摘要:
An approach is provided of generating real-world privacy policies based on in-game behavior. A privacy policy platform determines in-game behavior data associated with at least one user while the at least one user is playing at least one location-based game. The privacy platform causes, at least in part, a mapping of the in-game behavior data to one or more game locations within the at least one location-based game. The privacy platform further causes, at least in part, a correlation of the one or more game locations to one or more real-world locations. The privacy platform then causes, at least in part, a generating of one or more privacy policies for the one or more real-world locations based, at least in part, on the in-game behavior data mapped to the correlated one or more game locations.
摘要:
A method of evaluating a pairing between a first player and a second player of a multiplayer application comprises the steps of obtaining one or more parameter values for each of the first player and the second player, inputting the parameter values for each of the first player and the second player into an artificial neural network, obtaining at least a first pairing fitness value output from the artificial neural network, and selecting to pair the first player and the second player in dependence upon a criterion responsive to the each pairing fitness value.
摘要:
[Object] To effectively award incentives to the users to allow users to share their behavior information through a user object displayed in a virtual space. [Solution] There is provided an information processing device including a processor. The processor realizes a behavior information acquisition function of acquiring first behavior information indicating a behavior of a first user, a display control function of causing a display unit to display a first user object which is generated based on the first behavior information and indicates the first user, and a reward registration function of registering a reward object in association with a second user who is different from the first user based on the first behavior information for a first time for which the second user observes the first user object via the display unit.
摘要:
[Object] To effectively award incentives to the users to allow users to share their behavior information through a user object displayed in a virtual space. [Solution] There is provided an information processing device including a processor. The processor realizes a behavior information acquisition function of acquiring first behavior information indicating a behavior of a first user, a display control function of causing a display unit to display a first user object which is generated based on the first behavior information and indicates the first user, and a reward registration function of registering a reward object in association with a second user who is different from the first user based on the first behavior information for a first time for which the second user observes the first user object via the display unit.
摘要:
There is provided an information processing device including an image acquisition unit that acquires a captured image of a real space from an image capture device, a setting unit that sets, in association with the real space, an augmented reality space that virtually augments the real space depicted in the captured image, the augmented reality space differing according to related information that relates to the captured image, and a control unit that causes an image of a virtual object placed for each user within the augmented reality space to be displayed on a screen.
摘要:
An example information sharing system includes: an executing unit that executes an application program according to operations of one of a plurality of users; a recording unit that records replay data for replicating an execution process of the application program; a generating unit that generates shared information associated with the application program based on operations of the one of the plurality of users; and a sharing unit that shares the generated shared information and the recorded replay data with the plurality of users.
摘要:
Using persistent party rooms, including: initializing, via a computing device, a global array according to a hierarchical server architecture; determining, via the computing device, whether or not to create a new persistent party room or to join a previously bookmarked persistent party room; creating, via the computing device, the new persistent party room within a position indexed in the global array; and joining, via the computing device, the previously bookmarked persistent party room by searching for the previously bookmarked party room utilizing the global array.