Game machine and game processing method
    61.
    发明公开
    Game machine and game processing method 有权
    游戏机和游戏处理方法

    公开(公告)号:EP1199703A2

    公开(公告)日:2002-04-24

    申请号:EP01307028.9

    申请日:2001-08-17

    IPC分类号: G10H1/00

    摘要: The present invention is concerned with increasing a feeling of competitiveness between players of a music-oriented game. Based on evaluation of performance of the first and second players on their steps, the number of times step guidance is presented is varied. Specifically, while reference arrows (46, 48) are displayed, a plurality of timing guidance arrows (50, 62) approaching the reference arrows (46, 48) are also displayed on a game screen image (40), whereby a state of step timing gradually arriving is shown to the player. In addition, the number of timing guidance arrows (50, 62), namely the number of times step guidance is presented to each player, is changed based on the result of evaluation on steps by each player.

    摘要翻译: 本发明涉及增加音乐导向游戏的玩家之间的竞争感。 根据对第一位和第二位选手在其台阶上的表现的评估,步数指导的呈现次数是多种多样的。 具体地,在显示参考箭头(46,48)的同时,在游戏画面图像(40)上也显示接近参考箭头(46,48)的多个定时引导箭头(50,62),由此步骤 对玩家显示逐渐到达的时间。 另外,根据各玩家的步数评价结果,改变向各玩家提示步数引导的次数的定时引导箭头(50,62)的数量。

    Deck of cards
    62.
    发明公开
    Deck of cards 审中-公开
    甲板

    公开(公告)号:EP1184057A3

    公开(公告)日:2002-04-17

    申请号:EP01307263.2

    申请日:2001-08-28

    发明人: Chida, Tomoharu

    IPC分类号: A63F1/02

    CPC分类号: A63F1/02 A63F2001/0475

    摘要: Cards (10) of thirteen kinds ranging from A to K that belong to a certain class among four classes: spade, club, diamond and heart are turned over so as to exhibit the obverse (11) in the order of the card identification alphanumeric letter (16). By doing so, a character performs a certain series of actions as far as the final card or a card in the middle. Therefore, the player's will to collect cards can be further invoked.

    Video game device, background sound output method in video game, and readable storage medium storing background sound output program
    64.
    发明公开
    Video game device, background sound output method in video game, and readable storage medium storing background sound output program 有权
    视频游戏装置,用于带出背景声音在视频游戏和相应的可读记录介质的方法

    公开(公告)号:EP1125613A3

    公开(公告)日:2001-10-24

    申请号:EP01102824.8

    申请日:2001-02-12

    IPC分类号: A63F13/10

    摘要: A video game device comprises: a monitor; a display unit for displaying an event place where a specific event is performed on the monitor; a sound output unit for outputting a background sound relating to the event; a memory for storing a background sound data releting to the event; an event place determining unit for determining types of event places; and a background sound controller for reading out the background sound data from the memory, outputting it as a background sound and performing an echo process on the background sound in response to the type of the event place determined by the event place determining unit.

    摘要翻译: 一种视频游戏装置包括:显示器; 在其中特定事件监视器上执行的事件代替显示的显示单元; 用于输出铃声背景声音与所述事件的声音输出单元; 用于存储背景音数据releting到事件的存储器; 放置确定性采矿类型的事件地方的事件确定开采单位; 和用于从存储器中读出的背景音数据的背景声音的控制器,输出婷它作为背景声音和执行,以响应于所述事件发生确定性的由事件地点确定性挖掘单元开采的类型对背景音回声过程。

    Game system, game device, game device control method and information storage medium
    65.
    发明公开
    Game system, game device, game device control method and information storage medium 审中-公开
    Spielsystem,Spielvorrichtung,Spielvorrichtungkontrollverfahren und Informationsaufzeichnungsmedium

    公开(公告)号:EP1145749A2

    公开(公告)日:2001-10-17

    申请号:EP01302873.3

    申请日:2001-03-28

    IPC分类号: A63F13/10

    摘要: To provide a game system allowing two players to enjoy a game together toward a common goal. In a cooperation requiring event area, a giant rock blocks a path to be followed by a player character. The giant rock cannot be moved by the player character alone. Then, the game device of the player character is made connected for communication to other game device so that another player character is fetched from the connected game device. When the two player characters cooperate at their respective game devices, the giant rock is able to be moved by the two player characters.

    摘要翻译: 提供一个允许两个玩家一起玩一个共同目标的游戏系统。 在需要事件区域的合作中,一个巨大的岩石阻挡了一个跟随玩家角色的路径。 巨人摇滚不能被玩家角色单独移动。 然后,使玩家角色的游戏装置连接以与其他游戏装置进行通信,从而从连接的游戏装置中取出另一个玩家角色。 当两名玩家角色在其各自的游戏装置上合作时,巨型摇滚能够被两个角色移动。

    Online game method and game system
    66.
    发明公开
    Online game method and game system 有权
    在线Spielverfahren和Spielsystem

    公开(公告)号:EP1125606A2

    公开(公告)日:2001-08-22

    申请号:EP01301390.9

    申请日:2001-02-16

    发明人: Kusuda, Kazuhiro

    IPC分类号: A63F9/14 G06F17/60 G06F19/00

    摘要: A plurality of horse racing game machines (1a, 1b, ... 1n) and a control unit (2) for controlling game execution states of the horse racing game machines (1a, 1b, ... 1n) are connected via a communication line (L). The control unit (2) provides the horse racing game machines for performing the race with part or the entirety of game-related data required for executing the game. The race is simultaneously held at the horse racing game machines (1a, 1b, ... 1n). Execution states of the race and betting odds generated at all the horse racing game machines (1a, 1b, ... 1n) are collected by the control unit (2). At the same time, the collected race execution states and integrated betting odds are presented in real time to the players surrounding all the horse racing game machines (1a, 1b, ... 1n) using synthesized speech.

    摘要翻译: 用于控制赛马游戏机(1a,1b,... 1n)的游戏执行状态的多个赛马游戏机(1a,1b,... 1n)和控制单元(2)经由通信 线(L)。 控制单元(2)为用于执行比赛的赛马游戏机提供执行游戏所需的部分或全部游戏相关数据。 比赛同时在赛马游戏机(1a,1b,... 1n)举行。 所有赛马游戏机(1a,1b,... 1n)产生的比赛和投注赔率的执行状态由控制单元(2)收集。 同时,使用合成语音,实时地向围绕所有赛马游戏机(1a,1b,... 1n)的玩家呈现所收集的比赛执行状态和综合投注赔率。

    Game system
    69.
    发明公开
    Game system 审中-公开
    游戏系统

    公开(公告)号:EP1082982A3

    公开(公告)日:2001-05-23

    申请号:EP00119324.2

    申请日:2000-09-06

    IPC分类号: A63F13/08

    摘要: In a game system 1, instruction marks corresponding to sounds constituting part of a music number are displayed on a monitor 3, and a game player plays a game by operating a signal generating device 5 by at least one of a hitting motion and a swinging motion at specified timings based on the displayed instruction marks. The game system 1 is provided with a display means for successively renewably displaying the instruction marks on a display screen of the monitor 3, a signal generator provided in the signal generating device 5 for generating a signal when the signal generating device is operated by the above motion, an evaluating means for evaluating a game result based on a generation timing of the signal, and a sound generating means for outputting at least the background sounds.

    摘要翻译: 在游戏系统1中,对应于构成一个音乐号码的一部分的声音指示标记被显示在监控器3上,并且游戏者通过由打击动作中的至少一个和一个摆动运动操作的信号发生装置5进行游戏 在指定的时间基于显示的指示标记。 的游戏系统1具备显示装置,用于连续地在监视器3,在信号发生装置5,用于当所述信号发生装置是由上述操作产生的信号提供一个信号发生器的显示屏幕上可再生显示所述指示标记 运动;评估装置,用于基于信号的产生定时来评估游戏结果;以及声音产生装置,用于至少输出背景声音。

    Method and a video game system of generating a field map
    70.
    发明公开
    Method and a video game system of generating a field map 有权
    Verfahren und Videospielsystem zur Erzeugung eines Feldplanes

    公开(公告)号:EP1088573A2

    公开(公告)日:2001-04-04

    申请号:EP00121226.5

    申请日:2000-09-29

    IPC分类号: A63F13/00 G06F19/00

    摘要: A method and a video game system are provided which are capable of generating a field map with more natural geographical feature. The method firstly divides the field map into a first zone and a second zone by a boundary including sides and corners, then determines a first point for each side of the boundary and a second point for each corner of the boundary to transform the boundary by connecting the first points and the second points.

    摘要翻译: 提供一种能够产生具有更自然地理特征的场地图的方法和视频游戏系统。 该方法首先将场地图划分为包含边和边的边界的第一区和第二区,然后确定边界每一侧的第一点和边界每个角的第二点,以通过连接来转换边界 第一点和第二点。