摘要:
In a game device (200), a memory unit (201) stores a position of a player character, a position of an enemy character, an elapsed time up to a present time after the enemy character has appeared, and candidates of a position where a new enemy character is to appear. A measuring unit (202) measures an elapsed time up to a present time after the enemy character has appeared, and stores the measured elapsed time in the memory unit (201). A calculating unit (203) calculates a reference distance which becomes a determination criterion for a position where a new enemy character appears based on the stored elapsed time. The reference distance monotonically increases relative to the increasing of the elapsed time. An appearance setting unit (204) selects a candidate having a distance to the player character closest to the reference distance among the candidates stored in the memory unit (201), and causes a new enemy character to appear at the selected candidate position.
摘要:
A storage unit (201) stores a shape, a position, and an orientation of real image objects situated in a three dimensional virtual space. It also stores a position of a view point, a direction of a sight line, and a position, an orientation, etc. of a virtual mirror plane which represents a virtual mirror. An updating unit (202) updates values stored in the storage unit (201) in response to input of user instructions. A mirror image arranging unit (203) allocates a suitable mirror image object in a side of the virtual mirror plane opposite to the real image object. A determining unit (204) determines whether or not the real image object overlaps with and hides the mirror image object when the virtual space is viewed from the point of view in the direction of the sight line. According to the determination, an adjustment unit (205) moves the mirror image object to a position in which mirror image object may be more observable. A generating unit (206) projects the virtual space on a two dimensional plane.
摘要:
Provided is a game device which is capable of showing how a peripheral part of an eye of a character object changes according to a viewing direction of the character object, while reducing a data amount and an amount of a work for producing data. A plurality of pieces of vertex position specifying data (data for specifying positions of vertexes of the peripheral part of the eye) corresponding to a plurality of basic viewing directions and blend control data (data associating viewing direction information with blend ratio information of the plurality of pieces of vertex position specifying data) are stored. The blend ratio information corresponding to a viewing direction is acquired based on the blend control data (S108). The plurality of pieces of vertex position specifying data are blended based on the blend ratio information to thereby acquire the vertex position specifying data corresponding to the viewing direction (S109). A game screen is displayed based on the vertex position specifying data corresponding to the viewing direction (S113).
摘要:
A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.
摘要:
In an input device (300), a grip module (201) gripped by a user detects its posture and a button pressing operation of the user. A storage unit (301) stores a track of the detected posture, amounting to a predetermined period. A calculating unit (302) calculates an amount of change of the posture over the predetermined period. When a pressing operation is detected, an estimating unit (303) estimates the pressing operation intensity according to the calculated amount of change. A determining unit (304) determines whether or not a shaking operation has been given to the grip module (201), from the calculated amount of change. An output unit (305) outputs the result of estimation by the estimating unit (303) of the pressing operation intensity. When the determining unit (304) determines a shaking operation, the output unit (305) further outputs the shaking operation intensity according to the calculated amount of change.
摘要:
A processor of a game terminal estimates energy consumption of a hypothetical player, assuming that the hypothetical player performs at least one reference dance for a play period, on the basis of a step-sequence data element describing the reference dance. The processor of the game terminal generates a data item describing a value corresponding to the estimated energy consumption, and writes, into an in-terminal memory unit, the data item as a difficulty-level data item describing the difficulty level of the reference dance.
摘要:
To provide a game system that makes players' play order comply with a predetermined rule but nevertheless allows, with appropriate measure, any delaying player to join the game, each terminal device (202) constituting the system stores in a storage unit (301) game's stage/delay information regarding all players including players operating other terminal devices (202), a stage updating unit (306) updates the storage unit (301) based on an operation entry accepted by an operation entry unit (303) from an owner player as a play determining unit (302) determines that the owner player's turn has come, and an operation entry received by an operation receiving unit (305) from any other terminal device (202), and a delay updating unit (307) updates the storage unit (301) when an abort entry unit (311) accepts an abort entry from the player or an abort notification is received, or updates delay information when stage information is updated.