GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    132.
    发明公开
    GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM 审中-公开
    游戏设备,游戏处理方法,信息记录介质和程序

    公开(公告)号:EP2226105A1

    公开(公告)日:2010-09-08

    申请号:EP08864428.1

    申请日:2008-12-17

    IPC分类号: A63F13/10 A63F13/00

    摘要: In a game device (200), a memory unit (201) stores a position of a player character, a position of an enemy character, an elapsed time up to a present time after the enemy character has appeared, and candidates of a position where a new enemy character is to appear. A measuring unit (202) measures an elapsed time up to a present time after the enemy character has appeared, and stores the measured elapsed time in the memory unit (201). A calculating unit (203) calculates a reference distance which becomes a determination criterion for a position where a new enemy character appears based on the stored elapsed time. The reference distance monotonically increases relative to the increasing of the elapsed time. An appearance setting unit (204) selects a candidate having a distance to the player character closest to the reference distance among the candidates stored in the memory unit (201), and causes a new enemy character to appear at the selected candidate position.

    摘要翻译: 在游戏装置(200)中,存储部(201)存储玩家角色的位置,敌方角色的位置,到敌方角色出现为止的当前时刻的经过时间, 一个新的敌人角色将出现。 测量单元(202)测量在出现敌方角色之后到目前为止的经过时间,并将测量的经过时间存储在存储器单元(201)中。 计算单元(203)基于所存储的经过时间来计算成为新敌人角色出现的位置的确定标准的参考距离。 参考距离相对于经过时间的增加单调增加。 外观设定部(204)从存储在存储部(201)中的候选中,选择与距离基准距离最近的选手角色的距离的候补,使新的敌方角色出现在所选择的候选位置。

    IMAGE PROCESSING DEVICE, IMAGE PROCESSING METHOD, INFORMATION RECORDING MEDIUM AND PROGRAM
    133.
    发明公开
    IMAGE PROCESSING DEVICE, IMAGE PROCESSING METHOD, INFORMATION RECORDING MEDIUM AND PROGRAM 审中-公开
    图像处理装置,图像处理方法,信息记录介质和程序

    公开(公告)号:EP2204776A1

    公开(公告)日:2010-07-07

    申请号:EP08843421.2

    申请日:2008-10-29

    发明人: ASAMI, Yuichi

    摘要: A storage unit (201) stores a shape, a position, and an orientation of real image objects situated in a three dimensional virtual space. It also stores a position of a view point, a direction of a sight line, and a position, an orientation, etc. of a virtual mirror plane which represents a virtual mirror. An updating unit (202) updates values stored in the storage unit (201) in response to input of user instructions. A mirror image arranging unit (203) allocates a suitable mirror image object in a side of the virtual mirror plane opposite to the real image object. A determining unit (204) determines whether or not the real image object overlaps with and hides the mirror image object when the virtual space is viewed from the point of view in the direction of the sight line. According to the determination, an adjustment unit (205) moves the mirror image object to a position in which mirror image object may be more observable. A generating unit (206) projects the virtual space on a two dimensional plane.

    摘要翻译: 存储单元(201)存储位于三维虚拟空间中的实像对象的形状,位置和方位。 它还存储视点的位置,视线的方向以及代表虚拟镜子的虚拟镜面的位置,方位等。 更新单元(202)响应于用户指令的输入来更新存储在存储单元(201)中的值。 镜像排列单元(203)在与真实图像对象相对的虚拟镜像平面的一侧分配合适的镜像对象。 确定单元(204)在从视线的方向观看虚拟空间时确定真实图像对象是否与镜像对象重叠并且隐藏镜像对象。 根据该确定,调整单元(205)将镜像对象移动到镜像对象可以更可观察的位置。 生成单元(206)将虚拟空间投影到二维平面上。

    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM AND INFORMATION MEMORY MEDIUM
    134.
    发明公开
    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM AND INFORMATION MEMORY MEDIUM 审中-公开
    游戏设备,游戏设备控制方法,程序和信息存储介质

    公开(公告)号:EP2187356A1

    公开(公告)日:2010-05-19

    申请号:EP08704449.1

    申请日:2008-02-05

    IPC分类号: G06T17/40 A63F13/00

    摘要: Provided is a game device which is capable of showing how a peripheral part of an eye of a character object changes according to a viewing direction of the character object, while reducing a data amount and an amount of a work for producing data. A plurality of pieces of vertex position specifying data (data for specifying positions of vertexes of the peripheral part of the eye) corresponding to a plurality of basic viewing directions and blend control data (data associating viewing direction information with blend ratio information of the plurality of pieces of vertex position specifying data) are stored. The blend ratio information corresponding to a viewing direction is acquired based on the blend control data (S108). The plurality of pieces of vertex position specifying data are blended based on the blend ratio information to thereby acquire the vertex position specifying data corresponding to the viewing direction (S109). A game screen is displayed based on the vertex position specifying data corresponding to the viewing direction (S113).

    摘要翻译: 本发明提供一种游戏装置,其能够一边减少数据量和数据制作量,一边根据角色对象的视线方向来显示角色对象的眼睛的周边部分的变化。 将与多个基本观看方向对应的多个顶点位置指定数据(用于指定眼睛的周边部分的顶点的位置的数据)和混合控制数据(将观看方向信息与多个基本观看方向的混合比率信息相关联的数据 存储顶点位置指定数据)。 基于混合控制数据获取与观看方向对应的混合比率信息(S108)。 基于混合比率信息来混合多条顶点位置指定数据,从而获取与观看方向对应的顶点位置指定数据(S109)。 基于与观看方向对应的顶点位置指定数据显示游戏画面(S113)。

    SERVER FOR GAME, GAME TERMINAL, SECONDARY GAME MANAGEMENT SYSTEM, AND SECONDARY GAME MANAGEMENT METHOD
    136.
    发明公开
    SERVER FOR GAME, GAME TERMINAL, SECONDARY GAME MANAGEMENT SYSTEM, AND SECONDARY GAME MANAGEMENT METHOD 审中-公开
    游戏服务器,游戏终端,辅助游戏管理系统和二次游戏管理程序

    公开(公告)号:EP2135652A1

    公开(公告)日:2009-12-23

    申请号:EP08722679.1

    申请日:2008-03-24

    IPC分类号: A63F13/12 A63F13/00 A63F13/10

    摘要: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.

    摘要翻译: 通信地连接到客户端终端装置的多个游戏服务器设备包括:选择题通信控制单元在没有对谁在终端装置播放一个播放机信息取得玩家能力信息; 一个选择题相关信息存储单元保存所做的附属游戏分类分别根据球员的能力; 一个选择题通信控制部所做分发到所述终端设备在播放在分类gemäß到播放器的能力,是谁在播放,从终端装置获得的次级游戏; 一个选择题通信控制单元并接收方面可以发挥从终端装置的多个分布式次级游戏的玩的结果; 一个选择题管理部确实忌讳酸酯分别从终端设备接收的娱乐结果; 以及选择题通信控制部所做的统计结果,以终端装置thathave反mitted娱乐结果回报。 通过允许玩家玩次级游戏没有匹配的玩主游戏中间的玩家的能力,可以提供更有趣的游戏环境。

    INPUT DEVICE, INPUT CONTROL DEVICE, INFORMATION RECORDING MEDIUM, AND PROGRAM
    138.
    发明公开
    INPUT DEVICE, INPUT CONTROL DEVICE, INFORMATION RECORDING MEDIUM, AND PROGRAM 审中-公开
    输入设备输入控制设备,信息记录媒体和程序

    公开(公告)号:EP2128746A1

    公开(公告)日:2009-12-02

    申请号:EP07860195.2

    申请日:2007-12-26

    发明人: ASAMI, Yuichi

    IPC分类号: G06F3/033 A63F13/00 A63F13/06

    摘要: In an input device (300), a grip module (201) gripped by a user detects its posture and a button pressing operation of the user. A storage unit (301) stores a track of the detected posture, amounting to a predetermined period. A calculating unit (302) calculates an amount of change of the posture over the predetermined period. When a pressing operation is detected, an estimating unit (303) estimates the pressing operation intensity according to the calculated amount of change. A determining unit (304) determines whether or not a shaking operation has been given to the grip module (201), from the calculated amount of change. An output unit (305) outputs the result of estimation by the estimating unit (303) of the pressing operation intensity. When the determining unit (304) determines a shaking operation, the output unit (305) further outputs the shaking operation intensity according to the calculated amount of change.

    GAME TERMINAL, PLAY DEGREE-OF-DIFFICULTY SETTING DEVICE, COMPUTER PROGRAM, AND RECORDING MEDIUM
    139.
    发明公开
    GAME TERMINAL, PLAY DEGREE-OF-DIFFICULTY SETTING DEVICE, COMPUTER PROGRAM, AND RECORDING MEDIUM 审中-公开
    游戏终端装置用于设置游戏的难易程度,计算机程序和记录介质

    公开(公告)号:EP2127711A1

    公开(公告)日:2009-12-02

    申请号:EP08710617.5

    申请日:2008-01-29

    发明人: INUBUSHI, Takashi

    IPC分类号: A63F13/00 A63B69/00

    摘要: A processor of a game terminal estimates energy consumption of a hypothetical player, assuming that the hypothetical player performs at least one reference dance for a play period, on the basis of a step-sequence data element describing the reference dance. The processor of the game terminal generates a data item describing a value corresponding to the estimated energy consumption, and writes, into an in-terminal memory unit, the data item as a difficulty-level data item describing the difficulty level of the reference dance.

    摘要翻译: 游戏终端的处理器估计的假想播放器的能量消耗,没有假设假想游戏者执行用于播放时间段的至少一个基准舞蹈,一个脚步序列数据元素描述的基准舞蹈的基础上。 游戏终端基因的处理器速率的数据项描述的值对应于所估计的能量消耗,和写入,到在终端内存储单元,作为一个难度级数据项描述基准舞蹈的难度级数据项。

    GAME SYSTEM, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    140.
    发明公开
    GAME SYSTEM, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM 审中-公开
    游戏系统,游戏控制方法,信息记录介质和程序

    公开(公告)号:EP2123337A1

    公开(公告)日:2009-11-25

    申请号:EP08711728.9

    申请日:2008-02-21

    发明人: INOUE, Masahiro

    IPC分类号: A63F13/12

    摘要: To provide a game system that makes players' play order comply with a predetermined rule but nevertheless allows, with appropriate measure, any delaying player to join the game, each terminal device (202) constituting the system stores in a storage unit (301) game's stage/delay information regarding all players including players operating other terminal devices (202), a stage updating unit (306) updates the storage unit (301) based on an operation entry accepted by an operation entry unit (303) from an owner player as a play determining unit (302) determines that the owner player's turn has come, and an operation entry received by an operation receiving unit (305) from any other terminal device (202), and a delay updating unit (307) updates the storage unit (301) when an abort entry unit (311) accepts an abort entry from the player or an abort notification is received, or updates delay information when stage information is updated.

    摘要翻译: 为了提供使游戏者的游戏顺序符合预定规则但允许任何延迟游戏者加入游戏的游戏系统,构成该系统的每个终端装置(202)在存储单元(301)中存储游戏的 关于包括操作其他终端设备的所有玩家的阶段/延迟信息(202),阶段更新单元(306)基于操作输入单元(303)从所有者游戏者接受的操作输入来更新存储单元(301), 一个播放确定单元(302)确定所有者玩家已经来了,并且操作接收单元(305)从任何其他终端设备(202)接收到一个操作入口,并且延迟更新单元(307)更新存储单元 (301),当放弃条目单元(311)接受来自玩家的放弃条目或者接收到放弃通知时,或者当更新了放映台信息时更新延迟信息。