SERVER FOR GAME, GAME TERMINAL, SECONDARY GAME MANAGEMENT SYSTEM, AND SECONDARY GAME MANAGEMENT METHOD
    51.
    发明公开
    SERVER FOR GAME, GAME TERMINAL, SECONDARY GAME MANAGEMENT SYSTEM, AND SECONDARY GAME MANAGEMENT METHOD 审中-公开
    游戏服务器,游戏终端,辅助游戏管理系统和二次游戏管理程序

    公开(公告)号:EP2135652A4

    公开(公告)日:2011-07-27

    申请号:EP08722679

    申请日:2008-03-24

    摘要: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.

    Multi-draw game system
    53.
    发明公开
    Multi-draw game system 审中-公开
    Spielsystem mit mehrfachenZügen

    公开(公告)号:EP2324894A1

    公开(公告)日:2011-05-25

    申请号:EP10179614.2

    申请日:2010-09-24

    申请人: Bonobo PLC

    发明人: Badrieh, Waell

    IPC分类号: A63F13/00 A63F13/12

    摘要: A method and apparatus for displaying information to a user about the status of a game is provided. A user selection is received of a set of player numbers selected from a predetermined game number set. The size of the player number set is predetermined. The set of player numbers is used in iterative game drawing rounds in which a plurality of sets of random numbers are generated randomly, each set of random numbers corresponding to a separate drawing round. The user selected set of player numbers is displayed. Those player numbers that match the randomly generated numbers accumulated by the current or any previous drawing rounds are highlighted.

    摘要翻译: 提供了一种用于向用户显示关于游戏状态的信息的方法和装置。 接收从预定游戏编号集中选择的一组播放器号码的用户选择。 所设定的玩家人数的大小是预先确定的。 玩家号码组用于迭代游戏绘制轮中,其中随机数的多组随机生成,每组随机数对应于单独的绘制轮。 显示用户选择的玩家号码组。 与当前或任何以前的绘制循环累积的随机生成的数字匹配的玩家号码将被突出显示。

    Executing game programs having advertisements therein
    57.
    发明公开
    Executing game programs having advertisements therein 失效
    执行其中具有广告的游戏程序

    公开(公告)号:EP2301636A2

    公开(公告)日:2011-03-30

    申请号:EP10011051.9

    申请日:1996-06-25

    申请人: Sony Corporation

    发明人: Ebisawa, Kan

    IPC分类号: A63F13/12 G06Q30/00

    摘要: A game system (18, 20, 22) updates advertisements that are displayed when a game program (M) is executed. The system stores a game program (M) in a memory (24), receives (18) (i.e. downloads), at predetermined times of operation, for example on each new day the game program is executed or each time the game program is executed, updated advertising data that relates to at least one advertisement, stores the received advertising data in the memory (24), executes the game program stored in the memory, and outputs during the execution of the game program display data which corresponds to the stored advertisement data in accordance with the game program code. Instead of downloading new advertisements, plural advertisements may be prestored with the game program and only advertisement selection does are downloaded to update the advertisements that are displayed when the game program is executed.

    摘要翻译: 游戏系统(18,20,22)更新执行游戏程序(M)时显示的广告。 该系统将游戏程序(M)存储在存储器(24)中,在预定的操作时间接收(18)(即下载),例如在每个新的日子执行游戏程序或每次执行游戏程序 ,更新与至少一个广告相关的广告数据,将接收到的广告数据存储在存储器(24)中,执行存储在存储器中的游戏程序,并且在执行与存储的广告对应的游戏程序显示数据期间输出 数据按照游戏程序代码。 代替下载新的广告,可以预先存储多个广告与游戏程序,并且只下载广告选择以更新执行游戏程序时显示的广告。

    Game device and control method
    58.
    发明公开
    Game device and control method 审中-公开
    Spielvorrichtung und Steuerverfahren

    公开(公告)号:EP2301634A1

    公开(公告)日:2011-03-30

    申请号:EP10174112.2

    申请日:2010-08-26

    IPC分类号: A63F13/12

    摘要: A game device includes a packet processing section that processes a packet that is transferred between the game device and another game device via a network, a game calculation section that performs a game calculation process based on data transferred using a packet, and an image generation section that generates an image based on a result of the game calculation process. The game calculation section performs a game sequence process as the game calculation process in each game sequence interval. A packet that is transferred between the game device and the other game device includes a packet ID that specifies the type of data transferred using the packet, and an interval ID that specifies the game sequence interval that utilizes data transferred using the packet. The packet processing section compares the interval ID included in a received packet with the interval ID of a current game sequence interval. The game calculation section performs the game calculation process based on data included in a packet when the interval ID included in the packet coincides with the interval ID of the current game sequence interval.

    摘要翻译: 一种游戏装置,包括经由网络处理在游戏装置与另一游戏装置之间传送的分组的分组处理部,基于使用分组传送的数据进行游戏计算处理的游戏计算部,以及图像生成部 其基于游戏计算处理的结果生成图像。 游戏计算部分执行游戏顺序处理,作为每个游戏序列间隔中的游戏计算处理。 在游戏装置和其他游戏装置之间传送的分组包括指定使用分组传送的数据的类型的分组ID,以及指定利用使用该分组传送的数据的游戏序列间隔的间隔ID。 分组处理部分将接收到的分组中包括的间隔ID与当前游戏序列间隔的间隔ID进行比较。 当包含在包中的间隔ID与当前游戏序列间隔的间隔ID一致时,游戏计算部分基于包中包含的数据执行游戏计算处理。

    SYSTEM FOR SIMULATING EVENTS IN A REAL ENVIRONMENT
    59.
    发明公开
    SYSTEM FOR SIMULATING EVENTS IN A REAL ENVIRONMENT 审中-公开
    系统仿真事件的真实环境

    公开(公告)号:EP2291826A1

    公开(公告)日:2011-03-09

    申请号:EP09732536.9

    申请日:2009-04-01

    IPC分类号: G06T11/00 A63F13/12

    摘要: System for simulating events in a real environment containing static objects and dynamic objects: a) position locating unit for continuously determining the real environment the position of the dynamic objects in relation to the static objects within a time period in which the even takes place; b) storage elements for storing data describing the dynamic and static objects of the environment; c) processing elements for processing (b1) data from the storage elements describing the static and dynamic objects (b2) data from the position locating unit indicating at a certain moment the mutual positions of the static and dynamic objects of the environment, the processing elements being loaded with simulation software; d) display elements for displaying a simulated view from a selected viewpoint on the simulated environment as a result of the processing by the processing elements; e) control elements to repeat the functioning of the processing and display elements for a range of consecutive time moments which together determine the above-mentioned time period wherein the position locating unit includes a satellite navigation system, or a thereto-related system.