摘要:
The present invention is concerned with increasing a feeling of competitiveness between players of a music-oriented game. Based on evaluation of performance of the first and second players on their steps, the number of times step guidance is presented is varied. Specifically, while reference arrows (46, 48) are displayed, a plurality of timing guidance arrows (50, 62) approaching the reference arrows (46, 48) are also displayed on a game screen image (40), whereby a state of step timing gradually arriving is shown to the player. In addition, the number of timing guidance arrows (50, 62), namely the number of times step guidance is presented to each player, is changed based on the result of evaluation on steps by each player.
摘要:
Cards (10) of thirteen kinds ranging from A to K that belong to a certain class among four classes: spade, club, diamond and heart are turned over so as to exhibit the obverse (11) in the order of the card identification alphanumeric letter (16). By doing so, a character performs a certain series of actions as far as the final card or a card in the middle. Therefore, the player's will to collect cards can be further invoked.
摘要:
A 3D game machine is provided with a monitor (11) provided at a specified height position of a casing (10) for displaying images, a game control unit (100) for controlling the progress of a game, and an image control unit (110) for generating a 3D image viewed from a viewing point of a simulated camera and displacing it as a game image on a screen of the monitor (11). A transverse position and a height position of the head of a game player located in a play area before the screen of the monitor (11) are detected using one ultrasonic transmitter (31) and two ultrasonic receivers (32,33), and the viewing point of the simulated camera is so moved as to follow a displacing direction and a displacing amount of the detected position of the game player's head.
摘要:
A video game device comprises: a monitor; a display unit for displaying an event place where a specific event is performed on the monitor; a sound output unit for outputting a background sound relating to the event; a memory for storing a background sound data releting to the event; an event place determining unit for determining types of event places; and a background sound controller for reading out the background sound data from the memory, outputting it as a background sound and performing an echo process on the background sound in response to the type of the event place determined by the event place determining unit.
摘要:
To provide a game system allowing two players to enjoy a game together toward a common goal. In a cooperation requiring event area, a giant rock blocks a path to be followed by a player character. The giant rock cannot be moved by the player character alone. Then, the game device of the player character is made connected for communication to other game device so that another player character is fetched from the connected game device. When the two player characters cooperate at their respective game devices, the giant rock is able to be moved by the two player characters.
摘要:
A plurality of horse racing game machines (1a, 1b, ... 1n) and a control unit (2) for controlling game execution states of the horse racing game machines (1a, 1b, ... 1n) are connected via a communication line (L). The control unit (2) provides the horse racing game machines for performing the race with part or the entirety of game-related data required for executing the game. The race is simultaneously held at the horse racing game machines (1a, 1b, ... 1n). Execution states of the race and betting odds generated at all the horse racing game machines (1a, 1b, ... 1n) are collected by the control unit (2). At the same time, the collected race execution states and integrated betting odds are presented in real time to the players surrounding all the horse racing game machines (1a, 1b, ... 1n) using synthesized speech.
摘要:
Method, computer-readable storage medium and video game device are provided for generating a maze map. First, a floor composed of plural rectangular blocks is generated. Next, one of the blocks is designated from the floor as the start block. Then, a sequence of blocks is designated from the floor as a trunk path starting from the start block. After that, at least one block is designated as an intersection block from the trunk path. Finally, at least one sequence of blocks is designated from the floor as a branch path starting from the intersection block.
摘要:
A target hitting game machine comprising a main game unit, at least three targets which are arrayed on the left and right sides of the front surface of the main game unit while being located at different height positions on at least one of the left and right sides, each of the targets is movable between a hitting position and a standby position, and a game result evaluating unit for evaluating a game result in accordance with a position of the target, when hit by a player, between the hitting position and the standby position.
摘要:
In a game system 1, instruction marks corresponding to sounds constituting part of a music number are displayed on a monitor 3, and a game player plays a game by operating a signal generating device 5 by at least one of a hitting motion and a swinging motion at specified timings based on the displayed instruction marks. The game system 1 is provided with a display means for successively renewably displaying the instruction marks on a display screen of the monitor 3, a signal generator provided in the signal generating device 5 for generating a signal when the signal generating device is operated by the above motion, an evaluating means for evaluating a game result based on a generation timing of the signal, and a sound generating means for outputting at least the background sounds.
摘要:
A method and a video game system are provided which are capable of generating a field map with more natural geographical feature. The method firstly divides the field map into a first zone and a second zone by a boundary including sides and corners, then determines a first point for each side of the boundary and a second point for each corner of the boundary to transform the boundary by connecting the first points and the second points.