),当按下触摸屏上的点时,检测点的坐标值,当按下二维平面中的两个点时,检测坐标 在两点之间的中点的值,并且当没有点被按下时检测到没有被按下;确定单元(202),当确定没有被按下时,确定是否单独选择任何可压缩的预定区域 同时选择任何两个可压缩的预定区域,或者根据当时由检测单元(201)检测到的状态序列来选择任何两个,以及显示单元(203),其显示表示每个可压缩预定区域 触摸屏上的区域。