摘要:
Embodiments of the present disclosure aim to improve upon methods and systems for providing video gameplay outputs, and particularly in the context of producing gameplay output video. A software container is arranged to monitor the gameplay state of a game and to create trigger inputs for stimulating gameplay output events from a gameplay output module.
摘要:
Disclosed is a method of determining a dart game player to participate in a play session which imposes a play time constraint to two or more devices, the method being performed by a dart game server, the method including: receiving first play result information from a plurality of devices that participated in a first play session conducted during a first time period; and determining, based on the first play result information, a plurality of players to participate in a second play session during a second time period that is subsequent to the first time period. A representative figure is FIG. 13.
摘要:
Disclosed is a method of providing a dart game image, performed by a dart game device. The method includes: receiving second play-related data from a plurality of other devices; determining, based at least in part on the second play-related data, a display attribute for a second object related to the plurality of other devices; and displaying the second object, based on the determined display attribute. A representative figure is FIG. 13.
摘要:
Disclosed is a method of providing a dart game image performed by a dart game device participating in a play session which imposes a play time constraint to two or more devices. The method may include: displaying, on a display unit, a first object displaying first information related to a first device among two or more devices participating in the play session and a second object displaying second information related to a second device; receiving play-related data of devices participating in the play session; and determining, based on the received play-related data, whether to change a relative position of the first object and the second object. A representative figure is FIG. 13.
摘要:
A method and system for assisting a play is disclosed. A gameplay of a user of media content that is associated with a game type is received. A skill involved in the gameplay of the user is determined based on the gameplay of the user and the game type. A skill level of the user is determined based on the gameplay of the user. A training curriculum is provided to the user based on the skill and the skill level of the user upon detecting a triggering event.